What can a Mind/Fire Dom do solo?


Chaos Creator

 

Posted

/Energy is better single-target damage and has Power Boost, which is very useful for several different circumstances. (Off the top of my head: really large Aid Others/Aid Selves, making Vengeance give your whole party 54% Defense to everything, making your CCs last a ridiculously long time, increase your own personal Defense to overcome Defense debuffs.) It works well with Mind because it's almost exclusively single-target, so you can easily chain sleep a spawn with Mass Hypnosis and take care of the things one-by-one. In groups, it's somewhat less better, since AoE is generally more valued.

/Psi is better AoE damage out of the two and Drain Psyche is honestly super crazy. Once you get it within perma range you'll basically be invincible with solid enough Defense buffs. It has more trouble with single targets, since you don't have fodder for Drain Psyche and your single target damage is lackluster compared to Energy.

Basically: both are good and will benefit you whether you're teaming or soloing. I would personally pick /Psi if I planned on teaming a lot and /Energy (or Earth, even!) if I planned on soloing a lot. Both work fine in either situation, though, so pick which you think is thematically better.


 

Posted

/energy it is for the variable damage type... single target focus... and power boost.

Which power pools should I pick up?

Speed for hasten at the very least of course since I do want to become perma-dom eventually.

It would be nice to have decent defenses but I am not sure precisely what to pick up... same with permadom mules.

The thought in my head is I want to take as much advantage of mind/ and /energy as I can.

Leaning toward taking hover/fly so I can move about more easily. Slotting a stealth into fly and using it as my main movement power. Using it in combination with stealth from the stealth pool to be effectively invisible. Being able to move freely through areas while invisible and sleep/confuse as I wish looks to be very nice indeed. If I want to help out and use that stealth to bring my teammates through to where I end up... recall friend from the teleport pool looks good.

So the above thinking would be... speed/flight/stealth/teleport.

However I hear that power boost is very nice when combined with aid self/other or vengeance. Meaning Medicine or Leadership could be good choices too. And having 3/4 (depending how you view it) travel pools feels a bit much when I am only taking a few from them.

In addition I am not sure if I need to take the Fighting pool to gain good defenses or not.

Any thoughts or advice would be appreciated. Already quite thankful for all the help I've gotten working on a build thus far.


 

Posted

I wouldnt grab teleport id grab leadership. Nowadays i try to at least get maneuvers, i team a lot though, and veng is really nice if you do actually get it. Not to mention thats two LotG slots.

I personally wouldn't grab fly, you will/should be in melee anyway. And you can just buy a temp power if you need some verticle travel. But thats just me.

Also, grab ice as your APP. Sleet is that good, ive gotten stuff down to -80% res once you have perma dom amounts of +rech and the proc in there.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

My decision in regards to my characters is I will do two for now.

A Mind/Energy/Ice that will have Speed, Stealth, Flight, and Fighting power pools.
The thought being he will focus on single target ranged and using lots of confuse, holds, and sleeps. I like the idea of him floating through a place quietly laying waste. Does Stealth and a power with a +stealth io = invisible? Thinking of putting it in sprint, hover, or fly. Advice would be appreciated.

A Plant/Fire/Fire that will have Speed, Jumping, Fighting, and Leadership power pools.
He will be very active and in the thick of things using confuse and lots of ape fire damage. Heavier defenses since he will be in the thick of things and not worrying overmuch about stealth.

Do stealth IOs vary in effectiveness depending on their level?

Also will be working up a Bots/Trap mastermind. Though that's not important.