DA/DB tank input and suggestions
As long as you don't plan to fight anything, you should be okay. Your end use will be cripplingly bad as is though. Obliteration is a bad choice for AoE's with very minimal End Reduction. You need more end reduction in almost everything, as just your toggles alone will drain you dry. Dark Armor + Fighting + Leadership will make you weep.
I would slot up CoF or drop it. It won't do much good with just the base slot.
Pick up a Theft of Essence proc for Dark Regen. It makes a big difference, especially in large groups of enemies.
i had 2 slots in there idk what happened to them might have taken them out and not relized i was gonna get end for my alpha but i guess i wasnt rele thinking on that all to much wich was stupid of me got over exicted at the other stats lol thnx tho also messing with the build even without the oblits id be capped for S&L def so i was thinking of franken slotting the aoes do you think that would be a bad idea?
This is the build I'm playing (literally) right now for my DB/DA Brute. Fury takes care of damage, letting me slot more for end red in attacks, although I tend to make end red a priority on any character (with some exceptions). It's a little 'soft' for team tanking, but I'm working on that. Badly in need of all the tasty slots that come in the thirties, but it does pretty well atm. I don't usually run Tough, or CoF, since neither is well slotted. End use is alright, though it should get better once I have more slots for the toggles. Dark Regen doesn't really need Healing enhanced, just end red, with Acc and Recharge to taste.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Soulrazer: Level 29 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
Level 1: Power Slice -- EndRdx-I(A), EndRdx-I(3), RechRdx-I(3), Acc-I(5)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), ResDam-I(5), ResDam-I(7), S'fstPrt-ResKB(7)
Level 2: Ablating Strike -- Acc-I(A), F'dSmite-Dmg/EndRdx(9), EndRdx-I(9), EndRdx-I(11)
Level 4: Death Shroud -- EndRdx-I(A), C'ngBlow-Dmg/EndRdx(11)
Level 6: Typhoon's Edge -- EndRdx-I(A), EndRdx-I(13), RechRdx-I(13), Acc-I(15)
Level 8: Blinding Feint -- RechRdx-I(A), Acc-I(15), EndRdx-I(17), EndRdx-I(17)
Level 10: Obsidian Shield -- TtmC'tng-ResDam/EndRdx(A), EndRdx-I(19)
Level 12: Murky Cloud -- EndRdx-I(A), TtmC'tng-ResDam/EndRdx(19)
Level 14: Combat Jumping -- Krma-ResKB(A)
Level 16: Dark Regeneration -- EndRdx-I(A), EndRdx-I(21), EndRdx-I(21), Tr'ge-EndRdx/Rchg(23), Theft-+End%(23)
Level 18: Vengeful Slice -- EndRdx-I(A), EndRdx-I(25), Acc-I(25), F'dSmite-Acc/EndRdx/Rchg(27)
Level 20: Cloak of Darkness -- EndRdx-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- EndRdx-I(A)
Level 26: Sweeping Strike -- Acc-I(A), EndRdx-I(27)
Level 28: Cloak of Fear -- Abys-Acc/EndRdx(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Fury
Level 4: Ninja Run
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You got the right idea by adding defense, but you WAY overdid Smashing/Lethal defense at the expense of Energy/Negative defense. It could actually be said that Energy defense is more important for Dark Armor than S/L defense. You can get a lot fo S/L resistance, but Energy is your lowest resistance by a wide margin (34% compared to over 70% on S/L). There are a significant number of enemies in the game that will fire pure energy attacks at you that while they may not drain you, would stand a good chance of killing you if you don't have sufficient defense to them.
Also, your end drain is atrocious. If you play that character as you have it built, you will run out of end within the first 30 seconds of a fight. Not kidding, your recovery is only .01% higher than your consumption. And that is JUST your toggles doing that, it isn't taking into account endurance you burn while attacking. There are a few things you can do to alleviate that, the biggest is putting a Theft of Essence proc in Dark Regeneration. It's a chance for +endurance proc that checks to fire for each enemy in range of the power. I have seen Dark Regen actually GIVE me endurance, instead of taking a 3rd of my end bar every time it's used, all because of that one IO.
