Looking For Feedback on Bane Build
You can do a lot better, imo. You're not defense-capped melee or AOE out of stealth, and with only 2 slots in Summon Blaster, you're not getting anything really useful out of hasten. You didn't get TT:Assault or TT:Leadership, and trade it for a somewhat yawny Disruptor Blast.
Use this as a starting point:
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You can do a lot better, imo. You're not defense-capped melee or AOE out of stealth, and with only 2 slots in Summon Blaster, you're not getting anything really useful out of hasten. You didn't get TT:Assault or TT:Leadership, and trade it for a somewhat yawny Disruptor Blast.
Use this as a starting point: This build has more recharge, better recovery, better defense, better resistance, double assault and more than double the global damage buff, and really only gives up hasten (not important when your longest attack cooldown is 20 seconds), an underslotted pet and one of the worst AOE powers around. |
Purples are out of question. I don't think the bonuses are worth the effort they take get, and really don't see how you would purple web cocoon. I just doesn't seem like its useful enough.
You don't have placate or poisonous ray and those are two powers I use all the time.
And I don't think that build fits the play style or what I consider the Banes to be about. You went hard at building up the defense, which will give me some ideas for improvement, but I don't see the need to go all out for defense since I look at the Bane as a hit hard and kill fast type of character rather then a tank a whole room at once type of character.
The only part that I don't really understand is taking Patron pet and not Reinforcement. Those two Reinforcements are a lot better than the single Patron pet and you don't need to take two other Mace Mastery.
Mace Beam is a pretty pathetic attack for 2s activation time. You already took Poisonous Ray for range damage. Mace Beam does not critical for Bane (I believe).
If you want to complete Bane's design, you might as well take Web single hold which gives you more tools to stop runners and ground flyers.
And I agree with the OP that you don't have to have soft-capped defense especially he already took Tough and Bane has several soft controls that are quite useful for soloing. However, I do highly suggest you take at least one Assault from secondary. It's 15% constant damage buff. And if you must have one range aoe, I will definitely drop Disruptor's Blast for Venom Grenade. :P
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I built the character for doing what I feel a Bane does best: Being a stalker with better team support abilities. If you'd rather have the pets than Web Cocoon, by all means, drop it, get Reinforcements and slot Expedient Reinforcement instead. I choose Cocoon because in addition to being a single target hold that's far better than any other non-controller/dominator hold, it's also a substantial recharge debuff, which makes fighting tough EBs/AVs a lot easier. By comparison, I find non-controlled pets to generally be more trouble than they're worth. YMMV.
Anyway, my point isn't to tell you: Copy my build. It's to give you a jumping off point to see what you can do with a Bane. By all means, switch out powers, take the toolkit that's comfortable for you.
PS: Unbreakable Constraint is a LOT cheaper than the hugely expensive Armageddon, Apocalypse and Hecatomb sets.
I mostly solo and I haven't finished getting all the ench but this is the goal
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Chikatilo: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(50)
Level 2: Combat Training: Defensive -- Krma-Def/EndRdx(A), Krma-Def/Rchg(9), Krma-ResKB(9)
Level 4: Combat Training: Offensive -- Acc-I(A), Acc-I(13), Acc-I(13)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-Rchg(15)
Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19)
Level 12: Pulverize -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29)
Level 18: Shatter -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 20: Boxing -- Empty(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(34)
Level 28: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/Rchg(34), AnWeak-%ToHit(36)
Level 30: Tough -- Aegis-ResDam(A), Aegis-Psi/Status(36), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(40), LkGmblr-Def/EndRdx(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 41: Mace Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43)
Level 44: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Disruptor Blast -- Posi-Dam%(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Summon Blaster -- EdctM'r-PetDef(A), EdctM'r-Dmg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc/Rchg(50)
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