Midgame Shield/SS Build


MajorDecoy

 

Posted

My Shield/SS tank dinged level 30 last night. (Manticore TF here I come!) I decided to try something I don't normally do which is create a build at level 30 to help me get through the next set of levels. What are your thoughts on this build? Will it be the most effective as I try to level this toon up through TFs and duo Story arcs?

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

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Level 31 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam/EndRdx/Rchg(27)
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(17), ImpArm-ResDam(19), ImpArm-ResDam/EndRdx(23)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Against All Odds -- Taunt-I(A)
Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx(23)
Level 20: Weave -- LkGmblr-Rchg+(A), GftotA-Def(21), GftotA-Def/EndRdx(21)
Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Rage -- RechRdx-I(A)
Level 30: Taunt -- Empty(A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(15), EndMod-I(15)
Level 4: Ninja Run



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Posted

I think it is better to make a level 50 build and build your character towards it as you level up. Otherwise, you may end up with a power you don't use at 50. Your build looks fine, though. A Gaussian's set would be nice, but set bonuses are hard to get before 50.


 

Posted

I recommend a minimum of three recharge enhancements in Active Defense.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
I recommend a minimum of three recharge enhancements in Active Defense.
As a mid-game build, he is low on slots and just needs Active Defense to be up all the time. Toward the end-game is when he should consider double-stacking it to achieve 95% defense debuff resistance.


 

Posted

Yes, but he doesn't have enough recharge to have hasten up all the time, and I know that without Hasten, one slot isn't enough to have Active Defense up all the time. Two didn't seem to do it either, but I could be wrong about that. I know three does it with a bit of overlap.