Could probably use some help after long hiatus (FM/SD)


doyler_

 

Posted

So yea, I'm looking to upgrade my Fire/Shield after almost a year hiatus (I left shortly after DP and Demon MMs) since he was my favorite probably before I left and he'll be my main while I learn about GR, Incarnets, etc. (not to mention AVing and farming)

So with inherent stamina and my alpha slot (cardio for now, but was thinking spiritual?) for when I'm 45+ (always right?) plus I'm sure people thinking up better ideas I was looking for suggestions for my build.

This will be my dream build for now since I have most of this stuff already plus some coin saved, so whatever suggestions for now assume inf isn't an option (though it may be depending)

I was thinking about upgrading from incin-scorch-cremate-scorch to cremate-fs-incin or even the top chain or staying depending on who can sway me.

Ideally this character will be able to do everything and anything I throw at it (endgame, solo farming for inf/whatever, soloing AVs (maybe without inps even, hence Aid Self atm), general missions, tanking if need be, whatever)

So here is what I have so far...


Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5), HO:Cyto(29)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5), HO:Cyto(31)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(9), Numna-Regen/Rcvry+(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Stimulant -- IntRdx-I(A)
Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 22: Boxing -- Empty(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(39), GA-3defTpProc(50)
Level 30: Weave -- LkGmblr-Rchg+(A)
Level 32: Grant Cover -- HO:Cyto(A)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(27), P'Shift-End%(27)
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 12.56% Defense(Smashing)
  • 12.56% Defense(Lethal)
  • 12.56% Defense(Fire)
  • 12.56% Defense(Cold)
  • 14.13% Defense(Energy)
  • 14.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.13% Defense(Melee)
  • 18.5% Defense(Ranged)
  • 19.13% Defense(AoE)
  • 59% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 70% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 190.75 HP (14.25%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 11.85%
  • MezResist(Immobilize) 8.55%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 19% (0.317 End/sec) Recovery
  • 54% (3.019 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 10% RunSpeed



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Posted

Made a few changes (but still in the same vein until someone changes my mind(s)), realized the Cytos were a leftover from before and not helping, put in the 3% global res IO (though more could be gained and more inf saved if I just slot true grit for more res and deflection, I can't really find the slots or def elsewhere...) Also got a bit more HP and regen



Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 1: Deflection -- SW-Def(A), SW-Def/EndRdx(3), SW-ResDam/Re TP(5), LkGmblr-Rchg+(50)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(9), Numna-Regen/Rcvry+(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Stimulant -- IntRdx-I(A)
Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 22: Boxing -- Empty(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29), GA-3defTpProc(31)
Level 30: Weave -- LkGmblr-Rchg+(A)
Level 32: Grant Cover -- HO:Cyto(A)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15), Mrcl-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(27), P'Shift-End%(27)
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 12.56% Defense(Smashing)
  • 12.56% Defense(Lethal)
  • 12.56% Defense(Fire)
  • 12.56% Defense(Cold)
  • 14.13% Defense(Energy)
  • 14.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.13% Defense(Melee)
  • 18.5% Defense(Ranged)
  • 19.13% Defense(AoE)
  • 59% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 70% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 205.81 HP (15.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 11.85%
  • MezResist(Immobilize) 8.55%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 21.5% (0.359 End/sec) Recovery
  • 54% (3.019 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 8.04% Resistance(Fire)
  • 8.04% Resistance(Cold)
  • 3% Resistance(Energy)
  • 6.125% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 10% RunSpeed



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Posted

I'd try to focus on your +hp, regeneration, recovery, and resistance. I'd also recommend eliminating Melt Armor, it doesn't benefit your damage output significantly in order to warrant six slotting it.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Here's what I play at the moment:

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It's probably not optimal, but I can run Incin --> GFS --> Cremate and he's really fun. I don't solo AV's much, so I would probably try and shoot for a little more recovery if that was your main interest but it should do fine anyway, particularly if you went with the Cardiac Alpha.

I went Spiritual just because I like having Fireball and Shield Charge back quicker. :P Also you get a little more Max HP since the Healing in Spiritual enhances True Grit.

Hope this helps anyway.

Tux.


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

Quote:
Originally Posted by Santorican View Post
I'd try to focus on your +hp, regeneration, recovery, and resistance. I'd also recommend eliminating Melt Armor, it doesn't benefit your damage output significantly in order to warrant six slotting it.
Yea I'd definitely like more of the first two, though when I finish a few more badges I'll have 2076 hp which isn't bad at all (and 22hp a sec which I'd like more of, but I'd still have aid self)

Recovery I'm alright on, I can run my toggles and my attack chain forever if I'm not mistaken (especially with a T4 cardiac now)

Melt Armor I can't see myself dropping a single slot off, those bonuses are too good, and the added ST dps never hurts

Not sure where I can get the slots for more res though (as far as my toggles go...)

Thanks for the build Tux, been thinking about that chain but still not sold yet, wouldn't mind more opinions

Also, with i20 etc would I be better off dropping aid self to gain...(rech? def? something?) and relying on the heal/regen rebirth?


 

Posted

Quote:
Originally Posted by doyler_ View Post
Yea I'd definitely like more of the first two, though when I finish a few more badges I'll have 2076 hp which isn't bad at all (and 22hp a sec which I'd like more of, but I'd still have aid self)

Recovery I'm alright on, I can run my toggles and my attack chain forever if I'm not mistaken (especially with a T4 cardiac now)

Melt Armor I can't see myself dropping a single slot off, those bonuses are too good, and the added ST dps never hurts

Not sure where I can get the slots for more res though (as far as my toggles go...)

Thanks for the build Tux, been thinking about that chain but still not sold yet, wouldn't mind more opinions

Also, with i20 etc would I be better off dropping aid self to gain...(rech? def? something?) and relying on the heal/regen rebirth?


New build with more survivability and more rech etc...(have t3 rebirth too now, figure that will be enough instead of aid self, plus more regen and hp in general)



Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 1: Deflection -- SW-Def(A), SW-Def/EndRdx(3), SW-ResDam/Re TP(5), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(27)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(7), ImpArm-ResDam(9), ImpArm-ResDam/Rchg(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 22: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(43), Amaze-ToHitDeb%(50)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(50)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29), HO:Ribo(46)
Level 30: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(40)
Level 32: Grant Cover -- HO:Cyto(A)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 38: One with the Shield -- GA-3defTpProc(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 50: Cardiac Total Core Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17), P'Shift-End%(17)
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Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 10.69% Defense(Smashing)
  • 10.69% Defense(Lethal)
  • 10.06% Defense(Fire)
  • 10.06% Defense(Cold)
  • 11.63% Defense(Energy)
  • 11.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.38% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 14.13% Defense(AoE)
  • 80% Enhancement(Accuracy)
  • 85% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 210.83 HP (15.75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8.55%
  • MezResist(Immobilize) 8.55%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 32% (0.534 End/sec) Recovery
  • 62% (3.466 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 13.08% Resistance(Fire)
  • 13.08% Resistance(Cold)
  • 3% Resistance(Energy)
  • 6.125% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 10% RunSpeed