Spines/Fiery build critique


Sir Talomose

 

Posted

I've been off and on CoH for a while, so I never fully got the hang of IO builds, but I'm hoping to amend some of that with this while being able to make a solid farming build.

Some lines to draw: this is an unlimited inf build excluding purple and PvP sets. I aimed for 38% defense so I'd only need one sm purple insp to soft cap my fire defense. Decided to go with cardiac for alpha.

Wasn't sure if I should have tried to get set bonuses for recharge and get Shadowmeld perma instead.

Powers are in no particular order yet. Just looking for ways to optimize otherwise.

Hero Plan by Mids' Hero Designer 1.93
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Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- HO:Nucle(A)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(3), Aegis-EndRdx/Rchg:50(3), Aegis-ResDam/EndRdx/Rchg:50(5), Aegis-ResDam:50(5)
Level 2: Spine Burst -- Oblit-Dmg:50(A), Oblit-%Dam:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(11)
Level 4: Healing Flames -- HO:Golgi(A), HO:Golgi(37), HO:Golgi(37), RechRdx-I:50(37), RechRdx-I:50(39)
Level 6: Boxing -- Stgr-EndRdx/Stun:30(A), Stgr-Acc/EndRdx:30(7), Stgr-Acc/Stun/Rchg:30(7)
Level 8: Maneuvers -- HO:Enzym(A), HO:Enzym(13), HO:Enzym(13)
Level 10: Temperature Protection -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-Psi/Status:50(33), S'fstPrt-ResDam/Def+:30(39)
Level 12: Combat Jumping -- HO:Enzym(A), HO:Enzym(33), Ksmt-ToHit+:30(33)
Level 14: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(15), Aegis-EndRdx/Rchg:50(15), Aegis-ResDam/EndRdx/Rchg:50(21), Aegis-ResDam:50(21)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(17), Aegis-EndRdx/Rchg:50(17), Aegis-ResDam/EndRdx/Rchg:50(19), Aegis-ResDam:50(19)
Level 18: Quills -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Dmg/EndRdx:50(25), Sciroc-Dam%:50(25)
Level 20: Weave -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(31)
Level 22: Assault -- EndRdx-I:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(40)
Level 26: Ripper -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), FrcFbk-Rechg%:50(46)
Level 28: Burn -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Dmg/EndRdx:50(34), M'Strk-Dmg/Rchg:50(34), M'Strk-Acc/Dmg:50(34), M'Strk-Acc/Dmg/EndRdx:50(36)
Level 30: Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(40), AdjTgt-Rchg:50(46), AdjTgt-EndRdx/Rchg:50(46), AdjTgt-ToHit/EndRdx:50(50)
Level 32: Throw Spines -- Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43), Posi-Acc/Dmg/EndRdx:50(45), Posi-Acc/Dmg:50(45)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Blazing Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(48), Sciroc-Acc/Dmg/EndRdx:50(48), Sciroc-Dam%:50(48)
Level 41: Consume -- Acc-I:50(A), RechRdx-I:50(42), RechRdx-I:50(50)
Level 44: Vengeance -- Heal-I:50(A)
Level 47: Dark Blast -- HO:Nucle(A), EndRdx-I:50(50)
Level 49: Rise of the Phoenix -- Dmg-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(45)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc:50(42), P'Shift-End%:50(43)
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 25.5% Defense(Fire)
  • 25.5% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 27.38% Defense(AoE)
  • 21.25% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 5% FlySpeed
  • 25.1 HP (1.874%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 6.05%
  • 5% (0.084 End/sec) Recovery
  • 20% (1.118 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 7.51% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 27% RunSpeed
  • 7.5% XPDebtProtection



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Posted

Quote:
Originally Posted by Sir Talomose View Post
Some lines to draw: this is an unlimited inf build excluding purple and PvP sets. I aimed for 38% defense so I'd only need one sm purple insp to soft cap my fire defense. Decided to go with cardiac for alpha.
The soft cap is 45%. Small defense inspirations give 12.5%. 45% - 12.5% = 32.5%. You might be able to fit more recharge in your build if you aim for 32.5% instead. More recharge means you can use your best attacks more often.

Quote:
Wasn't sure if I should have tried to get set bonuses for recharge and get Shadowmeld perma instead.
Shadow Meld's duration is 15 seconds and the base recharge time is 90 seconds. 90 / 15 = 600% required recharge. The cap is 500%, and that includes the 100% base recharge that all powers have. In addition, most builds struggle to go beyond 200% global recharge, which means the most you can reasonably expect in any power after enhancements is about 400%.



It would be nice to know the purpose of your build. Are you making this strictly for AE farming, or do you expect to play on teams in the new incarnate content?


 

Posted

Quote:
Originally Posted by Syntax42 View Post
The soft cap is 45%. Small defense inspirations give 12.5%. 45% - 12.5% = 32.5%. You might be able to fit more recharge in your build if you aim for 32.5% instead. More recharge means you can use your best attacks more often.
Flipped the numbers for the sm purple and sm yellow around. I'll change the build to aim for 32.5% instead.

Quote:
Originally Posted by Syntax42 View Post
Shadow Meld's duration is 15 seconds and the base recharge time is 90 seconds. 90 / 15 = 600% required recharge. The cap is 500%, and that includes the 100% base recharge that all powers have. In addition, most builds struggle to go beyond 200% global recharge, which means the most you can reasonably expect in any power after enhancements is about 400%.
And this hole in my thought process is brought to you by sleep deprivation.

Quote:
Originally Posted by Syntax42 View Post
It would be nice to know the purpose of your build. Are you making this strictly for AE farming, or do you expect to play on teams in the new incarnate content?
This build will be used for running AE farms only.