Elec/Elec/Psi Dom
easy. drop all that psionic mastery nonsense.
the buffs provided would be redundant with domination and/or are too weak to make a difference. pick up grant invisibility and invisibility instead of link minds and indominable will in those exact spots and just leave the lotg +7.5% rech in them. use their spare slots in charged brawl and havoc punch and slot 5 crushing impacts each there for 10% more recharge to push you over the threshold for permadom without hasten.
then drop hasten. pick up build up directly in its place.
pick up charged armor in place of mind over body. it has no prerequisite powers and serves basically the same purpose.
done.
Thanks! That will do it, though Invisibility Mastery is less thematic than Psionic, it at least isn't _counter_ concept. Though if I'm hiking off to the Rogue isles, I may as well pick up Scorpion Shield. Or ignore it, and grab Recall Friend. Get some *use* out of all that invisibility...
Solo sure loves him some doms.
After 3 and a half years of this game, I've finally found a Dominator combo that I enjoy playing (though that may be due to the static group I play with than the archetype). What I'm, trying to do, at this point, is put together a no-hasten perma-dom build _without_ purple sets. (I have a cash reserve, but I'm not stupidly rich). I am assuming that by the time I hit 50, I'll have enough A-Merits to pick up the LotGs I need. Everything else on this build I can get by being patient with the market, and judicious reward merit expenditures from my Incarnates (_They_ certainly aren't using them!) Any suggestions?
Caveats:
1) Concept calls for Hover and Fly. Dropping these will hurt the fun factor of the character. Besides, I'm not Veteran enough to jump straight to Fly.
2) I know Voltaic Sentinel is largely useless, but it is a decent bonus in only 4 slots. Plus I like minions.
3) I'm not dead set on Psionic Mastery, but Ice and Leviathan don't particularly go with concept either.
4) If it isn't possible, any non-overboard suggestions for survivability? Not looking to soft-cap anything, but getting something helpful into the 20-25% range (Ranged, S/L) would be handy. At this point I'd need what, 60-ish percent global recharge?
5) Currently 35th level, Blueside (An Ex-Praetorian). Not every enhancement will be lvl50, but I hit something in MIDS.
Thanks in advance!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Maetros: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Slow%(3), BasGaze-Rchg/Hold(5)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(5)
Level 2: Charged Brawl -- Acc-I(A), Dmg-I(7), Dmg-I(7)
Level 4: Chain Fences -- EnManip-Stun%(A), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Acc/Immob(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Immob/Rng(11), Enf'dOp-EndRdx/Immob(40)
Level 6: Hover -- Flight-I(A), LkGmblr-Rchg+(50)
Level 8: Conductive Aura -- EnManip-Stun%(A), Efficacy-EndMod(13), Efficacy-EndMod/Acc(13), P'Shift-EndMod(15)
Level 10: Havoc Punch -- Acc-I(A), Dmg-I(15), Dmg-I(17)
Level 12: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-Sleep/Rng(17), CSndmn-Heal%(19), CSndmn-Acc/EndRdx(36), CSndmn-EndRdx/Sleep(36)
Level 14: Fly -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 16: Jolting Chain -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Rchg/KB(21), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Rechg/EndRdx(45), KinCrsh-Acc/Dmg/KB(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 20: Zapp -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(23), Mantic-Acc/ActRdx/Rng(25), Mantic-Dmg/ActRdx/Rchg(25), Mantic-Dmg/EndRdx/Rchg(37)
Level 22: Paralyzing Blast -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(27), BasGaze-Acc/Hold(27), BasGaze-EndRdx/Rchg/Hold(36)
Level 24: Maneuvers -- EndRdx-I(A), EndRdx-I(29), LkGmblr-Rchg+(46)
Level 26: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(29), Mlais-Conf/Rng(31), Mlais-EndRdx/Conf(31), Mlais-Dam%(31)
Level 28: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 30: Tactics -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(46), AdjTgt-ToHit(48), AdjTgt-ToHit/Rchg(50)
Level 32: Gremlins -- C'Arms-Acc/Dmg(A), C'Arms-Acc/Dmg/Rchg(34), C'Arms-Dmg/EndRdx(34), C'Arms-+Def(Pets)(34)
Level 35: Thunder Strike -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Dmg/KB(37), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(42)
Level 38: Voltaic Sentinel -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(39)
Level 41: Link Minds -- GftotA-Def/Rchg(A), RedFtn-Def/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), LkGmblr-Rchg+(45)
Level 47: Mind Over Body -- RctvArm-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx(48)
Level 49: Stealth -- LkGmblr-Rchg+(A), EndRdx-I(50)
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Domination
Level 4: Ninja Run
------------
Set Bonus Totals: