SS/Inv help request


AF_Bill

 

Posted

Ok, it’s about time I work diligently on my SS/Inv. I just slotted the first cardiac boost, which should help with my number one frustration of this build. I don’t care how much the build costs, because I like having goals. Here is what I have so far, but would love to have some feedback on it.

Thanks in advance!

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(36)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(31), GS-Acc/Dmg/End/Rech(40), GS-Acc/End/Rech(50)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), GS-Acc/End/Rech(36), GS-Dam/Rech(37)
Level 10: Boxing -- Acc-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), Ksmt-ToHit+(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(27)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Resist Energies -- Aegis-Psi/Status(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(42)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), Erad-%Dam(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(37)
Level 38: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/Rchg(46)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 47: Laser Beam Eyes -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 49: Unstoppable -- GA-3defTpProc(A)
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Numna-Heal/EndRdx(40), RgnTis-Regen+(42), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)



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Posted

It looks very good.

I don't know what attack chain you plan to run, but I end up using Haymaker more than Punch in mine - I suspect you will want to as well regardless of the chain you use.

So I would switch the slotting of Haymaker and Punch to get the most out of the hecatomb proc.

At which point I would just 4 slot Punch with Kinetic Combat, and use the other two slots somewhere else.

With 1 slot you could add Miracle Heal to Health for a little bit of regen +the end recovery you lose from dropping the gladiator strike pieces.

The other slot you could add the Shield Wall unique, or you could swap the Stead Fast 3% to Unstoppable, Put the 3% Glad unique in Resist Physical Damage and then add the Gladiators Armor: Resistance to Resist Physical Damage to pick up another recovery bonus.

Just a few ideas, otherwise it looks very good.

Get yourself the Cardiac Core Paragon and Accolades if you don't already have them.


 

Posted

I would say, soft cap all 3 type sets, or just Smashing/Lethal and Energy/Negative. There is a lot of Energy getting tossed around now-a-days. You can easily do that, by using reactive armors instead of the Aegis sets. I doubt you would ever use Laser Beam Eyes, and if you wanted a ranged power, grab hurl. It's better and does a -fly. No reason to grab unstop, can put that IO somewhere else. I would also advise grabbing taunt.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Deus - thanks and great advice


Quote:
Originally Posted by _Pine_ View Post
I would say, soft cap all 3 type sets, or just Smashing/Lethal and Energy/Negative. There is a lot of Energy getting tossed around now-a-days. You can easily do that, by using reactive armors instead of the Aegis sets. I doubt you would ever use Laser Beam Eyes, and if you wanted a ranged power, grab hurl. It's better and does a -fly. No reason to grab unstop, can put that IO somewhere else. I would also advise grabbing taunt.
Pine: I will look into tweaking the sets, but I drop fire/cold if use reactive armor instead. At least this way I can drop a purple and take care of both sets.

Hurl - I thought I read before that hurl had issues, so I did not even look at it for a power. Mids makes it look much better overall. I am about to work on a name change and costum, so I will go with either that fits my new toon's concept.

Taunt would be nice, but there is nothing I see that I want to get rid of.

Unstop: I see some build leave it out, while others keep it. Other than being and end drain, why would it be a dropped power?

thanks folks!


 

Posted

Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Self -90% Hit Points, -100% Endurance (after 3 min delay)

Its definitely skippable, unless you know for certain that the fight will be over before you crash.


 

Posted

Thanks for the advice... I took away unstop. I was mostly using it for a slot holder anyways.

Here is an updated version of my build. I have equipped most of the slots, but really need to work on some of the purples. The second tier cardiac truly makes a difference.

I did switch over to hurl, but I'm not sold on it as a power and I might go back to laser eyes. Anyways, any ideas on improvement opportunities would be appreciated.

thanks in advance!

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(7), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 6: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(50)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), GS-Acc/Dmg(36), GS-Acc/End/Rech(37)
Level 10: Boxing -- Acc-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), Ksmt-ToHit+(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(19)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(42)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Hurl -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(31), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(40), Apoc-Dam%(42)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), Erad-%Dam(48)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 38: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(46)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg(45), Mocking-Taunt(45), Mocking-Rchg(45), Mocking-Taunt/Rng(46), Mocking-Taunt/Rchg/Rng(48)
Level 47: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Eye of the Magus
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 50: Cardiac Partial Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(36), Numna-Heal(40), Numna-Heal/EndRdx(40), Mrcl-Heal/EndRdx(42), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc(3), P'Shift-End%(5)



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Posted

Quote:
Originally Posted by _Pine_ View Post
I would say, soft cap all 3 type sets, or just Smashing/Lethal and Energy/Negative. There is a lot of Energy getting tossed around now-a-days. You can easily do that, by using reactive armors instead of the Aegis sets. I doubt you would ever use Laser Beam Eyes, and if you wanted a ranged power, grab hurl. It's better and does a -fly. No reason to grab unstop, can put that IO somewhere else. I would also advise grabbing taunt.

The reason I prefer LBE over Hurl is that Hurl doesn't work when flying.

So, in a flight situation, you're deprived of not one, but TWO of your heavy hitters.

I fight the tradeoff for the faster charging but lower damage LBE is a worthwhile one.



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