Another Claws/WP build assist request


AF_Bill

 

Posted

First, I understand there is another build request for the same combo on the first page, but the final plan is a bit different. I'm looking for advice on the concept below.

I guess one question I have is if not taking haste is going to play much of a factor? All of my attacks are under 6 seconds, and even better if forced feedback kicks in with shockwave; which I added more for “whatever”. I really think I have more attacks than I will even really use, but they helped with def bonus and such.

As I was building this toon, I originally had tactics but instead gave myself some extra melee def and to-hit bonus in follow-up.

Endurance is better than mids shows, due to the two Performance Shifters and the Panacea.

The Analyze Weakness in Slash might be a bit unnecessary, but it can’t hurt in with the new content.

I guess my real problem is finding an alt I stay interested in. I leveled a SS/Inv brute to level 50 and even incarnated him some, but I just don’t “feel it”. I can’t seem to get any non-melee past level 25; I just like the up-close melee better I guess; I will continue to try again. Claws seems to be a solid balanced melee combatant with area and st attacks. I guess I’m looking for an character that I can run all content. I have a DM/WP scrapper, which I enjoy playing, but I would like better AoE. <--- just some background.

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(45)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(7), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Achilles-ResDeb%(13), AnWeak-%ToHit(37)
Level 4: Fast Healing -- RgnTis-Regen+(A), Mrcl-Rcvry+(13), Mrcl-Heal(15), Numna-Regen/Rcvry+(15), Numna-Heal(17), Numna-Heal/EndRdx(17)
Level 6: Spin -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(19), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(45)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Rec'dRet-ToHit(25), Rec'dRet-ToHit/Rchg(48)
Level 10: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(37)
Level 12: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(46)
Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(29), Mrcl-Heal/Rchg(31)
Level 18: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(31), Dev'n-Hold%(31), Thundr-Dmg/EndRdx(43), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(48)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/EndRdx(50), Efficacy-EndMod/Acc(50)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-EndRdx(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 35: Resurgence -- P'Shift-End%(A)
Level 38: Eviscerate -- Erad-%Dam(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg(40), Erad-Acc/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 41: Shockwave -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(43), FrcFbk-Rechg%(50)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- Panac-Heal/+End(A)
Level 49: Strength of Will -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 4: Ninja Run



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Posted

Some quick ideas:

I think the Analyze Weakness in Slash is unnecessary, if you really wanted a proc like that I think the GSFC BU proc in FU would be better.

I would switch RttC to Numi pieces for the +HP, you have solid recovery already.

It's not a bad choice, but I prefer 4 piece perf shifter in QR. It has a higher HP bonus, and also adds the proc which is better than any single L50 IO worth of End Mod in QR.

I think the regen tissue is unneeded, but if you want to keep it - put it in health. Save the slot, health with 1 L50 IO in it is giving you 2 HP/S (if my mids is accurate).

I don't think the panacea proc is worth it. If you have that kind of inf to spend, I think you'd be better off putting it towards the Glad Unique instead.

Toughness doesn't need the 5th reactive armor piece, it's not doing much.


 

Posted

Thanks for the review Deus

I agree with what you’re saying that GSFC might be a good option in follow-up, but I’m also using the RRs currently in follow-up to add those particular bonuses. I might use a “chance for damage type” in there instead, maybe something like negative.

I switched to Numi in RttC, thanks!

QR is a strange one. I could get slightly beeter regeneration or a few more hit points. Still pondering, but overall I don’t think it makes too much of a difference.

I have previously moved the regenerative tissue around a bunch, and in fact tried to move it into health. However Mids is showing that the current layout is the best for regeneration. If accurate, I drop around 10% of regeneration.

I’ve already got the Glads in SoW, although I do agree that Panacea might be a waste. If I keep it then it would be the last item I invest in. The slight bonus to both health and end helps, but might be over done. I had even thought of not taking PP, but then what else? Assault gives so very little imo and nothing else seemed like a benefit, since I don’t have many slots to invest in.

The 5th reactive armor helped with lower endurance cost and got me to over 35% def for fire & cold. Yes, it’s not much… but out of ideas on where to put the last slot.

I’ve been thinking of moving a few of the extra slots into boxing for another set of kinetic combat, which would bring me over the 45%.

The good thing is I have a long way to go before I reach 50. Oh, and I might have 2 billion saved on all of my toons, but I like goal setting.

Thanks… up for more opinions and assistance.


 

Posted

Mids shows that follow-up's duration is 13 seconds, is that accurate? If not, could someone please let me know how long it lasts?

thanks!