Our nascent steampunk/Girl Genius -inspired/gaslamp fantasy villain group (did I cover all my bases there?) is hosting "Automata Trooper Tuesday!"
Keeping with the 19th century/Victorian steampunk theme, the goal is to field a full team of 8 Assault Rifle/Sonic "clank"(robot) soldiers, sporting the same model and names. By using all caps, one can alternate Os for zeros in the name AUTOMATA TROOPER to make eight different characters.
We will start in Mercy Island and run the Burke story arc together. Eventually, as the group levels up, they will be able to run a "rolling barrage" where one portion hits a spawn with Full Auto while another section debuffs and a third section uses Flamethrower. Then each section rotates duties, so that there is always troopers with Full Auto and with Flamethrower ready for non-stop carnage!
Our nascent steampunk/Girl Genius -inspired/gaslamp fantasy villain group (did I cover all my bases there?) is hosting "Automata Trooper Tuesday!"

Keeping with the 19th century/Victorian steampunk theme, the goal is to field a full team of 8 Assault Rifle/Sonic "clank"(robot) soldiers, sporting the same model and names. By using all caps, one can alternate Os for zeros in the name AUTOMATA TROOPER to make eight different characters.
We will start in Mercy Island and run the Burke story arc together. Eventually, as the group levels up, they will be able to run a "rolling barrage" where one portion hits a spawn with Full Auto while another section debuffs and a third section uses Flamethrower. Then each section rotates duties, so that there is always troopers with Full Auto and with Flamethrower ready for non-stop carnage!
Costume code:
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Color2 127, 84, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Geometry V_MALE_NECK.GEO/GEO_Neck_Gas_Mask_Breather_04 Texture1 !X_Eyes_Gas_Mask_02B Texture2 !Eyes_V_Science_Goggle_02_Mask DisplayName P2488029243 RegionName Head BodySetName "Full Masks" Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Geometry Robotic_Both_01 Texture1 Tech_Banded_01 Texture2 None DisplayName P1364522116 RegionName "Upper Body" BodySetName RoboticArm2 Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName "Full Masks" Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Monstrous Color1 127, 84, 0 Color2 170, 56, 0 Color3 127, 84, 0 Color4 170, 56, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }