Dusting off my MA/Regen, need help.
Here's my quick version of what I'd do with your guy. With Regeneration, the main thing you want is +recharge. Your clickie powers will be up sooner, you can use them more often, etc.
1.) I'd "frankenslot" what I could at a cheap price. Ignore set bonuses and use set IOs solely for their enhancement value. Place lowish bids on recipes and salvage, and be willing to wait a couple of days for them to fill. At level 25 and higher, set IOs are giving more total enhancement value than +3 SOs (assuming you can benefit from everything that it enhances). So you don't have to be *extremely* fussy about levels. Get what's cheap (consider salvage costs, too though). You'll never *have* to upgrade so you can be patient getting the rest of your build in place.
With melee powers, I'd look at Focus Smite acc/end/rech, acc/dam/rech and Smashing Haymaker dam/end/rech. That gives you 37% acc, end, and dam, as well as 56% recharge in just 3 slots if you use level 35s.
Its a bit harder to do with health powers, since 1.) some of them you only want to enhance for 1-2 aspects and 2.) health IOs tend to be pricer in the first place. If you can find some cheap heal/end or heal/rech recipes in your level range, awesome. And for your PBAOE there aren't a ton of cheap options (basically multistrike and cleaving blow).
2.) Long-term for your healing powers you probably are looking to 5 slot them with Doctored Wounds for the +5% recharge bonus. You can only get 5 of each level bonus, so if you also are looking at Crushing Impact, don't go crazy as you can't have 6 different +5% recharge bonuses (you can have 5 +5% and [for example] 5+7.5%, however). So I'd go ahead and (as my funds permitted) set up some long-term bids on doctored wounds recipes. I'd spread out my bids across a couple of different levels, and make my bids *low*. Will it take a while for them to fill? Sure. That's okay, Rome wasn't built in a week. Better to take 1 million and spread it out in 5 different bids and wait, maybe it gets filled, maybe not. If you spend it all at once, you are still going to have to wait for the whole set unless you are rich. You can always cancel a bid that doesn't pan out at no cost to you.
3.) Next I'd look at some of the single IOs that act as procs or give set bonuses. They tend to be very expensive, but you can also get them via running tip missions and earning Alignment Merits. One of the cheapest and most useful is the Performance Shifter chance for +end proc, it costs just one AM. Other useful ones are the Numina +recovery/regen, the Miracle +recovery, and the Regenerative Tissue +regen. To a large degree those play to your strengths, you might feel adding extra recovery and regen is overkill and might not be a priority.
Other ones that compliment strengths are the Kismet +to-hit, the travel power +Stealth (I like putting a leaping +stealth IO in sprint), or the LOTG +recharge IO. If you were on the fence about Weave, get off it. In fact, you probably want to think strongly about combat jumping too, as a place to stick an LOTG +rech. I wouldn't go so far as to say take manuevers, but if you were *really* stuck for a power choice it wouldn't be the worst one. And of course, if you have a bit of defence anyway, the steadfast protection +def IO is a nice little boost to what you have going on already. Running around with a small purple inspiration at all times isn't game-changing, but its nice and it will stack with team buffs.
One thing to consider . . . Scrappers who turn to the evil side can get Stalker patron powers. Shadow Meld is a +def clickie. Just saying.
One thing to consider . . . Scrappers who turn to the evil side can get Stalker patron powers. Shadow Meld is a +def clickie. Just saying.
|
Thanks for all your tips. I'll have to play with it and see what I can do. I have a MM IO'd pretty good, and a Claws/SR the same, both with 8-16 levels to go, but also very high defense where they are at. I may just need to pay attention to the SR again since he is already sitting pretty, I was just kind of missing getting a little wild with my MA.
Protector: Tulare 50 Inv/SS/EM-ph1x3r 47 Bots/Traps
VIP: VIC-29(Traps/AR) - Corinth(Grav/FF) -Wrecka(Claws/SR)
To clarify, all you have to do in order to get access to the stalker patron powers is dip over to redside . . . you don't have to *stay* there. Tip missions to vig, head redside for 2 days to get full villian, do patron arc, 2 days to get rogue status, then you are back in Paragon City on the side of good. If this is an alt, you might want to wait for the badges, but other than that you won't even have to spend a week redside to pick it up.
Probably the *biggest* thing that will help your MA/Regen is a hefty chunk of +rech. Everything else is just gravy. MOG, Weave and Combat Jumping (seriously, if you are wondering what to do with extra power spots weave and CJ are great just as LOTG mule spots, never mind the defense) give you 3 spaces to stick LOTG +Rech and you can *easily* max out 5 +5% bonuses (you might want to dip into Crushing Impact to achieve this, depending on how many slots you want to sink into your healing powers). That gets you to just under +50% rech . . . certainly not perma-hasten or perma-dull pain, but they'll both have a *lot* less downtime. Being able to keep dull pain up at will is awesome, you can use it as a heal, or as a HP boost to take an alpha. And of course the extra +recharge is great for reconstruction, instant healing, and MOG too.
