Thinking of PvE speccing my former PvP Sonic/Storm, what should I aim for?


doyler_

 

Posted

Thread title about covers it, figure I'll respec him for massive debuffing and storm fun, but not certain what to build for.

Also gonna work towards cardiac since that should make him fun again as well.

Any suggestions?


 

Posted

recharge hp and def


 

Posted

Although soft capped smash/lethal is one way to go, I actually prefer soft capped range for Storm since Hurricane will essentially provides full melee defense, but having either one will make a huge difference. I would not try to build for both though since that will cost you too much in the recharge department.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

How does this look for a (dream build obviously, but he probably has a good bit of this already slotted, and the GJ procs are a pipe dream, but it doesn't hurt to put it all down) quick throw together?


Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

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Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Shriek -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(37), Apoc-Dmg/EndRdx(37), Apoc-Dam%(39), GJ-Dam%(46)
Level 1: Gale -- Empty(A)
Level 2: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), GJ-Acc/End/Rech(40), GJ-Dam%(50)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Acc/Rchg(7), Ragnrk-Dmg/EndRdx(9), Ragnrk-Knock%(9)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(13)
Level 10: Steamy Mist -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
Level 12: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-EndRdx/Rchg(17), AdjTgt-Rchg(17)
Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 16: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(36), Achilles-ResDeb%(50)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Hurricane -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitDeb(23)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 24: Tough -- HO:Ribo(A), HO:Ribo(25), S'fstPrt-ResDam/Def+(25)
Level 26: Screech -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(27), Amaze-EndRdx/Stun(31), Amaze-ToHitDeb%(34)
Level 28: Weave -- SW-Def(A), SW-Def/EndRdx(29), SW-Def/EndRdx/Rchg(29)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 38: Lightning Storm -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Sirens Song -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(48), FtnHyp-Acc/Rchg(48), FtnHyp-Sleep/EndRdx(48), FtnHyp-Plct%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod/Rchg(5), P'Shift-End%(5)
------------
Set Bonus Totals:

  • 17.5% DamageBuff(Smashing)
  • 17.5% DamageBuff(Lethal)
  • 17.5% DamageBuff(Fire)
  • 17.5% DamageBuff(Cold)
  • 17.5% DamageBuff(Energy)
  • 17.5% DamageBuff(Negative)
  • 17.5% DamageBuff(Toxic)
  • 17.5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.375% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 103.75% Enhancement(RechargeTime)
  • 69% Enhancement(Accuracy)
  • 10% FlySpeed
  • 240.95 HP (22.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 26% (0.434 End/sec) Recovery
  • 90% (4.024 HP/sec) Regeneration
  • 10.08% Resistance(Fire)
  • 10.08% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed



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Posted

Quote:
Originally Posted by doyler_ View Post
How does this look for a (dream build obviously, but he probably has a good bit of this already slotted, and the GJ procs are a pipe dream, but it doesn't hurt to put it all down) quick throw together?
Looks pretty solid. Although for a real "dream build" I would stick the gladiator's armor in Steamy mist and strip all of those slots out of tactics...but that may be more than you want to aim for

I would put more recharge in Freezing Rain, probably replace both Lady Grey's with recharge, or at least swap the three for the recharge/end. More defense debuff in FR isn't going to make a whole lot of difference.

You currently have no KB protection so I would put a Zephyr in Super Jump and consider another KB IO in Steamy Mist, but you'd need to decide what to drop.

You can also eek out some more recharge if you're interested. by slotting Decimations in scream and LS...which would be an additional 12.5% recharge and 5 endurance, but would cost you 6% damage, 36 hit points, and 24% regen, and less optimally slotted (although better exemping abilities). I would probably do it, but doesn't make a huge difference since you'll start to get diminishing returns from more recharge at that level.

You will almost certainly want cardiac alpha as well, because you don't have any endurance regen powers.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here