Human Ascendant WS build critique


David_Yanakov

 

Posted

I've found that I am spending the vast majority of my time in human form to make use of all the bodies so I've been focusing on that. I realize there are a few things off, like the fiv slotted Inky and end mods in Eclipse. It seemed to me like the entire Stupefy set was cheaper than a HamiO (plus more recharge) and the end mod is purely for frankenslotted accuracy and more recharge.

Shields are more to hold me over til I get it entirely fitted out. Will probably need to find something to swap them out for once Eclipse is actually perma. Form powers are unslotted just because I haven't decided how to frankenslot them yet and they're a lower priority. Just have SOs in there at the moment. All slot levels are wildly inaccurate

Hero Plan by Mids' Hero Designer 1.92
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ERG-One: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(48), Decim-Dmg/Rchg(48), Decim-Dmg/EndRdx(50), Decim-Acc/Dmg(50)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravimetric Snare -- GravAnch-Hold%(A), GravAnch-Acc/Rchg(45), GravAnch-Acc/Immob/Rchg(46), GravAnch-Immob/EndRdx(46), GravAnch-Immob/Rchg(46), Dmg-I(48)
Level 4: Gravity Shield -- TtmC'tng-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx(45)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 10: Penumbral Shield -- TtmC'tng-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx(43)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg/Rchg(13), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/Rchg(42), Oblit-Dmg(43), FotG-Acc/End/Rech(43)
Level 14: Orbiting Death -- C'ngBlow-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(15), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A), EndRdx-I(17)
Level 18: Gravity Well -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/Hold(21), Dmg-I(21), Dmg-I(23)
Level 20: Black Dwarf -- ResDam-I(A)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg(A)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Gravitic Emanation -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(27), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(33), FrcFbk-Rechg%(37)
Level 28: Unchain Essence -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(29), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Dmg/Rchg(31), JavVoll-Acc/End/Rech(31)
Level 30: Inky Aspect -- Stpfy-Acc/EndRdx(A), Stpfy-Acc/Rchg(36), Stpfy-EndRdx/Stun(36), Stpfy-Acc/Stun/Rchg(36), Stpfy-Stun/Rng(37)
Level 32: Dark Extraction -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-EndRdx/Dmg/Rchg(33), C'Arms-Acc/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34), ExRmnt-Acc/Dmg/Rchg(34)
Level 35: Stygian Return -- RechRdx-I(A)
Level 38: Eclipse -- ImpArm-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam(39), P'Shift-Acc/Rchg(40), Efficacy-Acc/Rchg(40)
Level 41: Super Speed -- EndRdx-I(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(45)
Level 47: Dark Nova -- P'Shift-End%(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Winter-ResSlow(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------
Level 20: Black Dwarf Antagonize -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(5), Zinger-Taunt/Rchg(42), Zinger-Dam%(42)
Level 20: Black Dwarf Drain -- Empty(A), Empty(5), Empty(25)
Level 20: Black Dwarf Mire -- Empty(A), Empty(3), Empty(25), Empty(37)
Level 20: Black Dwarf Smite -- Empty(A), Empty(3), Empty(40)
Level 20: Black Dwarf Step -- Empty(A)
Level 20: Black Dwarf Strike -- Empty(A)
Level 47: Dark Nova Blast -- Empty(A), Empty(11), Empty(23)
Level 47: Dark Nova Bolt -- Empty(A)
Level 47: Dark Nova Detonation -- Empty(A), Empty(9), Empty(11)
Level 47: Dark Nova Emanation -- Empty(A), Empty(9), Empty(17)
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 2.25% Max End
  • 6% Enhancement(Stun)
  • 90% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 84.33 HP (7.874%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.25%
  • MezResist(Sleep) 4.7%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 5.25%
  • 20% (0.334 End/sec) Recovery
  • 10% (0.447 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 12.52% Resistance(Fire)
  • 12.52% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)



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Posted

Well for a start your attack chain in human form is almost non-existent. Unchain essence is only up every ~70 seconds so you can't rely on that as part of your standard attacks and Gravimetric Snare & Shadow Bolt, while fast to recharge are low on damage (Unslotted Shadow Blast will outdo the former and nearly match the latter in your build). Your only real damage output will be Gravity Well which has a ~7 second recharge, so you're really going to struggle to damage things. Even with your 3 (potential) pets, you're hardly going to be a killing machine.

If you're going to focus on Human Form then you'll probably want to keep the shields - at least the S/L one - because you can't always be sure of getting (and hitting) the 5 mobs that you need to cap your RES with just Eclipse and the ~30-50% they can provide (in tandem with absorption) will help plug the gap. Acc/Rech endmod sets are a good fit for Eclipse, so don't worry about them, but you don't need 4 RES slots in it; a couple of Res/Rech and a regular RES will do just fine (That extra slot is giving you less than 0.6% RES per mob).

Also, Stygian Circle needs more slots; a couple extra and you'll be able to get over 40% of your end back from a single mob.


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Posted

GD forums logged me out and ate the post I made and I'm out of time to write more. I'll go into further detail on the tweaks I made when I get home tonight...

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