Build Help Grav/Cold troller


GuessWhosBack

 

Posted

Linky me if you want but I didnt see another thread on this. Im guessing this build would really only work in zones. But if you think itd hang in arena, Im fine with that. If you have a build you can point me to Id love to see it.

Im starting to get a handle on powers to take. Propel looks awesome with its rooting and long animation time ; ) Almost like a snipe without that annoying damage.

Looks like almost everything in the secondary is a possability to take. Of course, ss, sj, hasten, cj and acro, grant invis (already got stealth in fog), invis and phase. I assume also leadership (manuevers, tactics). What epic set and powers?


 

Posted

how bout this.

No Apoc build

recommend Cardiac Boost with this build

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Crush -- TotHntr-Acc/Rchg(A), TotHntr-Acc/Immob/Rchg(3), TotHntr-Dam%(3), Dev'n-Dmg/EndRdx(7), Dev'n-Acc/Dmg(46), Dev'n-Dmg/Rchg(48)
Level 1: Infrigidate -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-%Dam(5), Achilles-ResDeb%(5), Acc-I(7), Acc-I(15)
Level 2: Lift -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/Rchg(9)
Level 4: Gravity Distortion -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(11), GladNet-Rchg/Hold(11), GladNet-EndRdx/Rchg/Hold(13), GladNet-Acc/EndRdx/Rchg/Hold(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15)
Level 8: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(17), ULeap-Stlth(17), Jump-I(19)
Level 10: Glacial Shield -- Krma-ResKB(A), S'fstPrt-ResKB(19), LkGmblr-Rchg+(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 14: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(23), QckFt-EndRdx/RunSpd(23)
Level 16: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/EndRdx(27), LkGmblr-EndRdx/Rchg(27)
Level 18: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(29)
Level 20: Phase Shift -- RechRdx-I(A)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Arctic Fog -- SW-Def/EndRdx(A), SW-Def/Rchg(29), SW-EndRdx/Rchg(31), Ksmt-ToHit+(31), Krma-ResKB(31)
Level 26: Wormhole -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(33), Amaze-Acc/Rchg(33), Amaze-EndRdx/Stun(34), Zephyr-ResKB(46)
Level 28: Benumb -- Acc-I(A), Acc-I(34), RechRdx-I(34), RechRdx-I(36)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(36), Krma-Def/EndRdx(39), Krma-Def/Rchg(46)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(45)
Level 35: Sleet -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(37), JavVoll-Dam/Rech(37), JavVoll-Dam/End/Rech(37)
Level 38: Heat Loss -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Rchg(42)
Level 41: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), HO:Centri(43)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Singularity -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg(50), S'bndAl-Acc/Rchg(50)
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(36), Mrcl-Heal/EndRdx(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(50)
------------


Set Bonus Totals:

  • 33% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 17.5% Enhancement(Range)
  • 328.1 HP (32.26%) HitPoints
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • 12.5% (0.209 End/sec) Recovery

resist's are capped with epic sheild, so imo Arctic Fog is skippable for arena only builds (assuming you need something else). AF seems more useful for zones tho. Since I arena more than zone, I'd put the Kismet 6% in Stealth and not toggle AF most times.


perma jump is ---> /up 1