Help with SD/KM Build!


ChillBlazer

 

Posted

Ok, so I tried my best with MIDS to see how I could work out this tanking build. I basically want to be able to solo AVs, and price is not an option as I'm willing to work for it. Any suggestions or feedback would be nice!

Hero Plan by Mids' Hero Designer 1.92
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EagleBoyTanker: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Kinetic Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Kismet - Defense/Recharge
  • (3) Kismet - Defense/Endurance
  • (3) Kismet - Endurance/Recharge
  • (7) Kismet - Defense/Endurance/Recharge
  • (50) Kismet - Accuracy +6%
  • (50) Defense Buff IO
Level 1: Quick Strike
  • (A) Mako's Bite - Accuracy/Damage
  • (15) Endurance Reduction IO
  • (21) Mako's Bite - Damage/Endurance
  • (21) Mako's Bite - Damage/Recharge
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Red Fortune - Endurance
  • (9) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Endurance/Recharge
  • (11) Red Fortune - Defense/Endurance/Recharge
Level 4: Body Blow
  • (A) Stupefy - Accuracy/Recharge
  • (5) Stupefy - Endurance/Stun
  • (5) Stupefy - Chance of Knockback
  • (13) Stupefy - Stun/Range
  • (17) Stupefy - Accuracy/Endurance
  • (36) Damage Increase IO
Level 6: Smashing Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Endurance Reduction IO
  • (19) Crushing Impact - Damage/Endurance
  • (19) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
Level 8: Against All Odds
  • (A) Recharge Reduction IO
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 18: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Resist Damage IO
  • (36) Resist Damage IO
Level 20: Power Siphon
  • (A) Recharge Reduction IO
Level 22: Boxing
  • (A) Absolute Amazement - Stun
  • (43) Absolute Amazement - Stun/Recharge
  • (43) Absolute Amazement - Accuracy/Stun/Recharge
  • (43) Absolute Amazement - Accuracy/Recharge
  • (46) Absolute Amazement - Endurance/Stun
Level 24: Tough
  • (A) Resist Damage IO
  • (25) Resist Damage IO
  • (25) Endurance Reduction IO
Level 26: Shield Charge
  • (A) Armageddon - Damage
  • (27) Armageddon - Damage/Recharge
  • (27) Armageddon - Accuracy/Damage/Recharge
  • (29) Armageddon - Chance for Fire Damage
  • (29) Armageddon - Accuracy/Recharge
Level 28: Active Defense
  • (A) Recharge Reduction IO
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Endurance Reduction IO
Level 32: Burst
  • (A) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Endurance Reduction IO
Level 38: Concentrated Strike
  • (A) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Damage
  • (40) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Accuracy/Damage/Recharge
  • (42) Hecatomb - Accuracy/Recharge
Level 41: Focused Accuracy
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 44: Physical Perfection
  • (A) Regenerative Tissue - Heal/Endurance
  • (45) Regenerative Tissue - Endurance/Recharge
  • (45) Regenerative Tissue - Heal/Recharge
  • (45) Regenerative Tissue - Heal/Endurance/Recharge
  • (46) Regenerative Tissue - +Regeneration
Level 47: Energy Torrent
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Chance for Knockdown
Level 49: One with the Shield
  • (A) Endurance Modification IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Doctored Wounds - Heal/Endurance
  • (39) Doctored Wounds - Heal
  • (39) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Endurance/Recharge
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (34) Endurance Modification IO
  • (37) Endurance Modification IO
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 6.75% Defense(Melee)
  • 4.875% Defense(Smashing)
  • 4.875% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 76% Enhancement(Accuracy)
  • 112.5% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 112.44 HP (6%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 1.65%
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 7.7%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 20% (0.334 End/sec) Recovery
  • 12.6% Resistance(Fire)
  • 12.6% Resistance(Cold)
  • 4% RunSpeed
  • 1.5% XPDebtProtection



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Posted

I'm no expert on builds designed to solo AVs, but I think there are a lot of issues with this build, including an attack that is very underslotted for damage. IMO you're spending way too much effort and too many slots on recharge bonuses to the detriment of the build in general. Once you have a smooth, continuous attack chain--which I doubt needs the level of recharge you have--more recharge is redundant. The typical reason Shield characters strive for a lot of recharge is to make sure Shield Charge is up as often as possible--but SC isn't the sort of thing you'd use for a AV anyway.

