My Speculations on Omega


Noyjitat

 

Posted

Just for fun, I was thinking of how *I* would design the Omega slot if it were up to me.

Now, all the slots between Alpha and Omega seem to be more about granting specific powers. Alpha was more of a general boost to what the character already had. I'd like to have Omega parallel that, but at the same time Omega has to be much more over-the-top and impressive, as the capstone of god-like power. I think the best model might be powers that enhance you in such a way as to really break the game for short periods of time. It also would be neat to fit in with Mender Remiel's intro mission in a balanced way.

So, I figured I'd write down my ideas, so that in a few (?) issues from now, people can either marvel at how close I was or point at laugh at me and gloat at how much more creative and insightful Positron and his endgame design team are compared to me.

I specifically didn't do any forum searches for anyone else having ideas about Omega, so I wouldn't be influenced by other input. If you have already come with similar, or way better, very cool.

Tree #1: Unbreakable Defense
Click power gives Untouchable status while still allowed to attack, as in the Mender Remiel intro mission. You're as unkillable as a phantom army Decoy while duration lasts.
Base duration is 10 seconds at Tier 1, 20 Seconds at Tier 2, 30 seconds at Tier 3, 40 seconds at Tier 4
Core branch of tree adds some extended duration. Radial Branch adds high Mag Mez Defense (Mag 80 at T2, 120 at T3, 150 at T4), and allows power to be clicked when mezzed.

Tree #2: Unstoppable Damage
click power makes all your attacks Unresistable damage for a duration that scales up with Tier.
Core branch gives a DoT of Unresistable damage and an Unresistable Resistance/Defense Debuff so you can soften up a hard target for your teammates. Best for one big target like an AV
Radial branch adds a moderate AoE splash of unresistable damage to all your attacks, so you can quickly kill larger groups.

Tree #3: Irresistible Control
click power makes each attack have an unresistable debuff to Status protection. so after enough hits with this power active, even a standard AV with PTOD can be controlled with a single attack.
Core branch extends Mez duration as well, similar to domination. x1.5 at T2, x2 at T3, x2.5 at T4
Radial branch adds a small Mag of Sleep/Hold/Stun/Immob as proc (% of proc scales up with Tier) to all attacks, so non-control characters can exploit the debuff.

Tree #4: Balanced Optimization
Alpha Slot on Steroids!
click power activates a "super-alpha", adding 2 SOs worth of ED-ignoring enhancement to Dmg / EndMod / Acc / DEF / EndReduction / Resist / Recharge / Heal / Hold / Stun / Sleep / DefBuff / DefDeBuff / ToHit buff. (+40% to Resist and DEF, +66% to the others)
Duration longer than the other 3 trees, possibly shorter recharge too. Much more diluted, general effects, but more often usuable.
Core path increases % of enhancement. Radial Path increase duration.


I'm thinking powers like these, if the duration / recharge was balanced right, could do two things at once.

1) Allow for "game-breaking" moments of sheer awesomeness. (punching Hamidon nucleus with Unstoppable damage and blowing through that 99% resist. Clicking Unbreakable defense and tanking tower-buffed Lord Recluse on a Blaster. And so on.)

while still

2) allowing for tactical use in a properly designed endgame content, made for higher-tier incarnates.

such as:
"Okay, the two Irresistible Control guys, lock down the mind-control Freedom Phalanx and Arachnos Patrons.
Unbreakable Defense, tank Rularru and keep him off us. Tell us when we need to switch off aggro.
Someone with Unstoppable Damage Radial, mop up the hordes of Rularru creatures by the willforges.
Unstoppable Damage Core, focus on Mother Mayhem so we can free the mind-controlled NPCs quickly. Everyone else get on Tyrant. When his echoes manifest, call out if you see which font of the well he's coming from."

Or something like that anyway. (I actually assume by the time Omega hits, we'll have left Tyrant long behind. Hope so, anyway, based on what Prometheus had to say.)

Boy, now that I've typed all this up, kinda hoping this isn't something that has basically been said before.... Maybe I should have done that forum search after all. Oh, well.


I'm a published amateur comic book author: www.ericjohnsoncomics.com
******MA Arcs****
Arc 5909: "Amazon-Avatars"
Arc 6143: "Escalation" (Nominee: Architect Awards, Nominee: Player Awards, and Dev's Choice!)

 

Posted

I'm wanting to think Omega is simply the alpha slot with a better variety in stat choices and a level shift that also works outside of trials. Don't know why that's stuck in my mind, I just have that feeling.


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