Help with next character choice


Desmodos

 

Posted

I'm currently playing a Kat/SR scrapper and I'm looking for something a bit more tough. I've invested alot of time and money in that scrapper but at the end of the day I know he's never going to really get any more survivable.

So I'm looking to play something a bit more tough. I'm familiar with all the melee powersets, I've got multiples of the melee ATs to 50 and I'm pretty set on what I want this time around. I definately want Dark Melee for my offense but I'm undecided if I want to play a Brute or Scrapper and if I would prefer Willpower or Shield Defense. I'd like to know which sets perform better on which AT and which is worth the most investment.


 

Posted

Quote:
Originally Posted by Samhain View Post
I'm currently playing a Kat/SR scrapper and I'm looking for something a bit more tough. I've invested alot of time and money in that scrapper but at the end of the day I know he's never going to really get any more survivable.

So I'm looking to play something a bit more tough. I'm familiar with all the melee powersets, I've got multiples of the melee ATs to 50 and I'm pretty set on what I want this time around. I definately want Dark Melee for my offense but I'm undecided if I want to play a Brute or Scrapper and if I would prefer Willpower or Shield Defense. I'd like to know which sets perform better on which AT and which is worth the most investment.
With the extra HP a Brute will be more survivable, but it all depends on your play style. SD is easy to softcap while WP (And Inv, I should add) are a bit more costly, but both have Resistance layered in for more survivability.


 

Posted

I'm currently finding that softcapped defense simply isn't enough with my SR scrapper. I know that the resists are supposed to go up as I take damage but it simply isn't saving me in really tough spots when I'm on my own. How different are the numbers defensively for a shield brute vs a shield scrapper?


 

Posted

Quote:
Originally Posted by Samhain View Post
I'm currently finding that softcapped defense simply isn't enough with my SR scrapper. I know that the resists are supposed to go up as I take damage but it simply isn't saving me in really tough spots when I'm on my own. How different are the numbers defensively for a shield brute vs a shield scrapper?
The defense values are the same, though the Brute will benefit from more HP.


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Posted

Quote:
Originally Posted by Samhain View Post
I'm currently finding that softcapped defense simply isn't enough with my SR scrapper. I know that the resists are supposed to go up as I take damage but it simply isn't saving me in really tough spots when I'm on my own. How different are the numbers defensively for a shield brute vs a shield scrapper?
They're not much different. The Brute gets more hit points. The Brute also has a higher resistance cap, but your resistance is low, so that would only come into play with some exceptionally high team buffs.

Dark Melee/Shield Defense is liked because it combines what's usually enough survivability with big single-target DPS. But yeah, it won't be much more survivable than a Super Reflexes with a heal (which, mind you, IS pretty survivable).

A high end Dark Melee/Invulnerability is about as tough as you can get on a Scrapper. A Brute would be slightly tougher due to the extra hit points and actually being near enough to the caps for the difference to matter more often.


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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Could you post your build? Super Reflexes is about as tough as you can get for Scrappers. The only tougher sets are situational, like fighting S/L critters with Invulnerability.

Brutes and Scrappers have the same defense and resistance values for their armor sets. Their base damage is lower due to Fury, though. In most cases, I would suggest making a Scrapper instead of a Brute because Scrappers gain more damage from damage buffs.

Shield Defense is not really any more survivable than Super Reflexes. It costs more to soft-cap, but gains a nice damage buff from Against All Odds and an AoE knockdown attack with Shield Charge.


 

Posted

So basically we're saying I'm not going to get much more survivability than SR with the Shield? Maybe a DM/WP brute might be a breath of fresh air for me.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Super Reflexes is about as tough as you can get for Scrappers. The only tougher sets are situational, like fighting S/L critters with Invulnerability.
I consider Super Reflexes pretty middle of the road for Scrapper survivability. But it IS a matter of budget. At low budget points, Super Reflexes shines because it is so easy to soft cap. At higher budget points, other sets can meet and exceed it. The problem with Super Reflexes is that it is all but missing one of the main legs of survivability - hit points and resistance. That makes it vulnerable to sharp spikes of damage in ways that some other sets simply are not. It's also missing the regeneration and healing leg, but survivability builds tend to include either a heal or insane amounts of regeneration bonuses, so I kind of don't count that much against it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Samhain View Post
So basically we're saying I'm not going to get much more survivability than SR with the Shield
Right. Now, if you have no heal on your Super Reflexes, and you go with Dark Melee/Shield Defense, you'll be significantly more survivable just due to the heal. But if that's the only problem, you could add a heal to your current build to hit similar levels of survivability.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

One last question, since the brute has higher HP does that mean he'll get a noticably bigger heal from Dark Melee?


 

Posted

Quote:
Originally Posted by Samhain View Post
One last question, since the brute has higher HP does that mean he'll get a noticably bigger heal from Dark Melee?

This will depend on the secondary you chose. Base value of Scrapper vs Brute HP won't be significant enough. Builds that lend themselves well to additional HP (Will Power, Invulnerability) will have a noticeable difference in the heal value. Keep in mind, Siphon Life is a crucial part of the Dark Melee attack chain; slotting for damage takes priority.

I generally don't slot Siphon Life for any heals.


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Posted

Shield is better on a scrapper.

Willpower is much better on a brute.

DM/wp is a fine brute indeed, if you can stand the ST focus.

If yer willing, I'd point at a DM/elec instead.