Specifically:

Skipping Grant Cover seems like a no-brainer since it only benefits teammates, but GC also gives the player defense debuff resistance, which would be extremely useful against AVs.

Currently, you need to be running the Shield toggles, Weave, Hover and Stealth to soft-cap defense, which seems very unwieldy to me. Besides, SD is easy enough to soft-cap without all that stuff, so unless you really like Hover-tanking my recommendation is to drop Hover and Stealth and pick up CJ instead. If you need the Fly prereq, Air Sup isn't a bad choice.

Slotting issues, from the top:

Kismet is not a good choice for Deflection, it takes way too many slots to get to the ED cut-off, which leaves no room for resistance slotting. I recommend using LotG Def, Def/End, Def/End/Rchg, and +Recharge plus two level 50 resistance commons. Keep the Kismet +Acc and slot it in Phalanx Fighting.

For BA, use the same slotting as Deflection but without the resistance slots.

For Quick Strike, drop the end red common and slot a sixth Mako's so you get the ranged defense bonus.

Body Blow should be slotted as an attack, either with Touch of Death or Mako's depending on what sort of defense bonus you need. If you don't need either, 5 Crushing Impact is a good choice.

Against All Odds is a toggle, so it needs end reduction, not recharge.

Active Defense is your mez protection, so it needs to be taken much earlier than level 28. Give it two slots, and since this is a cost-is-no-object build, slot it Enzyme Exposures to increase your def debuff resistance.

SD does not need KB protection, so even if you keep Hover, drop the BotZ KB protection IO.

I'd take True Grit earlier than 18, and it needs to be slotted with Heals in addition to resistance to get the full HP boost. I'd 3 or 4-slot it with Numina or something similar, and add two resistance commons.

Currently Power Siphon is underslotted for recharge; I recommend 6-slotting Power Siphon with Gaussian's, which will give you 2.5% defense bonus to all positions.

I'm guessing you're slotting Boxing for the recharge bonus, which is fine unless you need those slots for something else, and I suspect you will.

I'd move the Steadfast +Def to Tough and add 3 slots from a set like Aegis so you reach the ED cut-off for resistance.

Weave provides a significant amount of defense and currently it's extremely underslotted. Slot it with 4 LotG like BA.

Personally, I think Focused Accuracy is not a very useful power choice. I'd get CP instead and put a recharge in the base slot.

I would try to take Focused Burst if possible. If you can skip the prereq to Fly I'd do that and take FB instead.

Physical Perfection is overslotted for Heal and underslotted for recovery. I'd drop back to 2-4 slots.

Health is overslotted; IMO the 5% recharge bonus is not worth the unnecessary slots.

