My suggestions!


Adeon Hawkwood

 

Posted

So, I was playing this morning and I kept running into minor things that I felt could be improved, so I thought I would throw them out there in a random order. Feel free to add to the list:

  1. Salvage Bins - Provide a mechanism to sort, preferably by type and alphabetically or both.
  2. Salvage Bins - Why do I have a limit of 30? I get they have to have a limit, but I have 5 or 6 salvage racks, so I have to go to multiple racks to find the salvage I need. There should be an option when you purchase additional salvage racks to increase the salvage of your original salveage rack. In other words, I buy one rack and then a second, I would get the option to add 30 salvage slots to my initial rack as opposed to just adding a 2nd rack.
  3. Enhancement Bins - See above
  4. Mission Bar - When I am going to a badge the badge indicator tells me how close I am (4 of 6 for example). Mission bars should do the same for TFs and Story Arcs (I was doing Tina Mcintire's arc this morning and the arc looked finished on the mission progress bar, but I still had 3 or 4 missions left).
  5. Badge Indicators - Ok, this is is probably just me, but I am working on the Portal Jockey badge and I have defeated 12 of the 14 AVs. I have done both Tina's (The Praetorian War) and Maria Jenkins (A Hero's Hero) arcs. It would be nice to have a section for all the AVs defeated (not just for the badge), but for all the AVs.
  6. Stimulant - I would like to see this power provide a user End Buff, similar to Aid Self, but Endurance.
Ok, I was playing Lockpick (DP/NRG Blaster) this morning, so these next few are devoted to DP, Blasters, or weapons.
  1. I would like to see DP damage increased.
  2. I would love to see MA as a secondary for Blasters.
  3. I would love to see more power pools, specifically a weapons pool that allows you to select the weapons (maybe have the pool like Munitions Mastery power, but when I pick Cryo Freeze Ray I could choose a Bow, Pistol, Rifle, Mace, etc.)
  4. Body Armor in Munitions Mastery needs help. I would personally like to see it as a copy of Scorpion Shield.
  5. I would like to see us have the ability to select from all power pools including multiple APPs with no limits (except the power tier limites)
Ok, that's all I got. Tear it up!


@ThrillKiller

 

Posted

1) Yes please.

2) The storage limits were chosen, from my understanding, as a way to ensure that there is a steady supply of stuff on the markets rather than just letting everyone hoard up everything they ever get. So it's unlikely to change.

3) Same as #2

4) That's not a "mission completion bar", it's a "contact trusts you/happiness bar". It's possible to fill that bar doing nothing but the contact's non-story-arc missions. It's also possible to do the story arc and not have it be full (meaning you need to do some of the one-off missions too). It's even possible to do EVERYTHING the contact has for you and STILL not get it completely full on some of the contacts [this one annoys me to no end as I'm rather compulsive about having all my contacts with full happy bars].

It used to be related to what the contact would offer you (you have to fill the bar a certain point before the contact offers you full sets of inspirations and to another point before they offer to sell you enhancements), but pretty much nobody uses contacts for that anymore (nor should they for enhancements at least, contacts will rip you off on enhancement prices).

5) Yes please. The most annoying one is the "defeat all the Praetorians" accolade and figuring out which AV you've missed.

6) Stimulant is a "clear mind" analogue, and it needs to be explicitly less powerful than clear mind (since it's a power pool power). So I'd seriously doubt this would ever happen. It would be nice though.

---

1) Can't comment. I think Pistols is fun as is, but I don't spend a lot of time working over the numbers.

2) Yes, a martial arts type secondary would be nice for Blasters.

3) No Comment other than more powers is always welcome.

4) Body Armor is a PASSIVE power. It's always on, costs no endurance, and can't be suppressed or turned off. As such it's going to be worse than the toggle armors. Yes it could use a bit of a boost, but I wouldn't count on it.

5) I've got no opinion on this as I rarely use much from the APPs/PPPs anyway. But OK.


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Quote:
Originally Posted by Simian_Stalker View Post
[*]Salvage Bins - Why do I have a limit of 30? I get they have to have a limit, but I have 5 or 6 salvage racks, so I have to go to multiple racks to find the salvage I need. There should be an option when you purchase additional salvage racks to increase the salvage of your original salveage rack. In other words, I buy one rack and then a second, I would get the option to add 30 salvage slots to my initial rack as opposed to just adding a 2nd rack.
An interesting idea. The devs have stated before that they do not want to increase capacity (for reasons Soulwind mentioned). However the option to have a larger storage rack which also uses up more of your storage items limit would be nice although I have no clue how practical it would be to implement.

i.e. currently you can have 18 storage items in a base, with a limit of 9 per workshop. Adding a, for example, 60 capacity rack which counted as 2 items for plot and room limits would be a nice QoL improvement without changing the actual limits on storage.

Quote:
Body Armor in Munitions Mastery needs help. I would personally like to see it as a copy of Scorpion Shield.
I agree. one of the deciding factors for me in switching from Munitions Mastery to Mu Mastery on my AR/Dev was that Body Armor really, really sucks. The problem is that from a balance perspective buffing it would pretty much require making it a toggle which is a pretty significant change. Compared to Resist Physical Damage and Stone Skin the base value (before AT scaling) is actually 25% higher so I'm guessing the devs have already increased it as much as they feel comfortable with.

Personally I'd favor just making it a toggle and then increasing it to Temp Invulnerability. While having it as a passive power does make MM special compared to other Blaster Epics when you factor in the low resistance scalars of Blasters it's really pretty weak. On a Defender it would provide enough resistance to be moderately useful (although I'd still favor the toggle shields) but not on a Blaster.