Energy/Regen


KingOfStars

 

Posted

Hi so my friend awhile ago (maybe a year ago) made me a build for my Energy/Regen stalker since I really don't know this stuff. Well I took a break from CoH so I really don't know if they still play anymore so I was wondering if someone was kind enough to maybe fix what this current build is since of the new patches and with fitness being automatic.

Here is the current build:

Quote:
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Hidden Nightmares: Level 50 Mutation Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Barrage
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Accuracy/Damage/Endurance
  • (3) Crushing Impact - Accuracy/Damage/Recharge
  • (5) Crushing Impact - Damage/Endurance
  • (5) Crushing Impact - Damage/Recharge
Level 1: Hide
  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
Level 2: Fast Healing
  • (A) Miracle - Heal/Endurance
  • (9) Numina's Convalescence - Heal/Recharge
  • (9) Numina's Convalescence - Heal
Level 4: Reconstruction
  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal/Endurance
  • (15) Steadfast Protection - Resistance/+Def 3%
Level 6: Assassin's Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Crushing Impact - Damage/Endurance
  • (19) Crushing Impact - Damage/Recharge
  • (19) Touch of Death - Chance of Damage(Negative)
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Celerity - +Stealth
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Regenerative Tissue - +Regeneration
Level 18: Integration
  • (A) Numina's Convalescence - Heal
  • (25) Numina's Convalescence - Heal/Recharge
  • (27) Numina's Convalescence - Heal/Endurance
  • (27) Numina's Convalescence - Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
  • (29) Performance Shifter - EndMod/Accuracy
  • (31) Performance Shifter - EndMod/Recharge
Level 22: Dull Pain
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (33) Healing IO
  • (33) Healing IO
Level 24: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (33) Adjusted Targeting - To Hit Buff/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance
  • (34) Adjusted Targeting - Recharge
  • (36) To Hit Buff IO
Level 26: Energy Transfer
  • (A) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (37) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Chance of Damage(Negative)
Level 28: Instant Healing
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (46) Healing IO
  • (46) Healing IO
Level 30: Stealth
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Kismet - Accuracy +6%
Level 32: Total Focus
  • (A) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Damage/Endurance
  • (40) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Touch of Death - Chance of Damage(Negative)
Level 35: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (43) Winter's Gift - Slow Resistance (20%)
Level 38: Placate
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 41: Spirit Shark
  • (A) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Damage/Recharge
  • (48) Decimation - Chance of Build Up
  • (50) Apocalypse - Chance of Damage(Negative)
Level 44: Moment of Glory
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
Level 47: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Phase Shift
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Assassination
Level 4: Ninja Run
Level 0: LEGACY BUILD
Also I was wondering if a Super Strength/Stone Brute is good for trials/farming for infamy.


 

Posted

Are you planning on PVP with this build?

Well, either way, this build doesn't remove any powers:

Villain Plan by Mids' Villain Designer 1,94
http://www.cohplanner.com/

Click this DataLink to open the build!

Hidden Nightmares: Level 50 Mutation Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5)
Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def(7)
Level 2: Fast Healing -- Mrcl-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(9)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal/EndRdx(17)
Level 6: Assassin's Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), T'Death-Dam%(23)
Level 8: Boxing -- Empty(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(25), Clrty-Stlth(27)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(50)
Level 18: Integration -- Numna-Heal(A), Numna-Heal/Rchg(27), Numna-Heal/EndRdx(29), Numna-EndRdx/Rchg(29)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), RedFtn-Def/EndRdx(31)
Level 22: Dull Pain -- RechRdx-I(A), RechRdx-I(31), Heal-I(33), Heal-I(33)
Level 24: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(34), ToHit-I(36)
Level 26: Energy Transfer -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(37)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(39), Heal-I(39), Heal-I(39)
Level 30: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(40), LkGmblr-Def(40), Ksmt-ToHit+(40)
Level 32: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), T'Death-Dam%(43)
Level 35: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(43), Winter-ResSlow(45)
Level 38: Placate -- RechRdx-I(A), RechRdx-I(45)
Level 41: Spirit Shark -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/Dmg/Rchg(46), Decim-Build%(46), Apoc-Dam%(48)
Level 44: Moment of Glory -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), DefBuff-I(50), DefBuff-I(50)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(13), P'Shift-End%(13)


 

Posted

Well I think I won't be since they pretty much broke PvP.

Also could you maybe edit that build w/o the combat Jumping, since I can get the travel powers at level 6 I guess I found out.


 

Posted

There's a lot of powers and enhancements you probably don't want if you're not going to be doing PVP.

For PvE, there's no need for stealth, Invisibility, or phase shift. You also won't need Celerity: +Stealth.

You'll probably also want to pick Melee, Ranged, or Smashing/Lethal and get your build some more defense.

Also, I didn't think about this last night, but you could get more recharge and heal slotting on Dull Pain and Instant Healing by slotting: Doctored Wounds: Heal/Rech, Numina's Heal/Rech, Numina's Heal/End/Rech, and Harmonized Healing: Heal/Rech.


 

Posted

Alright. thanks. Do you think they'll ever fix PvP?