Seismic Shock! Elec/Earth powah


Granite Agent

 

Posted

The idea of Elec/Earth intrigues me. Did some board research and came up with the following.

- soft-caped to S/L with a little margin
- permadom
- powerboosty sleet/hoarfrost goodness

Any thoughts? I really like my Plant/Fire dom. Wondering how the single-target nature of Earth Assault plays. (I HATE Tremor -- such a stoopid animation).

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Seismic Shock: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
Level 4: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(9), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Acc/EndRdx(34), GravAnch-Hold%(36)
Level 6: Jolting Chain -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(15), EndMod-I(34)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(9), P'Shift-EndMod/Acc/Rchg(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Static Field -- FtnHyp-Plct%(A), FtnHyp-Sleep(15), FtnHyp-Sleep/Rchg(17), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(27), EndMod-I(36)
Level 14: Boxing -- Empty(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(34)
Level 20: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx(23), HO:Nucle(23)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(40), CoPers-Conf/Rchg(43), CoPers-Conf/EndRdx(45)
Level 28: Seismic Smash -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(29), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(31)
Level 30: Aid Other -- Empty(A)
Level 32: Gremlins -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(36)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dam%(39), Posi-Acc/Dmg/EndRdx(40), FrcFbk-Rechg%(46)
Level 41: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(43)
Level 44: Hoarfrost -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(45), Mrcl-Heal/Rchg(45)
Level 47: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(25), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), P'Shift-End%(7)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Any comments at all? Figured a lot of people would have worked out this combo by now.


 

Posted

OK so I'm wondering if this really is too much single-target damage to feel powerful? Vs. another set like Fire with more AOE goodness? Anyone else been running an Elec/Earth who can comment?


 

Posted

I'm currently running a dom who is elec/earth/Primal Forces, because I wanted more single target attacks, and I can give a few recommendations. One, remove chance for placate in your sleep. It is a pseudopet, and it will placate from the perspective of the pet and not you, thereby not letting the enemy attack your sleep field. Useless for you. Also, the sixth slot in sleep in unnecessary. The return on your energy will be rather great with perma-dom, which you look like you are just shy of. Try and get 80% and not 75. One web grenade and you are toast for permadommitude. More of your attacks can be slotted for haste, such as putting gravitational anchor into your AOE immob, removing the end mod from Jolting chain and using the Force Feedback proc. This'll help you with perma-dom even more.


My build is such, but I doubt it'll apply to you as you use Ice and went for soft-cap, where I went Primal Forces for more Single Target and AOE. But the other power picks are shown.

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/Hold(7), BasGaze-Acc/Rchg(9), HO:Nucle(9)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 4: Tremor -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Rchg(17), Oblit-Dmg(19)
Level 6: Jolting Chain -- Acc-I(A), FrcFbk-Rechg%(13), Dev'n-Hold%(40)
Level 8: Conductive Aura -- Acc-I(A), Efficacy-EndMod/Acc(37), EnManip-Stun%(37)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Static Field -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Acc/Rchg(19), FtnHyp-Acc/Sleep/Rchg(21), FtnHyp-Sleep/Rchg(21), FtnHyp-Sleep(23)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Tough -- GA-3defTpProc(A)
Level 20: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27)
Level 22: Weave -- RedFtn-EndRdx(A), RedFtn-Def(40), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(50)
Level 24: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(46)
Level 26: Synaptic Overload -- Mlais-Acc/Conf/Rchg(A), Mlais-Conf/Rng(31), Mlais-Acc/EndRdx(31), Mlais-EndRdx/Conf(31), Mlais-Acc/Rchg(34)
Level 28: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36)
Level 30: Power Boost -- RechRdx-I(A)
Level 32: Gremlins -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Fissure -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(39), Posi-Acc/Dmg(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40)
Level 41: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43)
Level 44: Energy Torrent -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg(45), Posi-Dmg/Rng(46)
Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(48), RctvArm-EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), RedFtn-Def/EndRdx(50)
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(3), P'Shift-End%(3)


 

Posted

Really great advice, thanks. Here's a rebuild that hits 80% recharge, takes your advice, and preserves soft-cap with a little buffer.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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