Dark/Dark/Elec Build...
well, you didn't turn on set names, so while i can see lots of different enhancement values, i can't tell what sets your using, or if your franken-slotting.
I'm currently at work, so i can't import it into mids either, but I'd love to help ya out any if i can.
What concept are you going for? and why not */*/dark mastery as the epic power pool? I've heard amazing things about dark/dark/dark due to the self rez, and PBAoE +dam/+tohit power giving you a pretty decent amount of damage boost (especially after you debuff things down with the /dark powers)
Ooops.... I have never imported a build before... allow me a sec to fix that.
Edit: There!
I was mostly looking to not have endurance issues... ever. Beyond that, I had no idea what I was doing, but thought it better to offer a start, than give you folks nothing to work with.
Also, I went with Elec because the concept of the character is that he has sand related powers, and since the Dark Epic is not colorable, it would look off... So, I chose electric as sort of a neutral technologically explainable option. If Dark will allow me to do something specific, I am not against switching the Epic (but Dark or Elec are the only two I would be willing to use).
Well, dark mastery has dark consumption, which will pretty much end any endurance issues you have, plus soul drain (+dam, +tohit) and soul transfer (self rez) which makes things much easier to handle in the long haul. Dark embrace gives you some resistance, and oppressive gloom could stack nicely with some of your other stuns. (but i don't recommend it, that self damage can add up pretty fast)
First off, to end your endurance issues you want the +end accolades, those right there add 10 max end, and allows your performance shift proc to give another 1 end per proc (as its a 10% end, not just 10 end), but i'm pretty sure you already know that much
on a dark/dark/dark defender I'd aim for max -tohit, with a side of +def, and a sprinkle of damage to add to the already massive debuffs that you have available. You don't have any -def, so you'll probably want tactics for the +tohit.
From what you've posted it looks like you went for some decent recharge bonuses *dark watchers, basiliks gaze, etc* and lots of +recovery bonuses. off hand from what I'm seeing, if you have 0 KB protection, so you may want to change that fly speed in fly into a BotZ KB protection (plus the fly speed isn't giving you anything, as base fly + swift caps flight speed these days) and swap the def in hover into a karma KB. that'll get rid of about 85% of the KB in the game, without really changing over any slots.
Do you hover blast a lot? or do you normally just throw tar patch, put darkest night on the toughest thing there and let fluffy has his way with things while you nuke stuff down in melee or near melee range?
A range capped (or even 30% range def) build could be pretty effective, and with shadow fall giving you a decent amount of def already (plus hover) it wouldn't be very hard to achieve. Thunderstrikes (6 slotted) in dark blast and gloom will add about another 4% range def each, plus basilisk gaze adds a little bit, as does sting of the manticore in your snipe. You can also grab a steadfast 3% def and put it in either shadow fall or dark embrace. Once you get within the 33-35% range (so a small purple will cap you, or just all your -tohit debuffs) you can pretty much work on +rech bonuses, with maybe +HP and +recov covering up the rest of your powers.
+rech helps out /dark quite a bit as your best debuff (howling twilight) is also your AoE rez, and its on a pretty long recharge timer, +HP until you cap (or get close) is good so your a durable little debuffer, and +recov so you can just go forever. Dark Consumption will help a lot with that as well, so as long as you don't bottom out your endurance bar by the time dark consumption comes back up you should be able to go forever.
My general idea is that you would throw darkest night first, on the biggest thing in the group, then drop tar pit, and run into melee to hit soul drain and boost your damage and tohit. This will also pull fluffly into melee, which while hes mostly a ranger, his heal is PBAoE, and he also has a darkest night debuff. From there just kill the nearest thing in your way, and if you die, your in melee range with everything and can just soul transfer your way back up.
I wish i could have mids at work and be able to piece something together, but i'm thinking once you hit 33-35% range def, with or without hover, you'll be a pretty nasty character.
Well, dark mastery has dark consumption, which will pretty much end any endurance issues you have, plus soul drain (+dam, +tohit) and soul transfer (self rez) which makes things much easier to handle in the long haul. Dark embrace gives you some resistance, and oppressive gloom could stack nicely with some of your other stuns. (but i don't recommend it, that self damage can add up pretty fast)
First off, to end your endurance issues you want the +end accolades, those right there add 10 max end, and allows your performance shift proc to give another 1 end per proc (as its a 10% end, not just 10 end), but i'm pretty sure you already know that much |
off hand from what I'm seeing, if you have 0 KB protection, so you may want to change that fly speed in fly into a BotZ KB protection (plus the fly speed isn't giving you anything, as base fly + swift caps flight speed these days) and swap the def in hover into a karma KB. that'll get rid of about 85% of the KB in the game, without really changing over any slots. |
Do you hover blast a lot? or do you normally just throw tar patch, put darkest night on the toughest thing there and let fluffy has his way with things while you nuke stuff down in melee or near melee range? |
So, I imagine I will do a bit of both, depending on where my allies are so that i can position well for heals and rezzes and to hit as many folks with Shadow Fall as I can.
