Grav/Kin's Revival


Hindenburg

 

Posted

Hi all! I'm looking to revamp my Grav/Kin troller, which was my very first character ever in CoX. Since I remember playing in melee a lot with him, softcapping S/L was a priority in this project. Right now I'm deciding between ice mastery and stone mastery. The 2 builds are basically the same, except for the Epics and a couple slots that are placed differently. So the question is, which is better? I'll post both builds.

A secondary question: which Alpha would be more beneficial to these builds? I don't think I need any more recharge as I was pretty good at keeping S. Speed triple stacked on SOs (with global recharge it should be easier) - so I ruled Spiritual out. Right now I'm looking at Musculature Radial for the Dmg/Endmod. The dmg portion would help with the times I can't cap dmg (say AV fights). Thoughts?

Here are the builds, which I'll put in separate posts.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Crush -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(3), Enf'dOp-Acc/EndRdx(5), Enf'dOp-EndRdx/Immob(17), Dmg-I(34)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(11), Nictus-Heal/HP/Regen/Rchg(37), Nictus-Heal(46)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(15), Dmg-I(34)
Level 4: Siphon Power -- Acc-I(A), Acc-I(7), RechRdx-I(31)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(40), Zephyr-ResKB(43)
Level 8: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-EndRdx/Immob(15), Dmg-I(34), GravAnch-Hold%(50)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), RechRdx-I(31), RechRdx-I(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(46), RctvArm-EndRdx(50)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(21)
Level 20: Speed Boost -- Zephyr-ResKB(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Wormhole -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(27), RzDz-Acc/EndRdx(27), RzDz-Stun/Rng(29), RzDz-EndRdx/Stun(37), Range-I(48)
Level 28: Inertial Reduction -- ULeap-Stlth(A)
Level 30: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(31), EndRdx-I(43)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(50)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Seismic Smash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), Dmg-I(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

And here's the Ice build:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Crush -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(3), Enf'dOp-Acc/EndRdx(5), Enf'dOp-EndRdx/Immob(17), Dmg-I(37)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(11), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Heal(43)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(15), Dmg-I(37)
Level 4: Siphon Power -- Acc-I(A), Acc-I(7), RechRdx-I(31)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(45), Zephyr-ResKB(46)
Level 8: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-EndRdx/Immob(15), Dmg-I(37), GravAnch-Hold%(46)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), RechRdx-I(31), RechRdx-I(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(40), RctvArm-EndRdx(43)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(21)
Level 20: Speed Boost -- Zephyr-ResKB(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Wormhole -- RzDz-Acc/Rchg(A), RzDz-Acc/EndRdx(27), RzDz-Acc/Stun/Rchg(27), RzDz-Stun/Rng(29), RzDz-EndRdx/Stun(40), Range-I(46)
Level 28: Inertial Reduction -- ULeap-Stlth(A)
Level 30: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(31), EndRdx-I(50)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod(43)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(50), RechRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

seems like Weave, Maneuvers, and Stone/Ice armor should have a 4th Luck of the Gambler to better round out your numbers and give you another 27% global acc.

so i dropped the Razzle Dazzles..your sm/leth def went up with the extra LotG's.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

MODIFIED: Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery


perma jump is ---> /up 1