alpha confusion
So just having got my ss/inv brute to 50 I considering the best alpha slot option for him( i know best is subjective) I originally was going to go spiritual for the recharge which is rather hard to get on an invuln (after getting all those def bonuses) and the heal portion boosts up dull pain (bigger heal and more hp) and having energy mastery does help end issues. However cardiac does look tempting with the ability to be free of end problems (and getting a little res to toughen him up). Not to mention nerve boost up def (all that acc would be a waste tho).
So how do you decide which path to go?? |
- There isn't enough Defense in /Inv to warrant Nerve.
- Spiritual helps Offensively more than Defensively.
- Musculature can add +End Mod if you go Radial(Stamina, Superior Conditioning and Physical Perfection)
- Cardiac helps the most, I believe, solving Endurance issues and boosting Resistance(the bulk of /Inv). The range component can also be handy for Hurl, Laser Beam Eyes, Taunt, etc.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
This my intended build (without incarnate on) minus the hecatombs its not a massively expensive build. The spiritual path fits in easily where is the if I used the cardiac I'd have to start from scratch and I'm not sure I'd be able to improve on the defense and recharge
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
w: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11)
Level 2: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam/Rchg(19)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 6: Dull Pain -- Panac-EndRdx/Rchg(A), Panac-Heal(7), Panac-Heal/EndRedux/Rchg(7), Panac-Heal/Rchg(9), Panac-Heal/EndRedux(9)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(17), HO:Enzym(27)
Level 10: Knockout Blow -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dam%(34), Hectmb-Dmg/EndRdx(36)
Level 12: Super Jump -- Jump-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37), RctvArm-EndRdx(43)
Level 18: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(39), Mocking-Rchg(40), Mocking-Taunt/Rng(40)
Level 20: Rage -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 22: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(40), Aegis-ResDam/Rchg(42)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(42)
Level 26: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50), Amaze-ToHitDeb%(50)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(29), HO:Enzym(29), LkGmblr-Rchg+(31)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(43), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Acc/Rchg(43), C'ngBlow-Dmg/Rchg(48)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Weave -- HO:Enzym(A), HO:Enzym(39), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(42)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), P'Shift-End%(45)
Level 47: Hurl -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23)
If your brute has constant endurance trouble then you should probably suck it up and slot Cardiac. Going for Spiritual and having those powers cycle through FASTER will only make you burn through your endurance bar that much more quickly. I don't know about you, but I HATE having to stop and rest.
Too many alts to list.
So just having got my ss/inv brute to 50 I considering the best alpha slot option for him( i know best is subjective) I originally was going to go spiritual for the recharge which is rather hard to get on an invuln (after getting all those def bonuses) and the heal portion boosts up dull pain (bigger heal and more hp) and having energy mastery does help end issues. However cardiac does look tempting with the ability to be free of end problems (and getting a little res to toughen him up). Not to mention nerve boost up def (all that acc would be a waste tho).
So how do you decide which path to go??