My old Fire/EM - Need build help


Another_Fan

 

Posted

Hey guys!

So here's the short of it: I haven't played in several years, and my Fire/EM needs some revamping to get him back in shape. I'm not rich, so I can't really afford the higher end IO sets. I've got about 180m to spend.

His use will be for PvE. I enjoy going solo, so it'd be nice to find a way to make him a little less squishy.

Here's my current build: I know it's pretty badly slotted, but that's where you guys hopefully come in! Ignore the levels, I just threw this together on Mid.


Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Galvarad: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Flares -- Dmg-I(A), Dmg-I(3), Dmg-I(3), Range-I(11), Acc-I(11), Acc-I(15)
Level 1: Power Thrust -- Empty(A)
Level 2: Fire Blast -- Dmg-I(A), Dmg-I(5), Dmg-I(5), Range-I(15), Acc-I(17), Acc-I(17)
Level 4: Fire Ball -- Dmg-I(A), Dmg-I(7), Dmg-I(7), Range-I(19), Acc-I(19), Acc-I(21)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37)
Level 8: Fire Breath -- Dmg-I(A), Dmg-I(9), Dmg-I(9), Range-I(21), Acc-I(23), Acc-I(23)
Level 10: Build Up -- ToHit-I(A), ToHit-I(34), ToHit-I(34), EndRdx-I(36), EndRdx-I(36), EndRdx-I(36)
Level 12: Bone Smasher -- Dmg(A), Dmg(13), Dmg(13), Dsrnt(25), Dsrnt(25), Acc(27)
Level 14: Super Jump -- EndRdx(A)
Level 16: Aim -- ToHit(A), ToHit(29), ToHit(29), RechRdx(31), RechRdx(31), RechRdx(31)
Level 18: Energy Punch -- Dmg(A), Dmg(27), Dmg(33), Dsrnt(33), Dsrnt(33), Acc(34)
Level 20: Hasten -- RechRdx(A)
Level 22: Super Speed -- EndRdx(A)
Level 24: Stealth -- EndRdx(A)
Level 26: Blaze -- Dmg(A), Dmg(37), Dmg(39), Range(39), Acc(39), Acc(40)
Level 28: Invisibility -- EndRdx(A)
Level 30: Acrobatics -- EndRdx(A), EndRdx(40), EndRdx(40)
Level 32: Phase Shift -- RechRdx(A)
Level 35: Boost Range -- RechRdx-I(A), RechRdx(42), RechRdx(42)
Level 38: Blazing Bolt -- RechRdx(A)
Level 41: Personal Force Field -- DefBuff(A), DefBuff(42), DefBuff(43)
Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx(45), EndRdx(46), EndRdx(46)
Level 47: Force of Nature -- ResDam-I(A), ResDam-I(48), ResDam-I(48), RechRdx(48), RechRdx(50), RechRdx(50)
Level 49: Inferno -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(43), Heal(43)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50)


 

Posted

Love a puzzle not sure if this solves it

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Tried to keep as much of your original build as possible while cheaply making you less squishy. This build gets you close to the softcap on range, it also takes you up to nearly 50 percent s/l resists without turning on force of nature. Your pff is also much more available. With careful shopping you should be able to get this together for less than 200 million


 

Posted

Thanks a bunch man! I couldn't get my s/l res past the mid 30s. Can't wait to try this build out.

Edit:

Just tried out the build with all but the last Mako's Bite set for Bone Smasher. IT'S FRIGGIN' AWESOME.

I'm so much less squishy, and I'm dealing out a much more noticeable amount of damage, not to mention, with my incarnate powers, I barely spend any endurance!

One question though: Why the lower level enhancements?

Thanks again!