Tweaking my Stone/Invul/Energy Build


Silver_Tooth

 

Posted

This brute has been my main project since i18 and is really awesome so far. Though the min/maxer in me can't help but think he could be more awesome. Was slotting to get him closer to the softcap for S/L/E/N, then for extra HP, regen/recovery, and some recharge.

- Right now he's softcapped to S/L with one enemy in range of Invincibility. I'd like to get his Energy/Neg Energy def up a bit more since there is a lot of it tossed around in the new Incarnate content.

- Currently I have the Cardiac Core Paragon slotted for his Alpha. I was thinking of switching to one of the Nerves for more defense for the Incarnate content.

The build is posted below. Please tear it apart and tell me what you think.

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

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Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Fist

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Stone Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance
Level 6: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Heal
  • (19) Doctored Wounds - Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Fault
  • (A) Stupefy - Accuracy/Recharge
  • (21) Stupefy - Endurance/Stun
  • (21) Stupefy - Accuracy/Endurance
  • (23) Stupefy - Stun/Range
  • (23) Stupefy - Accuracy/Stun/Recharge
Level 12: Heavy Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Endurance
Level 14: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Resistance
Level 18: Seismic Smash
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Endurance
Level 20: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Taunt
  • (A) Empty
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 30: Resist Energies
  • (A) Resist Damage IO
Level 32: Tremor
  • (A) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Eradication - Accuracy/Recharge
  • (40) Cleaving Blow - Accuracy/Damage
  • (40) Cleaving Blow - Damage/Endurance
  • (40) Cleaving Blow - Damage/Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Unstoppable
  • (A) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Reactive Armor - Endurance/Recharge
  • (45) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Resistance/Endurance
Level 41: Superior Conditioning
  • (A) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - EndMod
  • (43) Performance Shifter - Chance for +End
Level 44: Physical Perfection
  • (A) Regenerative Tissue - +Regeneration
Level 47: Resist Elements
  • (A) Resist Damage IO
Level 49: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (42) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - Heal/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - EndMod


Code:
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