Martial Arts/Dark Armor build help
Your 32.5% global recharge bonus isn't as much as you think it is. Hasten gives 70% when it is active. Achieving perma-Hasten and running the best attack chains requires about 110% additional global recharge.
I know that much recharge would mean you sacrifice your defense, so consider some other tricks to gaining recharge without giving up defense. The most obvious would be to use Luck of the Gambler global recharge bonuses (you have have up to 5 in a build) that you can easily obtain through alignment merits. The second is a bit trickier. Aim for 32.5% S/L and E/N defenses. You have to use a small inspiration to soft cap, so any defense you obtained through sets to go from 32.5% to what you are at now will be effectively wasted in most situations.
Your toggles are poorly slotted. Sets for set bonuses would be preferred, but frankenslotting would be better than what you have now. Frankenslotting is when you slot IOs from different sets in order to more efficiently reach the ED cap. For example, Dark Embrace is enhanced with 42.40% end reduction and 58.48% resistance after ED. If you were to slot it with the Resistance/Endurance IOs from Aegis, Titanium Coating, Impervium Armor, and Reactive Armor, you would get 95.19% endurance discount and 56.13% resistance enhancement. Attempting to go past 55% resistance enhancement is heavily affected by ED and is generally considered a waste of slots. See the Paragon Wiki page for the full explanation on Enhancement Diversification.
I'll probably be deleting mine since they stupidly made cobra strike a damage attack and took away it's 100% chance to stun which is what my build focused on
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I'll probably be deleting mine since they stupidly made cobra strike a damage attack and took away it's 100% chance to stun which is what my build focused on
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Still, I can understand the appeal of a serious stun machine, and I AM sorry they broke your toy. I guess I'm just so used to the devs breaking my toys it barely phases me any more. "Oh, that character can no longer be what I designed him to be. Change concept or retire?"
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
This guy was started after the change to Cobra Strike, partly because I liked the idea of being able to have series of attacks without Crane Kick. The knockback was just annoying to me.
Most of us, on the other hand, are thrilled with the trade off.
Still, I can understand the appeal of a serious stun machine, and I AM sorry they broke your toy. I guess I'm just so used to the devs breaking my toys it barely phases me any more. "Oh, that character can no longer be what I designed him to be. Change concept or retire?" |
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I think it was just what the set needed for most people. It was NOT what the set needed for people who had already focused on the stun aspects of the set (particularly when combined with Dark Armor's Oppressive Gloom), and were less concerned about damage output. But I think those people are a small minority.
So the devs went with greatest good for the greatest number. It sucks to be on the wrong side of that, of course.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
My advice? Re-roll as Fire/Dark. Way more fun. Trust me.
In all seriousness though, here's what I'm running with right now. Still not terribly happy with it, so I wouldn't mind some help either, to be honest. I'm still debating on the slotting for Death Shroud. Thinking of switching to Multi Strike, even with it's sucky set bonuses. >.>
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Thunder Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 1: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(29)
Level 2: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(43)
Level 4: Murky Cloud -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(31)
Level 6: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(43)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(43)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 12: Hover -- Krma-ResKB(A), GftotA-Def(13), GftotA-Def/EndRdx(27)
Level 14: Fly -- Winter-ResSlow(A), Zephyr-ResKB(15)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(17), Theft-Acc/EndRdx/Heal(17), Mrcl-EndRdx/Rchg(34), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(34)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(45)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), GftotA-Def(21), GftotA-Def/EndRdx(40)
Level 22: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(46)
Level 24: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(25)
Level 26: Dragon's Tail -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(40)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(48)
Level 35: Oppressive Gloom -- Stpfy-Stun/Rng(A), Stpfy-Acc/Stun/Rchg(48)
Level 38: Soul Transfer -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(39), RechRdx-I(39)
Level 41: Weave -- LkGmblr-Rchg+(A), GftotA-Def(42), GftotA-Def/EndRdx(42)
Level 44: Spirit Shark -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(11)
Level 4: Ninja Run
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Top DPS required Crane Kick, which... complicated actually getting that theoretical DPS. Now we can get that DPS PLUS have another fairly reliable stun in the chain. Even outside of top DPS, for I suspect most people, adding damage to Cobra Strike turned it from a skipped power or an amusement at best into one of their regularly-used attacks. So for most people, the change increased both damage output AND the actual amount of stuns being applied. It also helped address an acknowledged weakness of the set as actually played by most people, which was the mishmash of differing secondary effects that didn't add up to much. By encouraging people to actually use Cobra Strike (and I believe Eagles Claw was buffed as well), we now have a much more integrated set of secondary effects centered on stunning. Yes, nothing's really changed in that regard if you look at the powers in a vacuum, and of course it's actually gotten worse. But as actually played by probably most people, it's now much more clearly a stun set, and we're getting more stuns out of it.