The thing of it is, the advice above isn't an end-game build so much as a "be dramatically better *right now* without breaking the bank build". If you buy the recipes, these are fairly cheap IOs except for the special ones (which you could easily get via tip missions and alignment merits). Frankenslotting your attacks will let you get more power out of your attacks with fewer slots, and the recharge makes you more awesome. I wouldn't stress about the +def . . . pick up the low-hanging fruit, use it to take the edge off. You need some places to slot LOTG +recharge, so why not go weave + CJ, and if you have em, might as well use em :-) The steadfast protection IO is just gravy.
To get the Patron pools, all you have to do is switch over once and run one of the arcs (any arc will work). Then switch back to blueside and you have the Patron Pools unlocked forever, regardless of your alignment. Yuo don't ever have to go back to redside again if you don't want.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Thanks again for the tips. You sent me some stuff in game Young, I wasn't sure who it was from, checking back to this thread I guess I know now.
As for prices, my MM has about 280 million right now at almost 42, he is in the process of switching back villain to pick up the PPP. I think he will actually be half way to 43 before I level up since 40. He is pretty much set so he won't need much of that money.
I appreciate you guys explaining in detail the process to get the PPPs. I was aware of it, but I really don't like Redside, even for a few missions. I'm sure the games are in reality the same, but CoV always felt like CoH's unfinished version to me.
Here is what I am thinking about. I think for me this will be good enough, if not once I get max level I'll just have to tune it up.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Crevenge: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/Rchg(29)
Level 1: Fast Healing -- H'zdH-Heal(A), H'zdH-Heal/Rchg(15), H'zdH-Heal/EndRdx/Rchg(21), H'zdH-Heal/EndRdx(21)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(5)
Level 4: Quick Recovery -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(25), P'Shift-EndMod/Acc(25), P'Shift-EndMod(27)
Level 6: Cobra Strike -- Stpfy-Stun/Rng(A), Stpfy-Acc/EndRdx(7), Stpfy-EndRdx/Stun(7), Stpfy-Acc/Rchg(9), Stpfy-Acc/Stun/Rchg(9), Stpfy-KB%(48)
Level 8: Crane Kick -- KinCrsh-Rechg/EndRdx(A), KinCrsh-Acc/KB(11), KinCrsh-Acc/Dmg/KB(11), KinCrsh-Dmg/EndRdx/KB(13), KinCrsh-Dmg/KB(13), KinCrsh-Rchg/KB(15)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(39), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40)
Level 12: Focus Chi -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-ToHit/Rchg(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(42)
Level 16: Integration -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 18: Crippling Axe Kick -- P'ngTtl-Rng/Slow(A), P'ngTtl-Acc/EndRdx(31), P'ngTtl-Dmg/Slow(31), P'ngTtl--Rchg%(31), P'ngTtl-EndRdx/Rchg/Slow(33), P'ngTtl-Acc/Slow(33)
Level 20: Resilience -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50)
Level 22: Super Speed -- Run-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- M'Strk-Dmg/Rchg(A), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Acc/Dmg(34), M'Strk-Dmg/EndRdx/Rchg(36)
Level 28: Instant Healing -- H'zdH-Heal(A), H'zdH-EndRdx/Rchg(42), H'zdH-Heal/Rchg(43), H'zdH-Heal/EndRdx/Rchg(43)
Level 30: Tough -- ResDam-I(A)
Level 32: Eagles Claw -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Acc/Dmg(37)
Level 35: Weave -- EndRdx-I(A)
Level 38: Moment of Glory -- RechRdx-I(A)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(43), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48)
Protector: Tulare 50 Inv/SS/EM-ph1x3r 47 Bots/Traps
VIP: VIC-29(Traps/AR) - Corinth(Grav/FF) -Wrecka(Claws/SR)
It looks like you have a lot of endurance between Quick Recovery, Stamina and Physical Perfection. You can skip Conserve Power as you would probably never use it. Maybe replace it with something from the Leadership power pool, Combat Jump or Revive.
I would place Melee Damage IOs in Crippling Axe Kick, Crane Kick and Cobra Strike... Then again, Knockback IOs in Crane Kick is pretty fun.
Here is what I am thinking about. I think for me this will be good enough, if not once I get max level I'll just have to tune it up.
|
Your attacks are underslotted, or slotted incorrectly (save dragon's tail). Heal bonuses only buff dull pain, not reconstruction, so those buffs are wasted (harmonized healing 4 sets), your recharge is very low, not even packing perma-dull pain (which is only 55% recharge in sets).
