Shark Mutant Concept
They will play comparably, but I think that Dark Armor is one of the sets that favors brutes a bit more than it favors scrappers. I am not sure if the scrapper version gets taunt in the damage aura, but the damage aura definitely has taunt in it for brutes and it also will be boosted by fury. Plus, Dark Regeneration will probably be a bit better for brutes due to the higher number of hit points available.
Although I do have a lvl 50 brute claws user, I don't have the experience to speak on which version is better for which AT.
Personally, I think that just the concept of a shark fits more with a brute, but that might just be me.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
I really, really want a Bite powerset. Especially now that the Animal Pack is out. That would be perfect for this concept.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I'm considering making a shark concept toon. I'd like to do Claws/Dark but I'm not sure if it should be a Scrapper or a Brute.
I'm recently back from a 4-Year hiatus and never played Claws/ on a Brute before. Brutes are Fury monsters, which fits my concept:
Eviscerate (Brute): Melee (Cone), Superior DMG(Lethal), Foe -DEF(All), Taunt
Lethal dmg and the -Def of Eviscerate intrigues me.
However, Scrappers have Critical Hit which can also work for me as they do extra damage with each attack.
So, I'm wondering what the census is on Claws/Dark Brutes vs. Claws/Dark Scrappers?