The Worst Mastermind: A Ninja/Poison Story


anonymoose

 

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Originally Posted by Redlynne View Post
Heck, at this point, we might as well turn the Ninja summon powers into Toggles that automatically summon pets when you don't have 3/2/1 alive, and which have an endurance cost that is paid when actually summoning (as opposed to an end/sec cost) like you see on the Kinetics power Repel. That way, you really do have an endless stream of Faceless Flunkies to throw at your enemies.
They'll never do it of course, but that would be hilarious. We'd need a new, attention-getting sound effect for the summons, some kind of frenzied battle cry perhaps.


 

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Originally Posted by Valgrisk View Post
i took a ninja/poison mm to 42.

most frustrating thing i ever played, ninjas were worthless.

still managed to solo AVs but thats what MMs do anyway.
If you could solo AVs with them, how were they worthless?


 

Posted

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Originally Posted by JD_Gumby View Post
If you could solo AVs with them, how were they worthless?
Yeah, that's kinda my point too. If people can say bot/traps are amazing due to their ability to solo AVs, why aren't Ninja/poison amazing for doing the same feat?


 

Posted

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Originally Posted by JD_Gumby View Post
If you could solo AVs with them, how were they worthless?
they worked for AVs because BS mechanics like their caltrops/rain of fire being a debuff attached to whatever theyve happened to target doesnt come into play and poison was able to cover up for the rest with great single target debuffing. its basically the only thing the combo could do well, that doesnt mean it was sufficient anywhere else

ninja/poison sucks hard on teams (and i love teaming) for reasons i think most people know at this point (abhorrent survivability, rain of fire/caltrops dying with the target, jounin wasting free crits on poison dart, stupid micromanagement required to get decent performance out of the pets my demon/pain can get out of setting to aggressive, ect)

bots/traps can solo avs and do well on teams is the biggest difference


Folding@Home

Photoshop doesn't make a good artist.

 

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Originally Posted by Arbegla View Post
Yeah, that's kinda my point too. If people can say bot/traps are amazing due to their ability to solo AVs, why aren't Ninja/poison amazing for doing the same feat?
Ninja/poison is unidimensional - kill small #s of hard targets. Unfortunately, if you team, only a small fraction of CoH content involves small #s of hard targets.

It's fun to debuff Rommie, but you have to get there first. Someone just blew up a crystal, and the ambush spawns at your feet. The ninja/poison might have time to escape with their own hide, they'll certainly lose all their pets. The bots/traps will survive until teammates can help, and might even crush the ambush solo.

Bots/traps can carve a blood-soaked path thru +2x8 mobs on the way to the AV. When the AV gets scared and summons a big crowd to help, bots/traps barely notices. When the mezzes fly, bots/traps MMs rarely get hit, and if they do bots will survive a few seconds without clicky clicky help.

The only thing saving my ninja/poison from deletion is the cool pet animations. And don't get me wrong, the animations are badass.

My ninja/poison dinged lvl 36 and 37 last night, on an ITF, spending most of my time cowering behind the squishies instead of leading the charge like a trapper.

But the animations are undeniably badass, and I really want to ding 41 so I can haz scorpion shield. You have to run a whole lot of tips to equal the XP from a shardy ITF, and it's not like I'm gimping the team, a couple of incarnated 50s can pick up a LOT of slack.