League Management Improvements
Having used the league function to run a ship raid I would love to have a simple button for consolidating league teams. Right now when you add someone to the league they show up as a single player on a "new team" and it made it hectic to keep the raid going while moving new players to teams with less then 8.
Barring that, it would be nice if the "invite to league function" would add players to existing teams until they filled up.
Until something like this does get incorporated, I'm not sure I'll attempt to use the league function again for running a ship raid.
Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I've led a pretty good number of trials by now, and I've frequently found myself annoyed by some missing features for league management and some of the behaviors of the league management tools we have already. Here's a list of improvements I'd like to see to make both leading and playing in a league a better experience.
1 - Stop awarding the league star to someone else when a trial starts. The person who had the league star when they queued for the trial should keep it. If two pre-made leagues are merged by the LFG system, the leader of the bigger one should get the star. The fact that someone can make the effort of putting a trial together only to lose control over it when the trial actually starts is really awful.
2 - Add league locking to tell the LFG queue not to add anyone else into a given league. This will smoothly and invisibly prevent numerous problems for both pre-made leagues and queued individuals.
3 - Add a "Ready Check" button that will play a sound cue and pop up a window to click "Ready" or "Not Ready" on within 90 seconds. Report to the entire league who clicks what or if they time out. This will help determine who's afk when going to queue a trial, and/or get the attention of people who have alt-tabbed or started watching TV or something while they were waiting. This can also be used in trials to help determine if someone's afk and deserves kicking.
4 - Add a "Vote for New Leader" option - target a player, then context menu "Vote for New League Leader" will announce through a popup that that player has been nominated for leader by the player that started the vote. The league would then vote yes or no via that box. A simple majority carries the vote. Limit the number of votes one player can start to one per trial. Under this system, players can't nominate themselves, and vote-spamming is prevented as a potential form of griefing. And because everyone's name is announced, frivolous nominations are socially deterred.
5 - Add a "Vote to Kick" option, similar to Vote for Leader, but to initiate proceedings to remove any other player from the trial. Limit it to one vote initiated per trial per character, and display names to help deter frivolous votes.
6 - Remove individual team locking by team leaders. It doesn't serve a useful function in the trials as far as I know beyond offering a defense against abusive leaders... which a vote for new leader would replace. Meanwhile, rearranging teams for Lambda phase 2 or to compensate for newly-joined LFG members or disconnected/quitting teammates is made more annoying by some teams being locked and others not, especially because the feedback message doesn't make it completely clear when a team is locked and the locking icons can be hard to see in the league window.
7 - When someone fails to click the Join Queue button when the trial is launched, display their name in some kind of feedback message so the team knows who was afk - or possibly, griefing.
"Experience is the mother of good judgement. Bad judgement is the father of experience."