Elec/SD Survivability Question


Aliana Blue

 

Posted

I don't have the tools available on this computer (and can't log in to export my build now anyway) to list my build at this time, but right now I'm at:

Level 46 - Elec/SD/Fire
38% Melee Defense
44% Ranged
34% AoE Defense
29% S/L Resistance

This is primarily going to be a farming toon since Shield Charge > Lightning Rod is sooooo much cooler than the way my SS/FA brute farmer plays, so I'm not overly concerned with AoE Defense. Once I finish my two Obliteration sets (and one other set which I forget right now) I will be softcapped to Melee and Ranged.

Now, my issue when running a S/L farm (at 0x8) is that even while softcapped (I always have a purple popped), unless I am eating a 3-4 orange pills at a time (or running OWTS), my health just steadily declines and I need to keep a bunch of greens on hand. Part of me suspects that the bosses have build-up or something which I will need to verify when I can get in the game because at times it feels like I'm just getting crushed and drop to about 1/4 health in a matter of seconds. If that's the case, maybe I just need to find a new farm.

After soft cap, where do you get your survivability? Just through oranges/greens (I'd rather combine to reds if possible)? I just slotted a Numina +Regen +Recovery and will probably add a Regenerative Tissue unique, too, so that should help some, but I can't imagine how I'd survive running +2x8 (even without bosses). Slotting for S/L resistance doesn't seem feasible, but maybe I should look into it?

I will need to run a respec trial at some point to optimize slotting, so if necessary I could probably fit Aid-Self in, but that would require dropping Jacob's Ladder (which I will do regardless) and something else...One With the Shield being the most obvious choice for me (even though I do love it).

I will try to post a data chunk later tonight of my current build (which seems decent considering it wasn't a preplanned build) to see if anyone has any pointers. If anyone has any general advice until then, it would be appreciated (don't have going rogue yet, so I can't get any villain side patron powers or anything like that).


 

Posted

What sort of smashing/lethal farm? If they have defense debuffs (guns, for instance), and if you haven't focused on defense debuff resistance, they might take you down pretty quickly now and then.

With a decent build on an appropriate farm, you shouldn't be having any problem. I suspect either build or farm problems.

As far as inproving survivability, increase defense, increase hit points, increase resistance, increase regeneration, and/or add a heal.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
What sort of smashing/lethal farm? If they have defense debuffs (guns, for instance), and if you haven't focused on defense debuff resistance, they might take you down pretty quickly now and then.

With a decent build on an appropriate farm, you shouldn't be having any problem. I suspect either build or farm problems.

As far as inproving survivability, increase defense, increase hit points, increase resistance, increase regeneration, and/or add a heal.
I believe they are SS based mobs, so there's no defense debuffs (I know the bosses use hurl as their ranged attack). This is making wonder if they're using Rage. Is that something that would show up in the combat log? If it's Rage (assuming Rage is available to custom mobs, I'm not that familiar with it), that could be the issue right there, so I may just need to find a new farm to run.

The minions and lieutenants may not be SS but there are definitely no defense debuffs. I have my defenses monitored and watch it pretty closely.


 

Posted

This is where I'm at right now. Slotting will need to be altered a bit once I can respec, but I don't think it's too terribly bad right now (particularly for something I just did on the fly as I leveled up without planning).

Any major issues off the bat? Right now I'm just working on soft-capping, which I will have as soon as I get the Obliteration in Lightning Rod finished, and get another Oblit set slotted in Shield Charge. Ranged will be capped once I slot out Tough (I think it was Tough, anyway).

Right now, this is a very very cheap build (which is probably part of the problem). I have only been slotting with what I have earned along the way, plus a little bit of influence sent from another character, so I don't have any real great sets just yet. No LotG or anything like that (no Going Rogue, so I can't get them through merits).

