my fire/kin needs help


Amy_Amp

 

Posted

Hi all of you controller's out there i am semi proud to sayy that my build was completely constructed with no help I might add by yours truly. However i don't think it is as good as it can be. Below is my build I currently enjoy to solo massive groups and be relevant when teaming please advice me on what to do. I currently have about 500mil to invest in my build. All info will be welcomed with open arms thx.

http://www.cohplanner.com/mids/downl...E77F039862F210


 

Posted

- You have zero tohit bonus and Char and Siphon Speed have zero acc in them.

- I'll point out your bread and butter control has a single slot in it. Don't chase IO set bonuses if you are neglecting the basics.

- Siphon Speed only needs Slow in it for PvP reasons. You want 1-2 acc, and 3 recharge in it.

- Fire Cages can be done different just from taking out one IO from Posi(let's say the damage/range one) that grants you 3.125% res to toxic via set bonus and putting in a damage proc from Trap of the Hunter.

- Hot Feet as a base gets 3 SO worth of slotting for end reduc has 18.55% end reduc in your build. You may want the end reduc to be higher.

- You can axe the one slot in Stamina and Health and put those into your hold. Regen is a really low priority for Kins.

- I'm so utterly and completely confused as why the hell Acro even takes a KB enhancement. Swap out Acro for ID. You can either slot the KB protect into Tough, or ID. The other I would add in the res/+3% IO. Even if you lose one Aegis slot in Tough for the res/+3% one, you are losing out on 0.125% AoE def and gaining +3% to everything else.

- Fulcrum gets 2 acc, 3 recharge. As much as you want it to hit, it doesn't need 3 acc.


 

Posted

so i should change my slotting?


 

Posted

Any other suggestions for my toon.


 

Posted

OK so first off this is a legacy build, you need to respect to get Health, Stamina and Hurtle moved over to your inherent powers, this will free up 3 power slots.

As was suggested above, Hot Feet needs End Redux, Obliteration is a great set, with really nice bonuses but it doesn’t work in Hot Feet. Change it out for Multi-Strike.

The Fire Mastery APP seems like a good fit graphically but you’re better off with defense rather than Resistance, think about the Earth Mastery set.
Hasten needs to come much sooner in your build then level 50, remove Acrobatics and put a knock back protection in Tough instead.

What do you want this character to do? Do you want to run solo missions on +1 x8 or are you more of a team based support character?
All and all your build needs a lot of work, spend some time one the controller forms, check out some of the guides.

Below is my pre-purple build, with 500 million you’ve got enough to make a very nice build but purples are out of your range for now.


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Horo: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), Dmg-I(5), BasGaze-Acc/Rchg(23), BasGaze-Acc/Hold(39)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(15), Mrcl-Heal(34), Mrcl-Rcvry+(46)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(27), TotHntr-Dam%(46)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(40)
Level 8: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(31)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(36)
Level 12: Flashfire -- Stpfy-Acc/EndRdx(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/Rchg(13), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(42)
Level 14: Boxing -- Acc-I(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), Ksmt-ToHit+(37)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-%Hold(21), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(27)
Level 20: Speed Boost -- P'Shift-End%(A)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(23), S'fstPrt-ResDam/Def+(48)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(37), DefBuff-I(48)
Level 26: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 30: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
Level 44: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 49: Earth's Embrace -- Heal-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(21)



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Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

Posted

I am pretty intrigued by your build I do have a concern with the relevance of smoke however, did you take it just to have it or does it fit into your playstyle. I enjoy team play but I am also fond of being able to solo massive groups and EB's or AV's if its possible( granted ive never been able to look at the 2 in my current state while solo w/o my toon almost crapping himself). I have heard it to be possible though. I dont know your current take on farming but some concider it to be a bad word I farm for my self not for PL'ing just to make that clear. I love my fire/kin and even though my current build sux I have been able to hold my own throughout the game. I just respect that alot of people tend to be better at building toons than I am. Also if it not too much trouble can you post a build with purps as well so I can know what I am working towards.

One thing I forgot is there any reason yoou didnt pick up ID as opposed to smoke or did that power matter In your opinion


 

Posted

I took Smoke for two reasons, first is it’s a nice debuff, not a huge one but it’s not bad and two as an IO set mule. It fits my play style in that I get somewhat close hit them with smoke and then Flash Fire, rush in hit Fulcrum Shift and start laying down Fire Cages. It also severed well as an aid for stealth before I added a Stealth IO in Sprint. All that said however it’s the first power I would remove if I could come up with a build that would get me a bit more defense and recharge.

As far as ID goes I never used it much, it’s only useful on teams and between keeping SB up on as many pepes as I could I would always forget about ID. ID makes a good IO mule as well but I found Leadership Maneuvers would serve me and the team much better.
I too Farm solo for drops, purples and AE tickets that I turn around and sell to finish this build and other builds on other characters. I also run SG TF’s and join in on whatever’s going on at the time, this build EX’s down nicely so it’s not a level 50 only build.

So if you were to copy my build you could change Smoke for ID or something else if you wanted to that much is flexible. With the build above I’m able to solo without a death an AE ambush mission in which all the mobs rez once on +1 x8 with no bosses, at the time it took me about 12 minutes to get 1500 AE tickets. Now with a few purples and my judgment slot that same mission dropped to 7/8 minutes for a clear.

Here’s my purple build, the set of Absolute Amazement, Gravitational Anchor: Chance to Hold and two Soulbound Allegiances aren’t bad they’ll set you back about a billion, the Ragnorok set on the other hand will set you back about 2 billion alone.


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Horo: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), Dmg-I(5), BasGaze-Acc/Rchg(23), BasGaze-Acc/Hold(39)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(15), Mrcl-Heal(34), Mrcl-Rcvry+(46)
Level 2: Fire Cages -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(3), Ragnrk-Acc/Dmg/Rchg(5), GravAnch-Hold%(17), Ragnrk-Acc/Rchg(27), Ragnrk-Knock%(46)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(40)
Level 8: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(31)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(36)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(42)
Level 14: Boxing -- Acc-I(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), Ksmt-ToHit+(37)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-%Hold(21), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(27)
Level 20: Speed Boost -- P'Shift-End%(A)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(23), S'fstPrt-ResDam/Def+(48)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(37), DefBuff-I(48)
Level 26: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 30: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
Level 44: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 49: Earth's Embrace -- Heal-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(21)



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Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006