Wormhole and Lambda containers?


Edana

 

Posted

I have been contemplating dusting off my long neglected Grav/FF controller, as the Trials seem to be the first content I've seen where he might be more useful in some circumstances then my rad/rad defender.

I was curious whether anyone has found out whether Wormhole teleports the acid containers and crates in the Lambda trials? I was contemplating trying to TP the spawn away from it (obviously other tricks would be needed to survive this), but if that also moves the crate its kind of moot, I'd have to treat it as more of just a stun.


 

Posted

I feel like IF it is possible to do this, you would need to do some serious tricks. The only real way I see it as a viable option would be to wormhole the mobs into a team while another team handles the Crates/Containers.


What I do use for my Lambda runs is a Mind/Psi that sleeps the surrounding mobs. On my Earth/Ice I throw QS+EQ+VG+Stags and that gives me enough time to solo the Crate/Container and run away while throwing a QS+EQ to slow them down.


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

I wasn't thinking so much in terms of soloing a container, as that with Repulsion bomb (Mag 2 stun) plus Wormhole) Mag 3 stun), if it moves the mobs away it could be handy for when a few people hit it if they don't have to worry about ANY surrounding spawn, because its both stunned and removed. That obviously doesn't accomplish much, though, if the box gets teleported too.


 

Posted

i doubt the containers can be tp'd because they are of "object" classification and all objects are essentially immune to all mez including tp (mag 100 or 1000 or so protection to all mez except immob which i think is a mag -100)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i doubt the containers can be tp'd because they are of "object" classification and all objects are essentially immune to all mez including tp (mag 100 or 1000 or so protection to all mez except immob which i think is a mag -100)
I had someone answer the basic question elsewhere, that the container stays; that could be particularly handy in the courtyard, Wormhole the spawn over the wall, where it will take them awhile to get back (if they do).

I'm now wondering if throwing an Immob on a container would establish containment so a controller would get the double damage?


 

Posted

Quote:
Originally Posted by Scientist View Post
I had someone answer the basic question elsewhere, that the container stays; that could be particularly handy in the courtyard, Wormhole the spawn over the wall, where it will take them awhile to get back (if they do).

I'm now wondering if throwing an Immob on a container would establish containment so a controller would get the double damage?
Wormhole the mob away from the container and tag them with dimension shift?