Dual form PB


Big_Soto

 

Posted

162.5% rech
50% smash and lethal res

thoughts?


Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
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Level 1: Glinting Eye
(A) Decimation - Accuracy/Damage
(48) Decimation - Damage/Endurance
(48) Decimation - Damage/Recharge
(48) Decimation - Accuracy/Endurance/Recharge
(50) Decimation - Accuracy/Damage/Recharge

Level 1: Incandescence
(A) Resist Damage IO
(3) Resist Damage IO

Level 2: Gleaming Blast
(A) Apocalypse - Chance of Damage(Negative)
(3) Apocalypse - Damage/Recharge
(5) Apocalypse - Accuracy/Damage/Recharge
(5) Apocalypse - Accuracy/Recharge
(7) Apocalypse - Damage/Endurance

Level 4: Shining Shield
(A) HamiO:Ribosome Exposure
(7) HamiO:Ribosome Exposure
(9) HamiO:Ribosome Exposure

Level 6: Radiant Strike
(A) Crushing Impact - Accuracy/Damage
(9) Crushing Impact - Damage/Endurance
(11) Crushing Impact - Damage/Recharge
(11) Crushing Impact - Accuracy/Damage/Recharge
(13) Crushing Impact - Accuracy/Damage/Endurance

Level 8: Proton Scatter
(A) Positron's Blast - Accuracy/Damage
(13) Positron's Blast - Damage/Endurance
(15) Positron's Blast - Damage/Recharge
(15) Positron's Blast - Accuracy/Damage/Endurance
(17) Positron's Blast - Chance of Damage(Energy)

Level 10: Essence Boost
(A) Numina's Convalescence - Heal
(17) Numina's Convalescence - Heal/Recharge
(19) Numina's Convalescence - Heal/Endurance/Recharge

Level 12: Build Up
(A) Recharge Reduction IO
(19) Recharge Reduction IO

Level 14: Luminous Detonation
(A) Positron's Blast - Accuracy/Damage
(21) Positron's Blast - Damage/Endurance
(21) Positron's Blast - Damage/Recharge
(23) Positron's Blast - Accuracy/Damage/Endurance
(23) Positron's Blast - Chance of Damage(Energy)

Level 16: Thermal Shield
(A) HamiO:Ribosome Exposure
(25) HamiO:Ribosome Exposure
(27) HamiO:Ribosome Exposure

Level 18: Quantum Shield
(A) HamiO:Ribosome Exposure
(25) HamiO:Ribosome Exposure

Level 20: Incandescent Strike
(A) Hecatomb - Chance of Damage(Negative)
(29) Hecatomb - Damage/Recharge
(29) Hecatomb - Accuracy/Damage/Recharge
(31) Hecatomb - Accuracy/Recharge
(31) Hecatomb - Damage/Endurance

Level 22: Reform Essence
(A) Doctored Wounds - Heal
(31) Doctored Wounds - Heal/Endurance
(33) Doctored Wounds - Recharge
(42) Doctored Wounds - Heal/Recharge
(43) Doctored Wounds - Heal/Endurance/Recharge

Level 24: Conserve Energy
(A) Recharge Reduction IO
(33) Recharge Reduction IO
(33) Recharge Reduction IO

Level 26: Glowing Touch
(A) Doctored Wounds - Heal
(27) Doctored Wounds - Recharge
(34) Doctored Wounds - Heal/Endurance
(34) Doctored Wounds - Heal/Recharge
(50) Doctored Wounds - Heal/Endurance/Recharge

Level 28: Solar Flare
(A) Armageddon - Chance for Fire Damage
(34) Armageddon - Damage/Recharge
(36) Armageddon - Accuracy/Damage/Recharge
(36) Armageddon - Accuracy/Recharge
(36) Armageddon - Damage/Endurance
(42) Achilles' Heel - Chance for Res Debuff

Level 30: Hasten
(A) Recharge Reduction IO
(37) Recharge Reduction IO
(37) Recharge Reduction IO

Level 32: Dawn Strike
(A) Obliteration - Accuracy/Recharge
(37) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
(39) Obliteration - Accuracy/Damage/Endurance/Recharge
(39) Obliteration - Chance for Smashing Damage

Level 35: Photon Seekers
(A) Expedient Reinforcement - Accuracy/Recharge
(40) Expedient Reinforcement - Accuracy/Damage
(40) Expedient Reinforcement - Accuracy/Damage/Recharge
(40) Expedient Reinforcement - Endurance/Damage/Recharge

