Fire/Fire/? decision
I think you can pull 2 slots from places to add recharge to build up and fiery embrace, from the H/E/R from healing flames and the +6% tohit from cj perhaps and then, blazing aura, I would perhaps go with multistrikes as it hurts your end rec. I know you'd lose some def but perhaps if you cared alittle less about aoe def you might boost it again.
Have you worked out your attack chain? Take a 20s fight duration (rough max per mob) then a 5 sec recovery time between mobs and see how soon you would need end and how soon consume is back up.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
That's an excellent suggestion about Doctored Wounds. I'd gotten it into my head that the recharge bonus was the 6th slot set bonus. The kismet can also go, I don't believe it's doing much for me. I definitely want to hold onto the Obliteration sets though, between the three of them, I get over 11% melee defense.
As far as endurance goes, I'm pretty much self-sustaining right now outside of major sappers. Consume is up whenever I need it. My attack chain is Scorch->Incinerate->Scorch->GFS->repeat, with Burn and FCS thrown in as needed.
Shortspark: 50 Fire/Fire tanker
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole: 50 StJ/Reg scrapper
Hello all. I've been trying to squeeze a little more performance out of my fire tanker Shortspark, and I'm looking for some advice on how to improve her build. This is the general list of goals I'm working towards:
- Recharge is primary. Healing Flames, Build Up, Fiery Embrace, everything's better with more recharge.
- Defense is very nice. Not getting hit as much means more time spent fighting and less time spent bandaging wounds.
- Endurance and recovery are good too. I hate having to slow down for endurance management.
- Anything else is gravy.
With that in mind, I'm torn on what to choose for an APP/Patron. I've currently got the Energy Mastery pool for Physical Perfection, but I've heard good things about Soul Mastery for increasing survival. At this point, I'm not sure what the best choice would be. I call upon the combined knowledge of the Tanker forum, and beseech you for advice. I welcome any advice, criticism, or anecdotal observations. Thanks!Obligatory Mids' Link:
http://www.cohplanner.com/mids/downl...687B1F27DFE5AA
Shortspark: 50 Fire/Fire tanker
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole: 50 StJ/Reg scrapper