Help my ss/fire/mu farm build


BigBadSpine

 

Posted

Alright this is my ss/fire/mu build that I've been running but decided to respec to put in force feedbacks: +chance for recharge (an oversight when I first made the build). Since I'm going to respec anyway and try to better my build I was wondering if I could get some insight to maybe enh my build even more. This is purely a farm build that functions very well and not insanely expensive. I'm trying to stay away from purple sets and pvp because don't want to spend the money.


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Rechg/EndRdx(5), KinCrsh-Dmg/EndRdx/KB(5), KinCrsh-Acc/Dmg/KB(7)
Level 1: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(7), ImpSkn-EndRdx/Rchg(23), ImpSkn-ResDam/EndRdx/Rchg(23), ImpSkn-Status(25)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(17), Dct'dW-Heal(19), Dct'dW-EndRdx/Rchg(21), Mrcl-Rcvry+(21)
Level 6: Maneuvers -- LkGmblr-Rchg+(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Temperature Protection -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(11)
Level 12: Super Jump -- Jump-I(A)
Level 14: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(17), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(25)
Level 16: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39)
Level 18: Rage -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(40)
Level 20: Vengeance -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
Level 22: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(31), Mocking-Rchg(33)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
Level 30: Knockout Blow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(36)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), FrcFbk-Rechg%(39), Oblit-%Dam(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(42)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(46), Posi-Dmg/Rng(46)
Level 47: Haymaker -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/EndRdx/KB(50), KinCrsh-Acc/Dmg/KB(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(9)

http://www.cohplanner.com/mids/downl...5EFF00CF03F127