Level 38: Restore Essence
(A) Recharge Reduction IO

Level 41: Light Form
(A) Aegis - Resistance/Recharge
(42) Recharge Reduction IO

Level 44: Pulsar
(A) Absolute Amazement - Stun
(45) Absolute Amazement - Stun/Recharge
(45) Absolute Amazement - Accuracy/Stun/Recharge
(45) Absolute Amazement - Accuracy/Recharge
(46) Absolute Amazement - Endurance/Stun

Level 47: Kick
(A) Empty

Level 49: Tough
(A) HamiO:Ribosome Exposure
(50) HamiO:Ribosome Exposure

Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
(A) Empty

Level 1: Cosmic Balance
Level 1: Energy Flight
(A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 4: Ninja Run
Level 10: Combat Flight
(A) Luck of the Gambler - Recharge Speed

Level 2: Swift
(A) Empty

Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(46) Miracle - +Recovery

Level 2: Hurdle
(A) Empty

Level 2: Stamina
(A) Performance Shifter - EndMod
(43) Performance Shifter - EndMod/Recharge
(43) Performance Shifter - EndMod/Accuracy
(46) Performance Shifter - Chance for +End

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Posted

This build for PvE, PvP or both? Just wanted to ask because this could determine the type of advise you would get.

This build basically looks like an all human build with Light Form. In my human form PB I did not use the fighting power pool. I decided to use the leadership Power Pool instead. The extra to-hit from tactics is worth its weight and the ability to slot another LoTG +recharge in maneuvers helps. Because I have a high recharge bonus and felt that whatever damage I get I could heal fast enough from and tough was not needed (IMO).


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

It is a pve build.

I was thinking about leadership, being able to heal so often so much res might not be essential


 

Posted

So I totally respec my Human PB build at lvl 32. I don't like how human pb works because there's just too many knockbacks.

I went with 95% Nova and Dwarf forms. I'll change these two forms depending on what the team wants. I am only lvl 32 but I tested a bit tonight and I like the results. I may get boring soon since there's only like 3 attacks for tanker form and 4 attacks for nova and you can't use anything else. T_T


What I don't like about tri-form is that 1. slotting becomes really tricky and I end up not being a good tanker, not a decent blaster...basically neither. 2. changing forms take time (why does it take so long to change from Nova to Tanker?


I figure if the strength of Kheldian is to change forms, then I might as well give them a try. I see Human form as a more versatile of the three but I find human PB very weak. After playing incarnate/alpha Fortunata, Bane and Soldier, I can't stand how weak pb human is. The lack of mez protection and damage and team buffs is just annoying and I absolutely hate solar flare's knockback. If they change it to knockdown or hell, even get rid of any knockback, then I'll like it 100% more. There's already enough knockbacks from other attacks.


I basically fully slot all Nova and Dwarf forms and take all human shields and put +psionic resistance stuff to help Tanker form. That's about it. It's really awkward because I can't use most of the powers in either forms. T_T


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
So I totally respec my Human PB build at lvl 32. I don't like how human pb works because there's just too many knockbacks.

I went with 95% Nova and Dwarf forms. I'll change these two forms depending on what the team wants. I am only lvl 32 but I tested a bit tonight and I like the results. I may get boring soon since there's only like 3 attacks for tanker form and 4 attacks for nova and you can't use anything else. T_T


What I don't like about tri-form is that 1. slotting becomes really tricky and I end up not being a good tanker, not a decent blaster...basically neither. 2. changing forms take time (why does it take so long to change from Nova to Tanker?


I figure if the strength of Kheldian is to change forms, then I might as well give them a try. I see Human form as a more versatile of the three but I find human PB very weak. After playing incarnate/alpha Fortunata, Bane and Soldier, I can't stand how weak pb human is. The lack of mez protection and damage and team buffs is just annoying and I absolutely hate solar flare's knockback. If they change it to knockdown or hell, even get rid of any knockback, then I'll like it 100% more. There's already enough knockbacks from other attacks.


I basically fully slot all Nova and Dwarf forms and take all human shields and put +psionic resistance stuff to help Tanker form. That's about it. It's really awkward because I can't use most of the powers in either forms. T_T
No offense, but random post is really, really random.

To Madamme Mayhem: I agree with Big_Soto, leadership will benefit you and your team immensely. I'd go with that over fighting.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

LOL sorry. I just want to post in a thread about Dual Form after I tried Dual Form last night. I have a bad habit of not creating new thread. It's more of an observation than a comment on the OP's build.

I figure a lot of people (including me) focus more on human form on PB so I've decided to just try the two other forms.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.