Defenses are very low, practically meaningless, honestly. Tough, weave, and MoG don't get any slots? That's not cool, especially MoG. Body mastery on a /regen scrapper is a terrible waste, pretty much anything else would be more useful.
~~
This is a fairly cheap ma/regen build with defense and recharge as its focus. Normally, the order of priority on a /regen is "recharge, recharge, defense, moar recharge," but on a cheaper budget, it doesn't quite reflect that mentality (especially on one without shadow meld, or on a sword/regen).
It houses over 20% ranged and AoE defense, and over 35% melee (one luck puts you over 45% to melee, standard content softcap). It has enough recharge for perma-hp cap as well (with passive accolades), and it should (I think?) have a pretty solid ST attack chain. Just glancing over the numbers, it looks like you won't even need to use crane kick.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(9)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(43)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal/Rchg(21)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(50)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39)
Level 24: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Rchg(34), P'Shift-Acc/Rchg(36), P'Shift-End%(37), P'Shift-EndMod/Acc(37)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(50)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Tactics -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-ToHit/EndRdx(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Spiritual Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1421;668;1336;HEX;| |78DA6593DB6F124114C667619196420B2D502AA5A52DBD815D20F6DDA8B4DA062AB| |6EA835AC91646BA09A164E1417DF26FF0D26AD437AF7F9C97772F78F67C03A16103| |F9CD7E7366BE73CEEC949E14FC423CBF22B4F1EB0DB3DDAE1C546DB3D592B6A764D| |6ADAAF00A21E23DAD52920D298D9269772CB351B96A77DA89FE5C413E96CDB634F6| |655D36A56D76AC936668A7792C6DD9EC18BD81BF7C72D2308AD26C59CD7A805FB6A| |DFA7187DE7CFC76D092B236D18BAA49BB7D6CB526B75A56D5B8D6309FC94AC96C77| |A4FD344689A5E97FEA64C84F571735425EAC4AC0048E18EB5546C109D7385C88144| |B675EA588AE47BB4F5815AE07C04346FA1078C4D8A830B668955BF9BA6F69CE467A| |1928322E94803DC61B0AF7205CF364D87704784B335E65EF85FD08EC7DB0F7C1DE0| |FFB34EC6FD09251D4A18FC2DE0FFB71D88FC33E06FB28858FA9B2C7222C4D931480| |AF08C4DD8E7493A409447926EE7154F02E709B31B90FDC61840F18EF68554815104| |201611410450151141043017914A0D1AA29653FD5A547B84989C0DD15D9E4AD5339| |C64A9EB14D01D32ABDE9172E475A7805BC642CBD66A4CE8053C67B5A35A3D29BF9C| |DD2C53FC05FC6EC3FA0CB9813DC8A5D5A1557C71B477FB3E86F16FDCDA2BF79F457| |A7F084CA3D81FECE858120E30305CCAB2CE6D1A4249A9444939268D2C2B9262DD2A| |A45B5ED223E97A5732852C032B6752DC37705330A210A58533BAC21601D89AD23B1| |290AC8A8A666BE710B2E7D06BE009F181B1F81AF8C30AD32D4E919D87687A49CFAC| |472CE3125C4ACDEBF9BF473CE785EEF5FBF6E7A683637A4E48794CB43CAE690521C| |52CA7AFF8E0B8D95D160FFFE76BFFB6856A5AE6D70DF7E0E4ABB9A73183F06A5358| |EFA3528E1AB337DCE15C7BE4703E3F2C0F87060BC479720AFC6FF01FF03E8A7| |-------------------------------------------------------------------|
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
|
^Professional Katana/regen build thread
I am more than a little lost on how to IO slot this guy, plus it has been so long that he is level 35 and has a few million dollars, at that time I left him alone that was a good amount at that level.
Planning on: Boxing, Tough, Focused Accuracy, Laser Beam Eyes, Hasten, Super Speed.
Not planning on: Thunder Kick, Revive, Warrior's Challenge, other travel powers.
Not sure: Weave at 30 (didn't know what else to do), Conserve Power (haven't ever needed something like this on him), Physical Perfection (probably be my 49 power).
This was a double regen build, back when fitness was a choice, so having 3 extra powers now will be a bit odd for me.
I have a Bot MM that is a real cash machine at the moment, but I don't really want to go into hundreds of millions just to get all the crumbs. I just want to make good use of my choices. Also I have the Mids planner, so just feel free to post something to import if that is easiest for you.
Thanks in advance for even taking the time to read. Bless you all for any help.
Protector: Tulare 50 Inv/SS/EM-ph1x3r 47 Bots/Traps
VIP: VIC-29(Traps/AR) - Corinth(Grav/FF) -Wrecka(Claws/SR)