Skippable Powers Son/Rad


Magentrix

 

Posted

Trying to make my 50 son/rad into a AV machine, just joined a new sg and moving her over to heroes because they run nightly TFs. Was wondering what powers i could skip so she could still stay self sufficient but be able to help the team out in a big way. Anyone have any advice for me?


50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP

 

Posted

Mutation, Choking Cloud, Fallout and EM Pulse are all the skippable powers, IMO. First, Mutation and Fallout are cute, but predicated on a teammate dropping, which should not be happening on a good team. Choking Cloud really shines for Controllers but is highly mediocre on Defender/Corrupters, imo. The main issue is you don't have a hold in your primary to stack with it, and without that, a Mag 2 hold will only hold a minion, and a mag 1 hold does basically nothing.

EM Pulse is arguably the best of the worst, but the LOOOONG recharge and endurance crash really makes it impractical to use.


 

Posted

Quote:
Originally Posted by Magentrix View Post
EM Pulse is arguably the best of the worst, but the LOOOONG recharge and endurance crash really makes it impractical to use.
I find it an excellent power, a huge hold great for emergencies. And endurance doesn't "crash", it just stops recovering for a short time.


Arc #40529 : The Furies of the Earth

 

Posted

*flexes radiation fingers*

Ok, so sonic I dont have much experiance with, but this is what I gather:

-Shockwave does weak damage, has high end cost, and gives lametastic knockback. You dont want to be knocking back the foes that are all in your AoE debuffs.

-sirens song is a cone sleep, which can be useful soloing, but i would say is 99% useless in team fighting. And against AVs....unless you are on a team with other toons with sleep and are trying to be tricky, this wont help. I would defniatly skip this.

-Screech is a single-target disorient. This one also has its uses, but is easily skipable. My corrs usually have a hold for a rare problem enemy (like a sapper) and this fits that role. Again, in big teams, its too slow, too specific, and too weak to be worthwhile. Again, vs AVs (which you mentioned), this wont do anything to em.

Dreadful wail is your nuke, and granted, really cool. But be careful, it takes all your end, which often means insta-death for a /rad. Your fancy debuffs will disappear and anything left standing will be ready, willing, and able to kill you. After a long time using it, i eventually dropped the nuke on my /rad cause I could never find the right time to use it. If the fight was desperate, then I needed my debuffs up or me and everyone else would die. If it was not desperate, the the power was a waste...it was more efficent to use other attacks. However, I'm talking about a fire/rad...and dreadful wail is WAY better then inferno.

Radiation (my forte):
-Chocking cloud, as stated, is really not worthwhile to ya. Also as stated, i love it on my controller, I find it useless on my corrupter. We dont have the holds to stack with it, we move faster then controllers (this power needs time for it to tick) and we do more damage (my troller has damage chances in this). Dont get this one. You also said you wanted to be an AV killing machine, and this wont do much vs AVs.

-Fallout I love but hate. The debuffs and damage from it is CRAZY...but its so situational. Maybe it gets used once or twice a strike force for me? I had it, specced out and dont miss it.

As for mutation and em pulse, i completly disagree. EM pulse is a sweet panic button, and wont drop your toggles. Its just...so...beautiful. The recharge is long, but thats what AM is for! And mutation has saved my team more times then I can count. It adds to the speed of your play (fallen friends up instantly, no downtime). Pulling up that downed tank/brute saves the day. Before I started playing city of, i read things saying rez powers were useless. "just dont die". not really a helpful mindset to me, toons die all the time. And they often die places that awakens wont help them...but mutation will. Mutation has a decent recharge and puts them at 100% of everything with a buff...so it really just needs one slot, which helps a build. And vs AVs...theres something that happens in a AV fight where one person dies and it chains to everyone. The tank falls, the squishes die. The support falls, the tank dies. Getting that first death back up right away prevents this inertia.

To each their own, and this one is mine...