I think it was just what the set needed for most people. It was NOT what the set needed for people who had already focused on the stun aspects of the set (particularly when combined with Dark Armor's Oppressive Gloom), and were less concerned about damage output. But I think those people are a small minority. So the devs went with greatest good for the greatest number. It sucks to be on the wrong side of that, of course. |
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I've made a decent build for my MA/DA scrapper on Mids. I like it, it's got decent defenses (38% S/L, 31% E/N) and recharge (32.5%). The problem is, I can't afford it right now. The Kinetic Combats are most of the problem, of course, and I'm worried about his low accuracy where I use those Kinetic Combat sets. He's not my main, and I've got some other projects running, but I need to get him into at least a better playable position. I already own the Numina and Miracle uniques, the Steadfast KB protection, the Performance Shifter proc, and two of the stun purples. He's otherwise currently a mix of common IOs and a little frankenslotting.
I'd like a decent intermediate build that I can play with him on a while until I have more funds at hand. I'd like to be able to participate in the incarnate trials and not be useless. I can certainly use Alignment Merits to buy a recipe or three. My budget, aside from common IOs, is probably in the 200 million range. Any help would be really appreciated!
Here's my aspirational build (which probably isn't great, but it's what I have right now):
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Ophidian Coil: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 1: Dark Embrace -- ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(15), EndRdx-I:50(15)
Level 2: Storm Kick -- KntkC'bat-Acc/Dmg:35(A), Mako-Acc/Dmg:50(7), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
Level 4: Cobra Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Mako-Acc/Dmg:50(40)
Level 6: Murky Cloud -- ResDam-I:50(A), ResDam-I:50(21), ResDam-I:50(23), EndRdx-I:50(23)
Level 8: Death Shroud -- C'ngBlow-Acc/Dmg:40(A), C'ngBlow-Dmg/EndRdx:40(9), C'ngBlow-Dmg/Rchg:40(9), Erad-Acc/Dmg/EndRdx/Rchg:30(11), Erad-Acc/Dmg/Rchg:30(11), Erad-Acc/Rchg:30(13)
Level 10: Obsidian Shield -- ResDam-I:50(A), ResDam-I:50(45), Aegis-ResDam/EndRdx:50(50)
Level 12: Kick -- Empty(A)
Level 14: Tough -- ResDam-I:50(A), ResDam-I:50(25), Aegis-ResDam/EndRdx:50(25), S'fstPrt-ResDam/Def+:10(46)
Level 16: Dark Regeneration -- Theft-+End%:10(A), Theft-Heal:30(17), Theft-Heal/Rchg:30(17), Theft-Acc/Heal:30(19), Theft-Acc/EndRdx/Heal:30(19), Theft-Acc/EndRdx/Rchg:30(21)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg:50(33), Mako-Acc/EndRdx/Rchg:50(34)
Level 20: Cloak of Darkness -- DefBuff-I:50(A), DefBuff-I:50(34), DefBuff-I:50(34), EndRdx-I:50(36)
Level 22: Weave -- DefBuff-I:50(A), DefBuff-I:50(46), RedFtn-Def/EndRdx:50(46)
Level 24: Combat Jumping -- DefBuff-I:50(A), LkGmblr-Rchg+:25(42), Krma-ResKB:10(45)
Level 26: Dragon's Tail -- C'ngBlow-Acc/Dmg:40(A), C'ngBlow-Dmg/EndRdx:40(27), C'ngBlow-Dmg/Rchg:40(27), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-Acc/Rchg:30(31)
Level 28: Maneuvers -- LkGmblr-Rchg+:25(A)
Level 30: Focus Chi -- RechRdx-I:50(A)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Mako-Acc/Dmg:50(37), Mako-Acc/EndRdx/Rchg:50(37)
Level 35: Oppressive Gloom -- Amaze-Stun:50(A), Amaze-EndRdx/Stun:50(40), Amaze-Stun/Rchg:50(48), Amaze-Acc/Stun/Rchg:50(48), Amaze-Acc/Rchg:50(50)
Level 38: Soul Transfer -- RechRdx-I:50(A)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:30(A), Thundr-Acc/Dmg/EndRdx:30(48), Thundr-Dmg/EndRdx:30(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+:25(A)
Level 50: Cardiac Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:15(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(5), Mrcl-Rcvry+:20(5), Numna-Regen/Rcvry+:30(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3), EndMod-I:50(3), P'Shift-End%:21(43)