I agree with a previous poster on Cloak of Fear. If you're not going to slot it, don't take it. Cloak of Fear burns a whopping .52 end per second, that's nearly as much as all your armor toggles combined. If you just slap a to-hit debuff in it, you're going to burn a crapton of endurance on a power that will seldom hit because it's base accuracy is so low (56% as opposed to the normal 75% base). Cloak of Fear is a binary proposition: Slot it or skip it.
I put together a build that will serve you much better. It is still softcapped to S/L defense, and it is softcapped to E/N as well. Fire/Cold defense is somewhat low, but pure fire and cold attacks are pretty rare, most of the time they will be paired with smashing or lethal so you can still defend against it (especially in the case of Cold)
I set it up wit The Cardiac Core Paragon Alpha slot, and all the accolades, just to show you what it will look like at the end game. You can just turn thse off to see what it will look like before then.
Extra bonus: Due to the level of the enhancements I used, you will stay softcapped down to level 32 or so, so you can examp without osing too much survivability.
Here's the build:
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(33), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResKB(33)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(40), HO:Nucle(40)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(34)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), M'Strk-Acc/Dmg(42), M'Strk-Dmg/EndRdx(43), M'Strk-Acc/EndRdx(43)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(34)
Level 8: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Theft-+End%(46), Theft-Heal/Rchg(48)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(43)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(13), HO:Enzym(13)
Level 14: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(50), Achilles-ResDeb%(50)
Level 16: Typhoon's Edge -- Erad-Dmg(A), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(31), HO:Nucle(45)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(19), Zephyr-ResKB(19)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(45), HO:Nucle(46)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/Rchg(25), S'fstPrt-ResKB(34)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(37)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
Level 32: Soul Transfer -- Empty(A)
Level 35: Sweeping Strike -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), HO:Nucle(37)
Level 38: One Thousand Cuts -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(45)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Enzym(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), Numna-Regen/Rcvry+(48), RgnTis-Regen+(48)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(27), Efficacy-EndMod/Acc(46)
Level 4: Ninja Run
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
i thank you both for the input i rele do im not very good at this yet lol and thnx to you as well claws altho i wont use the build you posted i wanna try ang get the hang of this on my own but i never rele think of using the hamis tend to forget they exist lol when i get a chance to try and mess around a bit i wanna post another build and id be greatful for thoughts on that as well and ty again for showing me the builds shows me more of what i should aim for
No problem man.
I wasn't saying "Use EXACTLY this build or you'll suck!"
I was just showing you some of the things you should be looking at when building a DA tank. Use whatever you want from my build, and don't use what you don't want. It's just what I would do with it, and there's no one right way to build anything.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
hey just messing around with this tank build trying to make a team tank any help would be nice
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 6: Obsidian Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam/Rchg(15), ImpArm-ResPsi(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17)
Level 10: Power Slice -- T'Death-Dam%(A), T'Death-Acc/Dmg(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Dmg/EndRdx(23)
Level 12: Dark Regeneration -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Mrcl-Heal(25), Mrcl-Heal/EndRdx(27), Mrcl-Heal/EndRdx/Rchg(27)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Boxing -- Dmg-I(A)
Level 18: Death Shroud -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-%Dam(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
Level 24: Typhoon's Edge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
Level 26: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(37)
Level 28: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), AdjTgt-ToHit(45), AdjTgt-ToHit/Rchg(45)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 32: Vengeful Slice -- Acc-I(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 35: Cloak of Fear -- DisWord-ToHitDeb(A)
Level 38: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 41: One Thousand Cuts -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Acc/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(43)
Level 44: Soul Transfer -- Sciroc-Acc/Dmg/EndRdx(A)
Level 47: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(33)