Here's the sort of thing I would do with your build; recharge is somewhat lower--though still high--but the attacks are better slotted, there's more S/L resistance and it needs fewer powers to soft-cap. I ended up not getting CJ in order to fit in FB, but that's an option too, and it would increase defense by about 3%. Defense debuff resistance is also much higher, which will be helpful against AVs.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
EagleBoyTanker: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Kinetic Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(7), ResDam-I:50(50), ResDam-I:50(50)
Level 1: Quick Strike -- Mako-Acc/Dmg:50(A), Mako-Dam%:50(15), Mako-Dmg/EndRdx:50(21), Mako-Dmg/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Acc/EndRdx/Rchg:50(23)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-Def:50(9)
Level 4: Body Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:35(5), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Dmg/EndRdx/Rchg:50(17)
Level 6: Smashing Blow -- T'Death-Dmg/EndRdx:40(A), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(19), T'Death-Acc/Dmg:40(33)
Level 8: Against All Odds -- EndRdx-I:50(A)
Level 10: Active Defense -- HO:Enzym(A), HO:Golgi(13)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(36)
Level 14: Fly -- Flight-I:50(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 18: True Grit -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(19), Numna-Heal:50(31), ResDam-I:50(31), ResDam-I:50(36)
Level 20: Power Siphon -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(40), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/EndRdx/Rchg:50(25), Aegis-ResDam:50(46)
Level 26: Shield Charge -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(27), Armgdn-Acc/Dmg/Rchg:50(27), Armgdn-Dam%:50(29), Armgdn-Acc/Rchg:50(29)
Level 28: Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(34)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def:50(39)
Level 32: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 35: Focused Burst -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(36), Apoc-Dmg:50(42), Apoc-Acc/Rchg:50(46), Apoc-Dmg/EndRdx:50(46)
Level 38: Concentrated Strike -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(40), Hectmb-Dmg/Rchg:50(40), Hectmb-Acc/Dmg/Rchg:50(42), Hectmb-Acc/Rchg:50(42)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(45), Mrcl-Rcvry+:30(45)
Level 47: Energy Torrent -- Ragnrk-Dmg:50(A), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Knock%:50(50)
Level 49: One with the Shield -- EndMod-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), Numna-Heal/EndRdx:50(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(34), P'Shift-End%:50(37)
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 6.125% Defense(Smashing)
  • 6.125% Defense(Lethal)
  • 8.938% Defense(Fire)
  • 8.938% Defense(Cold)
  • 6.125% Defense(Energy)
  • 6.125% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 88% Enhancement(Accuracy)
  • 82.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 302.19 HP (16.13%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 8.25%
  • 14.5% (0.242 End/sec) Recovery
  • 80% (6.259 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 20% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

With the first build--Mako's Bite already provides considerable End. Reduction, so if you're going for damage, you might as well install the Mako's Bite chance for Lethal. It's got a 20% chance of firing, but the damage it hits for is actually pretty high.

Thinking about it though, you have Mako's installed in Quick Strike; and a T1 attack generally uses less endurance than the other attacks, so I don't personally believe QS is the best place for it. Consider switching Mako's in QS for Hecatomb, and consider utilizing the Hecatomb chance for fire, instead of the Damage/End. Again, Quick Strike won't be using a ton of Endurance, so you can skimp on it in that particular attack. Also, with the other Damage enhancements from Hecatomb in Quick Strike, the Damage/Endurance benefit is lessened, further, due to enhancement diversification. Basically, I'd 5 slot the QS with Hecatomb, excluding Damage/Endurance, and put six slots of Makos in Concentrated Strike.

A word regarding procs: You want them where they're most used, and you'll undoubtedly be using Quick Strike, most often(fastest recharge, bruising). With the Hecatomb Chance for Fire, you have a 33% chance to land the proc; and the damage isin't lessened because you have it in a weaker attack. I didn't really -comb- through your build, but I hope this helps; and I'd recommend replacing the Endurance Mod. in One With the Shield with a standard Res IO. You'll be surprised about how much difference it makes, whereas the End. Mod in it has lessened value, in comparison.


 

Posted

Thanks! That was a huuuuge help! I want to keep hover mostly because of concept issues, but all the advice you gave was awesome!


 

Posted

You're welcome. Glad we could be of assistance.


 

Posted

You'll want to go for recharge if you're trying to solo AVs. Generally on a shield I wouldn't bother with hasten etc. But if you are soloing AVs it's very important to have siphon power up as often as possible. It will will keep your damage up, but also don't forget it makes your attacks have a -damage component that will be fairly essential to keep their damage down for when they do hit.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

In terms of damage dealt, where does a Sd/KM tank stand against previous FOTM builds? I've heard rumors that a SD/KM tank is second only to Fa/Fm.