So, I recently find myself back in the game after a year-long hiatus, not really sure what to do with my Fire/Dark. I've started running Incarnate stuff and have unlocked Alpha and Judgement so far, slotting in Musculature (which I will likely replace with Cardiac with this rebuild, though I'm not sure) and Pyronic Judgement. I'm anxious to get Interface unlocked to get on Reactive, as I think it will play very nice with the wealth of AoE powers I have.
I'd just like to get some opinions on my planned build for i20. Please see below and let me know what you think. Thanks in advance!
FireDark: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Dark Mastery
So, I recently find myself back in the game after a year-long hiatus, not really sure what to do with my Fire/Dark. I've started running Incarnate stuff and have unlocked Alpha and Judgement so far, slotting in Musculature (which I will likely replace with Cardiac with this rebuild, though I'm not sure) and Pyronic Judgement. I'm anxious to get Interface unlocked to get on Reactive, as I think it will play very nice with the wealth of AoE powers I have.
I'd just like to get some opinions on my planned build for i20. Please see below and let me know what you think. Thanks in advance!
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
FireDark: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(29), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/EndRdx/Rchg(31), Acc-I(31)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Acc/Dmg/EndRdx(5), Posi-Dam%(5)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 6: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(7), DampS-ToHitDeb/Rchg/EndRdx(7), DampS-Rchg/EndRdx(19), DampS-ToHitDeb/EndRdx(27)
Level 8: Rain of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Dam%(11)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
Level 12: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37)
Level 14: Aim -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 16: Shadow Fall -- LkGmblr-Def(A), LkGmblr-Rchg+(17)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34)
Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(21), Abys-Acc/EndRdx(21), Abys-Fear/Rng(23), Abys-Acc/Fear/Rchg(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 24: Super Speed -- Winter-ResSlow(A)
Level 26: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(27)
Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(40)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
Level 38: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Slow%(39), Acc-I(40)
Level 41: Dark Consumption -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46)
Level 47: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(50)