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Douglas Reynholm: Level 48 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg/EndRdx:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/EndRdx/Rchg:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg:40(5), T'Death-Dam%:40(7)
Level 1: Deflection -- RedFtn-EndRdx:44(A), RedFtn-EndRdx/Rchg:46(7), RedFtn-Def:45(9), RedFtn-Def/Rchg:45(9), RedFtn-Def/EndRdx/Rchg:46(11), RedFtn-Def/EndRdx:42(11)
Level 2: Battle Agility -- RedFtn-Def/EndRdx:47(A), RedFtn-Def:44(13), RedFtn-Def/EndRdx/Rchg:49(13), RedFtn-Def/Rchg:48(15), RedFtn-EndRdx:49(15), RedFtn-EndRdx/Rchg:49(17)
Level 4: True Grit -- Mrcl-Heal/EndRdx/Rchg:40(A), Mrcl-Heal:38(17), ResDam-I:25(19), Mrcl-Heal/Rchg:40(19), Mrcl-Heal/EndRdx:40(21)
Level 6: Jacobs Ladder -- Acc-I:25(A), EndRdx-I:25(21), Dmg-I:25(23), Dmg-I:30(23), Dmg-I:35(25), EndRdx-I:45(25)
Level 8: Thunder Strike -- Acc-I:25(A), Sciroc-Dmg/EndRdx:46(27), RechRdx-I:25(27), Dmg-I:25(29), Dmg-I:30(29), Dmg-I:30(31)
Level 10: Active Defense -- RechRdx-I:25(A), RechRdx-I:25(31), RechRdx-I:25(31)
Level 12: Combat Jumping -- Krma-ResKB:16(A)
Level 14: Super Jump -- Zephyr-Travel:26(A)
Level 16: Against All Odds -- EndRdx-I:25(A)
Level 18: Chain Induction -- Mako-Acc/Dmg:42(A), Mako-Dmg/EndRdx:38(33), Mako-Acc/Dmg/EndRdx/Rchg:43(33), Mako-Acc/EndRdx/Rchg:42(33), Mako-Dmg/Rchg:43(34), Mako-Dam%:44(34)
Level 20: Phalanx Fighting -- DefBuff-I:25(A)
Level 22: Build Up -- GSFC-Build%:38(A), GSFC-Rchg/EndRdx:33(34), GSFC-ToHit:35(36), GSFC-ToHit/Rchg/EndRdx:42(36), GSFC-ToHit/Rchg:35(36), GSFC-ToHit/EndRdx:39(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- EndRdx-I:30(A), ResDam-I:40(37), ResDam-I:45(37), ResDam-I:45(39)
Level 28: Weave -- Krma-Def/EndRdx:30(A), DefBuff-I:40(39), S'dpty-Def/EndRdx:33(39), DefBuff-I:45(40)
Level 30: Hasten -- RechRdx-I:45(A), RechRdx-I:45(40)
Level 32: Lightning Rod -- Acc-I:35(A), Oblit-Acc/Dmg/Rchg:36(40), Oblit-Dmg:31(42), Oblit-Dmg/Rchg:35(42), M'Strk-Dmg/Rchg:36(42), Oblit-Acc/Rchg:38(43)
Level 35: Shield Charge -- Acc-I:40(A), RechRdx-I:40(43), Dmg-I:40(43), Dmg-I:40(45), M'Strk-Dmg/Rchg:38(45), Empty(45)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+:23(A)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Empty(A)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:25(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:25(A)
Level 2: Hurdle -- Jump-I:25(A)
Level 2: Health -- Numna-Regen/Rcvry+:49(A)
Level 2: Stamina -- EndMod-I:25(A), EndMod-I:25(46), EndMod-I:25(46), P'Shift-End%:37(46)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 6.125% Defense(Smashing)
  • 6.125% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 8.625% Defense(Energy)
  • 8.625% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 14.25% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 5% Enhancement(Heal)
  • 9% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 90.36 HP (6.748%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 10.45%
  • MezResist(Stun) 2.2%
  • 5% (0.084 End/sec) Recovery
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed



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Posted

It looks pretty survivable for a leveling build. I wouldn't think you'd have problems farming +0x8, so I'm guessing you're right about them using Rage. I don't think you can see them using Rage in the log, but you CAN see their chance to hit. If it's much higher than normal, then it's definitely something with the mobs that's causing the trouble.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Yeah, have to concur, it is probably the mobs...I have a EM/SD scrapper that I am leveling doing +3/X8, solo using mainly IOs (I think the only non standard IO is Steadfast +3) and I am having very little problems even against the weapon wielding ones (Council, Battlemaiden, etc)


"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)

 

Posted

I suggest a change of tactics.

While I'm sure you're already eating all inspirations as they drop (which is why I maintain an AoE heavy /SD is an excellent farmer even with plain SOs), I suggest you start combining inspirations that are not going to be of much use (mostly yellows, maybe blues and mez-pinks) as they drop into reds.

The faster you kill, the faster inspirations drop, the more buffed you get, etc.

That's what I do with my Elec/Shield. 300%+ damage buff is a beautiful thing to watch.


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