Reactive for Tankers: Core vs Radial


Arbegla

 

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Originally Posted by Lohenien View Post
The DoT being better damage is fairly obvious IMO. The real question is : Reactive vs Diamagnetic's -regen.
Depends on what you're fighting.

If you're fighting an AV, the DoT is the better bet.

If you're fighting a GM and have no other source for it, I would rather have the -regen (I believe you can hit -60% with it)


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Originally Posted by Dechs Kaison
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Originally Posted by ClawsandEffect View Post
If you're fighting a GM and have no other source for it, I would rather have the -regen (I believe you can hit -60% with it)
-40% (it is -10% per application, not -15%) and it is fully resistible. It is pretty worthless against very hard targets for the -regen since they resist it very heavily.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Originally Posted by StratoNexus View Post
-40% (it is -10% per application, not -15%) and it is fully resistible. It is pretty worthless against very hard targets for the -regen since they resist it very heavily.
Paragonwiki.com says it's -15%.

Regardless:

All of the Interface effects, with the possible exception of the -ToHit in Diamagnetic, are extremely underpowered compared to the DoT in Reactive.

And the devs wonder why people treat Reactive as being the 'only' Interface slot.

Gravitic, Paralytic and the -Regen and -Resistance aspects of Diamagnetic and Reactive should really be brought up to allow them to compete.

For that matter, the Interface slot itself and how it stacks for one player and how it stacks in a team/league could stand to be revisited as well.


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Originally Posted by Johnny_Butane View Post

Gravitic, Paralytic and the -Regen and -Resistance aspects of Diamagnetic and Reactive should really be brought up to allow them to compete.

For that matter, the Interface slot itself and how it stacks for one player and how it stacks in a team/league could stand to be revisited as well.


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i'll /sign this. Mostly because I grabbed Interface and am going core path on my katana/scrapper (not that it matters much in the long run since my self-imposed challenge is to get a tier four on all Interface and branches), who is in desperate need of lowering the resistances of enemies he fights given how stupidly common and highly resisted lethal is. (Though, maybe I can't say too much since he does also have achilles heel procs, which if I understand right, are technically irresistable in their debuff because it works on a grant-power. Right?)


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Originally Posted by AzureSkyCiel View Post
Though, maybe I can't say too much since he does also have achilles heel procs, which if I understand right, are technically irresistable in their debuff because it works on a grant-power. Right?)
No. You may have heard that the Achilles proc is not affected by the purple patch. That may be the case, since it does work as a grant power like Bruising (which also ignores the purple patch), but I don't know for sure either way.

But that is not the same as being an unresisted Resistance debuff, which I'm pretty sure it is not.



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Originally Posted by Johnny_Butane View Post
Paragonwiki.com says it's -15%.
I know. Who do I tell so they can update it to be the correct value?

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Originally Posted by Johnny_Butane View Post
Gravitic, Paralytic and the -Regen and -Resistance aspects of Diamagnetic and Reactive should really be brought up to allow them to compete.
I actually think the -resist is not terrible, especially on a large team. 10% extra damage for no animation time is nothing to sneeze at. The -regen, if I am correct, may be more useful on bosses and Lts than people realize, but I have not actually calculated out how much extra time between regen ticks it may be adding. Against bosses/lts. a few seconds longer between regen ticks can be very handy (of course the Reactive is better offensively, but the Diamagnetic's defensive addition is very strong). Against harder targets the -regen would be useful, if it was not reduced to almost nothing by their resistance to regen debuffs.

I am so far unimpressed with my tier 3 Gravitic, but I have a feeling the tier 3s with 3 debuffs are severely underpowered, whereas the tier 4 may be OK. Both of Paralytics effects are underwhelming, although the damage debuff is not terrible.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Originally Posted by Obitus View Post
No, -RES is one is one of the exceptions to AVs' blanket debuff resistance. RES debuffs are resisted if the AV has damage resistance to your damage type (or in other words, the extraordinarily awkward cliche -- "Resistance resists resistance debuffs." ).

The same thing applies to -Damage debuffs; they're unresisted by AVs, unless the AV has damage resistance to its own damage type. For instance, if you hit an Enraged Marauder with a damage debuff, he'd be unaffected because he has 100% resistance to Smash/Lethal damage, and (AFAIK) all of his attacks deal Smashing damage.

Call it a quirk of the system. On a related note, if you could slot damage enhancements in resistance powers, then you'd get 33% (schedule A) enhancement instead of the normal 20% (Schedule B) for a resistance enhancement. It's for that reason that Enzyme HOs can buff your defense powers by 33%. They're typed as DEF debuff enhancements, but the system doesn't recognize debuffs as separate and distinct from buffs. They both modify the same attribute.

TL;DR: Damage and Resistance debuffs are the only widespread exceptions to AVs' absurdly high debuff resistance (85% at level 50).
Food for thought I knew about the crazy way -dmg worked but the -res thing is new to me