critique My Earth/Storm build


Doomguide

 

Posted

I try to make a build that covered as much as possible it's heavy in recharge 195% w/ Hasten Perma but falls just a bit short of getting IW up all the time. has over 200% end Recovery. it's great against anything psi and has good resit against most other attacks def isn't that great but has some in all areas, the reactive DoT works wonders with all my AOE attacks, I have the heal + regen for Destiny slot. it's nice but not sure it's the best choice for my build. I know it's an expensive build but I already own 99% of it just wonder what improvements any of you may make.



Hero Plan by Mids' Hero Designer 1.94
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Master Elemental2: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), HO:Perox(7), BasGaze-EndRdx/Rchg/Hold(9), Apoc-Dmg(9)
Level 1: Gale -- Posi-Dam%(A)
Level 2: Stone Cages -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(3), GravAnch-Hold%(3), GravAnch-Acc/Immob/Rchg(15), GravAnch-Acc/Rchg(15)
Level 4: Stone Prison -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(5), Apoc-Dmg/Rchg(17), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(31)
Level 6: Assault -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), SW-Def/EndRdx(11), HO:Ribo(11), S'fstPrt-ResDam/Def+(31), SW-Def(36), SW-ResDam/Re TP(40)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-EndRdx/Stun(19), Amaze-Acc/Rchg(23)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Freezing Rain -- Posi-Dam%(A), Posi-Acc/Dmg(34), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Dmg/EndRdx(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Earthquake -- Achilles-ResDeb%(A)
Level 22: Snow Storm -- ImpSwft-Dam%(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
Level 26: Volcanic Gasses -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-Hold(36), UbrkCons-Dam%(37)
Level 28: Hurricane -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(29), DarkWD-ToHitDeb(31), DarkWD-ToHitDeb/Rchg(40)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Animate Stone -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Rchg(34), ExRmnt-Dmg/EndRdx(43)
Level 35: Tornado -- S'bndAl-Dmg(A), S'bndAl-Dmg/EndRdx(36), S'bndAl-Dmg/Rchg(37), S'bndAl-Acc/Dmg/Rchg(37)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Dev'n-Hold%(43)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42), RechRdx-I(42)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Mind Over Body -- Aegis-ResDam/EndRdx(A), ImpArm-ResDam(50), ImpArm-ResDam/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(17), Numna-Regen/Rcvry+(21), Numna-Heal(25)
Level 2: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(29), Efficacy-EndMod/Acc(34)
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 7.063% Defense(Energy)
  • 7.063% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.375% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 125% Enhancement(RechargeTime)
  • 69% Enhancement(Accuracy)
  • 144.97 HP (14.25%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 27% (0.451 End/sec) Recovery
  • 84% (3.567 HP/sec) Regeneration
  • 13% Resistance(Smashing)
  • 24.66% Resistance(Fire)
  • 24.66% Resistance(Cold)
  • 13% Resistance(Energy)
  • 13% Resistance(Negative)
  • 13% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 13% Resistance(Lethal)
------------
Set Bonuses:
Basilisk's Gaze
(Fossilize)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Gravitational Anchor
(Stone Cages)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Stone Prison)
  • 16% (0.679 HP/sec) Regeneration
  • 30.52 HP (3.001%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Steamy Mist)
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Steamy Mist)
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% (0.042 End/sec) Recovery
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Steadfast Protection
(Steamy Mist)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Absolute Amazement
(Stalagmites)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Blessing of the Zephyr
(Fly)
  • Knockback (Mag -4), Knockup (Mag -4)
Positron's Blast
(Freezing Rain)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.425 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Unbreakable Constraint
(Volcanic Gasses)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Dark Watcher's Despair
(Hurricane)
  • 15.26 HP (1.501%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Animate Stone)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.425 HP/sec) Regeneration
  • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
  • 10% Resistance(All)
Soulbound Allegiance
(Tornado)
  • 16% (0.679 HP/sec) Regeneration
  • 30.52 HP (3.001%) HitPoints
  • 4% DamageBuff(All)
Decimation
(Lightning Storm)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Indomitable Will)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Decimation
(Mental Blast)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Ragnarok
(Psionic Tornado)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Impervium Armor
(Mind Over Body)
  • 2.5% (0.042 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery


 

Posted

If this is a lvl 45+ only build ... Spiritual t3 and t4's readily put IW in perma territory, you've not mentioned any Alpha choices at all, oversight?

Edit: not mentioned but I'm now seeing the Musculature choice.


 

Posted

Felt that Musculature Radial Paragon was the best choice for my build the Damage boost is nice but it also boost my defense and tohit debuffs and help my end recovery some plus boost my immobilize. Spiritual is tempting but it has little effect on the other Incarnate powers. I think i get more bang for my buck with Musculature Radial Paragon. I'd be more likely to drop my rebirth for ageless, but it so nice to have a self heal for once.