Spines/Fire
Stamina is underslotted and you only have one KB protection IO. There is a lot of pure energy damage in incarnate content that your S/L defenses won't help against. I would suggest aiming for about 32.5% S/L and E/N defenses so you can be protected against the most common damage types with one small inspiration (or two for trials).
I had 32.5% positional defenses on my Spines/Fire before I made a SS/Fire Brute. Spines/Fire felt weak without a kinetics to buff my damage. SS/Fire Brutes don't really need outside buffs to get a more satisfying SMASH. They are also very strong at single-target damage, unlike Spines/Fire.
Here is the Spines/Fire build I was using:
Code:
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So with the launch of Incarnate powers I have toyed with going back to my spines/fire or my spines/dark. Finally worked up a build for my spines/fire and was wondering what all of you thought. Any feedback would be appreciated!
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Spiritum 3: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Barb Swipe -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(11), GA-3defTpProc(48)
Level 2: Lunge -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx(7)
Level 4: Spine Burst -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
Level 6: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(34), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal/EndRdx(48)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 10: Build Up -- RechRdx-I(A)
Level 12: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx(15)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(19), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/EndRdx(27)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), HO:Cyto(21)
Level 22: Consume -- EndMod-I(A), EndMod-I(40), RechRdx-I(46), RechRdx-I(46)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), DefBuff-I(25)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
Level 28: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Rchg(31), Oblit-Dmg(31)
Level 30: Temperature Protection -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(33)
Level 32: Throw Spines -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36)
Level 35: Quills -- HO:Nucle(A), HO:Nucle(42), EndRdx-I(43)
Level 38: Confront -- Zinger-Acc/Rchg(A), Zinger-Dam%(39), Zinger-Taunt/Rng(39), Zinger-Taunt/Rchg/Rng(39), Zinger-Taunt/Rchg(46), Zinger-Taunt(50)
Level 41: Blazing Aura -- HO:Nucle(A), HO:Nucle(42), EndRdx-I(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), HO:Cyto(45)
Level 47: Fiery Embrace -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Total Core Revamp
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Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Acc/Dmg(15), KntkC'bat-Dmg/Rchg(27)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)