Help selecting enemies


MadJack

 

Posted

So I'm trying my hand at this Mission Architect thing. I'm trying to create some Arcs for my VG to run. I want to make sure it will be a challenge for the most amount of people possible. Is there a post or a site that outlines enemies strengths and weaknesses? I'm trying to make sure that our team would have to actually work together and that everyone would have a part to play at various times. I have no problem combining multiple enemy groups to make this happen. Any help will be greatly appreciated.


 

Posted

www.paragonwiki.com Is a good site for all CoH information and it also has breakdowns of enemy group powers. It may take a little bit of fine tuning here and there, especially since some groups may act quite differently when mixed.


 

Posted

It can be a long read, but Paragon Wiki: Custom Units has some inside info and tips to creating balanced groups and such.

Creating a custom group for solo that's fun and challenging for multiple ATs is quite a task in itself, IMO. If you can pull that off... make it work solo for all ATs... then it should work great for a team as well.


 

Posted

A lot of this is all subject to Custom Group size, the bigger the group... the more freedom you have. 1 minion in a group of 1 that has a hold = lots of holds. 1 out of 5 minions that have a hold = much less annoyance and LT having hold ain't so bad.

Keep in mind, for the soloist... 3 minions in a group is normal... so in order to make a unique experience each encounter, you may want at least 4 minions.

Also, patrols can always keep a team on their toes.

Good luck!


 

Posted

Are you more interested in Custom Critter design?

Or selecting existing COH/COV/GR critters and mixing them together?


Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.

 

Posted

I think for now, to keep it simple as this is my first attempt at making an arc, I'm going to stick with existing stuff.