Fire/MM Build Help


DaveMebs

 

Posted

Thread title explains it all. I've got it softcapped to S/L (barely), but...I dunno, it just feels weird to slot Brawl. :p

Anyway, any critiques are welcome, especially if they improve it any.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Cinnamon Spark: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 1: Subdual -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(5), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(11)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dam%(23), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(29)
Level 10: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 12: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Concentration -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 20: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(34), Dct'dW-Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 35: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Fire Shield -- GA-3defTpProc(A)
Level 47: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)

Code:
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Posted

You could do it a lot cheaper and easier if you used cold mastery.


 

Posted

It's weird, because I looked for that when I made this build, but didn't see it...turns out scrolling up is a skill I needed to learn.

About 50% S/L DEF (which will let me stay just above softcap until I can get the PvP +3% IO), perma-Hasten (with the purple sets; without, it won't quite be, but I can live until I can afford those). Between Hibernate and Drain Psyche, I should be good for END, I think. If not, I guess I could go Cardiac. I deliberately left Incarnate choices and Accolades empty (because I don't have them yet).

Anyway, enough rambling. Can anyone help me tighten this one up?

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Cinnamon Spark: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 1: Subdual -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(5), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(37)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19)
Level 4: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(21), Ragnrk-Knock%(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dam%(23), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(29)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dam%(11), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(27)
Level 12: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Concentration -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Dam%(33), Apoc-Dmg/EndRdx(37), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43)
Level 20: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(34), Dct'dW-Rchg(40)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/Rchg(33)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Weave -- LkGmblr-Rchg+(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 35: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(40)
Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
Level 41: Snow Storm -- CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(46), CtlSpd-Acc/EndRdx(46), CtlSpd-Rng/Slow(46), CtlSpd-Dmg/Slow(50)
Level 44: Frozen Armor -- GA-3defTpProc(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def(48)
Level 47: Hoarfrost -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(48), RgnTis-EndRdx/Rchg(48), RgnTis-Heal/Rchg(50), RgnTis-Heal/EndRdx/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(11), Efficacy-EndMod/EndRdx(43)

Code:
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