SS/Inv help request
It looks very good.
I don't know what attack chain you plan to run, but I end up using Haymaker more than Punch in mine - I suspect you will want to as well regardless of the chain you use.
So I would switch the slotting of Haymaker and Punch to get the most out of the hecatomb proc.
At which point I would just 4 slot Punch with Kinetic Combat, and use the other two slots somewhere else.
With 1 slot you could add Miracle Heal to Health for a little bit of regen +the end recovery you lose from dropping the gladiator strike pieces.
The other slot you could add the Shield Wall unique, or you could swap the Stead Fast 3% to Unstoppable, Put the 3% Glad unique in Resist Physical Damage and then add the Gladiators Armor: Resistance to Resist Physical Damage to pick up another recovery bonus.
Just a few ideas, otherwise it looks very good.
Get yourself the Cardiac Core Paragon and Accolades if you don't already have them.
I would say, soft cap all 3 type sets, or just Smashing/Lethal and Energy/Negative. There is a lot of Energy getting tossed around now-a-days. You can easily do that, by using reactive armors instead of the Aegis sets. I doubt you would ever use Laser Beam Eyes, and if you wanted a ranged power, grab hurl. It's better and does a -fly. No reason to grab unstop, can put that IO somewhere else. I would also advise grabbing taunt.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Deus - thanks and great advice
I would say, soft cap all 3 type sets, or just Smashing/Lethal and Energy/Negative. There is a lot of Energy getting tossed around now-a-days. You can easily do that, by using reactive armors instead of the Aegis sets. I doubt you would ever use Laser Beam Eyes, and if you wanted a ranged power, grab hurl. It's better and does a -fly. No reason to grab unstop, can put that IO somewhere else. I would also advise grabbing taunt.
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Hurl - I thought I read before that hurl had issues, so I did not even look at it for a power. Mids makes it look much better overall. I am about to work on a name change and costum, so I will go with either that fits my new toon's concept.
Taunt would be nice, but there is nothing I see that I want to get rid of.
Unstop: I see some build leave it out, while others keep it. Other than being and end drain, why would it be a dropped power?
thanks folks!
Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.Its definitely skippable, unless you know for certain that the fight will be over before you crash.
Self -90% Hit Points, -100% Endurance (after 3 min delay)
Thanks for the advice... I took away unstop. I was mostly using it for a slot holder anyways.
Here is an updated version of my build. I have equipped most of the slots, but really need to work on some of the purples. The second tier cardiac truly makes a difference.
I did switch over to hurl, but I'm not sold on it as a power and I might go back to laser eyes. Anyways, any ideas on improvement opportunities would be appreciated.
thanks in advance!
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(7), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 6: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(50)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), GS-Acc/Dmg(36), GS-Acc/End/Rech(37)
Level 10: Boxing -- Acc-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), Ksmt-ToHit+(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(19)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(42)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Hurl -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(31), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(40), Apoc-Dam%(42)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), Erad-%Dam(48)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 38: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(46)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg(45), Mocking-Taunt(45), Mocking-Rchg(45), Mocking-Taunt/Rng(46), Mocking-Taunt/Rchg/Rng(48)
Level 47: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Eye of the Magus
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 50: Cardiac Partial Radial Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(36), Numna-Heal(40), Numna-Heal/EndRdx(40), Mrcl-Heal/EndRdx(42), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc(3), P'Shift-End%(5)
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I would say, soft cap all 3 type sets, or just Smashing/Lethal and Energy/Negative. There is a lot of Energy getting tossed around now-a-days. You can easily do that, by using reactive armors instead of the Aegis sets. I doubt you would ever use Laser Beam Eyes, and if you wanted a ranged power, grab hurl. It's better and does a -fly. No reason to grab unstop, can put that IO somewhere else. I would also advise grabbing taunt.
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The reason I prefer LBE over Hurl is that Hurl doesn't work when flying.
So, in a flight situation, you're deprived of not one, but TWO of your heavy hitters.
I fight the tradeoff for the faster charging but lower damage LBE is a worthwhile one.
Ok, its about time I work diligently on my SS/Inv. I just slotted the first cardiac boost, which should help with my number one frustration of this build. I dont care how much the build costs, because I like having goals. Here is what I have so far, but would love to have some feedback on it.
Thanks in advance!
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(36)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(31), GS-Acc/Dmg/End/Rech(40), GS-Acc/End/Rech(50)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), GS-Acc/End/Rech(36), GS-Dam/Rech(37)
Level 10: Boxing -- Acc-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), Ksmt-ToHit+(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(27)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Resist Energies -- Aegis-Psi/Status(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(42)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), Erad-%Dam(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(37)
Level 38: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/Rchg(46)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 47: Laser Beam Eyes -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 49: Unstoppable -- GA-3defTpProc(A)
Level 50: Cardiac Boost
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Numna-Heal/EndRdx(40), RgnTis-Regen+(42), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)