Origin enhancements need a change...


Forbin_Project

 

Posted

For those who are too used to inventions, origin enhancements are the single-origin, dual-origin, and training-origin enhancements that were used way back in the early days of CoH, before the invention system existed.

Origin enhancements suffer from two problems: the purchasing interface, and the expiration of bonuses as you increase your level.

If I need to replace my enhancements with better ones, I typically have to right-click and look at the detailed information on each enhancement to figure out which ones enhance the value I want. The color isn't enough because there are many colors that are too similar. The names are far from an indication of what they do, too. If the purchasing interface had fast tool-tips that told you the function of the enhancement, that would help a lot. If the enhancement type was in the text or somewhere else visible on the purchasing interface, that would help even more. Anything would be great to make it easier when trying to find the enhancement type we are looking for.

I know the origin enhancement system was originally designed so players would have to purchase new ones as they leveled. This created a drain on the economy to keep influence moving. However, since the creation of the invention system, the game's economy has expanded to a point where the cost of origin enhancements are trivial for most players. Thus, the original purpose for the degradation of enhancement value has been lost.

My suggestion is to change origin enhancements so that they don't degrade, but they also ramp-up in enhancement value as you slot higher level ones. Smoothing out the transition from TO's to DO's to SO's would be beneficial to players as they lose their "beginner's luck" accuracy bonus as they approach level 20. The gradual increase in enhancement value would give some motivation to purchase more expensive (higher level) SO's. The lack of degradation would prevent situations where players stop the team's progress because they need to spend 15 minutes at the vendor to replace their expired enhancements.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
If I need to replace my enhancements with better ones, I typically have to right-click and look at the detailed information on each enhancement to figure out which ones enhance the value I want. The color isn't enough because there are many colors that are too similar. The names are far from an indication of what they do, too. If the purchasing interface had fast tool-tips that told you the function of the enhancement, that would help a lot. If the enhancement type was in the text or somewhere else visible on the purchasing interface, that would help even more. Anything would be great to make it easier when trying to find the enhancement type we are looking for.
I don't have much of an opinion on the rest but for this bit you might find the enhancement standardization mod, see my sig, useful.

edit: wow, apparently I can't type.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
My suggestion is to change origin enhancements so that they don't degrade, but they also ramp-up in enhancement value as you slot higher level ones. Smoothing out the transition from TO's to DO's to SO's would be beneficial to players as they lose their "beginner's luck" accuracy bonus as they approach level 20. The gradual increase in enhancement value would give some motivation to purchase more expensive (higher level) SO's. The lack of degradation would prevent situations where players stop the team's progress because they need to spend 15 minutes at the vendor to replace their expired enhancements.
Great idea then we can get rid of IO's all together since they won't be needed anymore.

/unsigned

TO's, DO's, and SO's are working as intended.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Great idea then we can get rid of IO's all together since they won't be needed anymore.

/unsigned

TO's, DO's, and SO's are working as intended.
Your opinions against my idea were not very elaborated, so I don't think you understood my suggestion. My guess is that you think I was suggesting SO's ramp up to a value better than generic IO's. I was not suggesting that SO's become more powerful than IO's. I was suggesting improvements be made to rid SO's (and DO's and TO's too) of their primary annoyances.


 

Posted

You want to change those enhancements so they no longer degrade as you level. Well that is exactly how they were intended to work. It's encourages the players that use them to upgrade every 5 levels and serves as an influence sink.

If you find that annoying then you have the freedom to choose to slot IO's as early as level 7. Of course the balancing issue withthe IO's is that they have to be either crafted or you have to deal with the market to get them where TO's DO's, and SO's have fixed prices and are always available at NPC stores.

The only annoyance that DO's, and SO's really have are the stupid names and confusing icons for the different origins.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
You want to change those enhancements so they no longer degrade as you level. Well that is exactly how they were intended to work. It's encourages the players that use them to upgrade every 5 levels and serves as an influence sink.
As I stated in my original post, the influence sink is trivial in the current game economy. My solution to continuing the influence sink was to have the enhancement value of the SO's ramp up as you approach 50. It shouldn't go as high as generic IOs, but it should change enough from 1 to 50 that a new player would be motivated to try to buy new SO's every 5 levels when they get the chance.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
As I stated in my original post, the influence sink is trivial in the current game economy. My solution to continuing the influence sink was to have the enhancement value of the SO's ramp up as you approach 50. It shouldn't go as high as generic IOs, but it should change enough from 1 to 50 that a new player would be motivated to try to buy new SO's every 5 levels when they get the chance.
No the inf sink isn't trivial it's desperately needed. The game doesn't have enough inf sinks to combat the way we make inf hand over fist.

Also as I stated before the use of those enhancements is optional. No one has to use them. The trip from levels 1-7 is so fast that players can easily not slot any enhancements whatsoever and just start at 7 with IO's.

There's no need to waste time and resources that could be put to better use elsewhere changing something that isn't broken.