A range capped (or even 30% range def) build could be pretty effective, and with shadow fall giving you a decent amount of def already (plus hover) it wouldn't be very hard to achieve. Thunderstrikes (6 slotted) in dark blast and gloom will add about another 4% range def each, plus basilisk gaze adds a little bit, as does sting of the manticore in your snipe. You can also grab a steadfast 3% def and put it in either shadow fall or dark embrace. Once you get within the 33-35% range (so a small purple will cap you, or just all your -tohit debuffs) you can pretty much work on +rech bonuses, with maybe +HP and +recov covering up the rest of your powers. |
I wish i could have mids at work and be able to piece something together, but i'm thinking once you hit 33-35% range def, with or without hover, you'll be a pretty nasty character. |
Well, this is my idea.. its quite a bit more expensive then yours, but nothing some well spent alignment merits wont fix. its 33.8% ranged def, with about 2.0 EPS gain after toggles, plus a +end proc, and dark consumption up every 2 and a half to 3 minutes, so your end problems should be manageable. Let me know what you think
Oh, and i went for the spiritual alpha boost, but only the t3 with the +stun and +tohit, and that level shift will make things that much easier
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Thirty Seven: Level 50 Science Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(21), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Nictus-Acc/EndRdx/Rchg(23)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg/EndRdx(31), DampS-Rchg/EndRdx(31), DampS-ToHitDeb/EndRdx(31)
Level 4: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 6: Howling Twilight -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 8: Tar Patch -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Rng/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(40), P'ngTtl-Dmg/Slow(42)
Level 10: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(15), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(17), Stpfy-KB%(17)
Level 12: Hover -- Krma-ResKB(A)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(43), Abys-Acc/EndRdx(46), Abys-Acc/Fear/Rchg(46), Abys-Dam%(46)
Level 18: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50)
Level 20: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 22: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(27)
Level 24: Recall Friend -- RechRdx-I(A)
Level 26: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(33), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(37), AdjTgt-EndRdx/Rchg(37)
Level 32: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitDeb/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(36)
Level 35: Life Drain -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42)
Level 38: Blackstar -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg/Rchg(40)
Level 41: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43)
Level 44: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 47: Soul Drain -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-Rchg(48)
Level 49: Soul Transfer -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(50), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Acc(19)
I guess my only issue would be the overall price tag... while there are many recipes in there that aren't a big deal... some of them are more pricey than I really want to toss at a character I only play occasionally. However, thank you oh so much for putting that together for me, I shall have to check it out when I get home.
I think i only saw 1 LoTG +rech (which is mainly there to help out with additonal def) and 1 boTZ KB proc. everything else should be pretty cheap-ish (oblits can get expensive.. but its a very nice set) If you spend alignment merits on the expensive stuff, or even just random roll stuff, it'll be that much cheaper.
Until recently, I have tried not to get involved with IOs and making builds... however, when I began IOing a different character, I actually found it less hurtful than I had ever thought. Regardless, I have been messing around with creating a workable build for my Darkity Dark Dark Defender, with the result that follows.
A bit of info about how I play: I do not ever PvP, I almost always team (though usually only a small team), and basically only pull out this character when I feel like it... as such, I don't want to spend 8 bazillion influence on this. So, an eye toward cost effectiveness would be great.
Thoughts?
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Lost Emissary: Level 50 Science Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Rchg(5), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/EndRdx/Heal/HP/Regen(7)
Level 1: Dark Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/EndRdx/Rchg(7), Entrpc-Dmg/Rchg(9)
Level 2: Darkest Night -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(15)
Level 4: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Acc/Dmg/EndRdx(11)
Level 6: Howling Twilight -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/Rchg(13), RzDz-Immob%(13)
Level 8: Tar Patch -- ImpSwft-Rng/Slow(A), ImpSwft-EndRdx/Rchg/Slow(17), ImpSwft-Dam%(50)
Level 10: Hover -- EndRdx-I(A), DefBuff-I(17)
Level 12: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(19), Stpfy-Acc/Stun/Rchg(19), Stpfy-EndRdx/Stun(21), RechRdx-I(50)
Level 14: Fly -- Flight-I(A)
Level 16: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(21), Abys-Acc/EndRdx(23), Abys-Fear/Rng(23), Abys-Acc/Fear/Rchg(25), Abys-Dam%(25)
Level 18: Tenebrous Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(27), Enf'dOp-Acc/EndRdx(27), Enf'dOp-Acc/Immob/Rchg(29), Enf'dOp-Acc/Immob(29)
Level 20: Shadow Fall -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(31), GftotA-Def/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(33)
Level 22: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34), BasGaze-Slow%(34)
Level 24: Recall Friend -- RechRdx-I(A)
Level 26: Night Fall -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg(46), Posi-Dam%(48)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 30: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(37), GftotA-EndRdx/Rchg(37), GftotA-Def/Rchg(39)
Level 32: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Rchg/EndRdx(40), DarkWD-ToHitDeb/EndRdx(40), DarkWD-Slow%(40)
Level 35: Life Drain -- Theft-Acc/EndRdx/Heal(A), Theft-Acc/EndRdx/Rchg(42), Theft-Heal/Rchg(43), Theft-+End%(43)
Level 38: Blackstar -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42)
Level 41: Thunder Strike -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Dmg/Rchg(45)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx(45), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx(46)
Level 47: Shocking Bolt -- Lock-%Hold(A), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/Hold(48)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(36), P'Shift-End%(36)