?/Storm, The Whys and Why nots
Amy_Amp is correct, a Fire/Storm with Incarnate Powers is much closer to the farm rates of a Fire/Kin now. My main farmer is a fire/storm, slotted with a few sets of purples and the varies Incarnate Powers to help with endurance. Right now, I rarely have to rely on blue drops to keep me going unlike last summer. Fire/Storms are aoe monsters, and even with the KB, it's rare to hear complains on any team.
But that isn't saying, Plant/Storm still not a good choice. For while I don't have a plant, I'm always happy to see one on my team.
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
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Already covered territory, but since it doesn't look like someone posted it, here is the xp breakdown for confused enemies courtesy of the wiki:
Confuse is great for control as I've seen, but wouldn't it be bad lvling up if all the enemies are killing each other and you are getting poor exp cause of them offing themselves? I'm kinda impatient so I get really annoyed when a mind troll has to kill a few with confuse...If we have to kill a few each mob, lower the difficulty
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apologies if I just missed it on my skim.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
My Plant/Storm controller usually clocks 1.5 - 1.7 million inf/minute on the AE arc they've used as a test bed. Definitely not the best farming character in the world, but certainly a ton of fun to play!
When I have farmed, it's usually been using real missions not AE missions, which limits your ability to min/max the incoming damage. I could see how 100% incoming fire damage would help a /Fire Brute out.