Co-Op Oro Zone


Forefinger_

 

Posted

Hi:

Many of us have Rogues or Vigilantes we have evolved so we could play with friends on either blue or red side, or have access to the game's full content. But if the group want to do an Oro mission for whatever reason, we run into difficulties. If the Oro mission is blue side and a player is a rogue we experience an unpleasant situation; same occusr if the Oro is red and the player is a Vigilante.

It occurs to me, why not make a co-op Oro zone, where players could do either blue or red side missions? Especially if they are Rogues or Vigilantes?

If one was to "spin it" even heroes or villains could be justified doing eithers threads, the heroes could be "unselfish" to protect the timeline, and the villains "selfish" by protecting the timeline to avoid their power and fortunes ebbing away. This is a case like it is at RWZ, where both sides for different reasons, actually work together.

Hugs

Sue, aka Stormy


 

Posted

I'll also add to make all of Paragon and the Rogue Islands accessible from that Oro zone.


@Joshua.

 

Posted

Quote:
Originally Posted by Forefinger_ View Post
I'll also add to make all of Paragon and the Rogue Islands accessible from that Oro zone.
I would agree with this from the perspective as the missions send you around the various zones, players who are from blueish side on red zones or reddish on blue side zones, could use Oro as an alternate way to get around so the rest of the team don't have to sit and wait on othr players having to "trek it" across zones the hard way.

Hugs

Sue


 

Posted

I'd very much hoped for this when I saw that they had alignment-specific dialogue options. Since all contacts are shared, the contacts could simply list content/respond based on faction.

It would be tricky to have some teams start ouro arcs, as a hero on the team could not get to the red missions. (and same for red to blue) This is currently already possible: see how some hero/villain missions do not allow opposite factions to join. This seems simple enough, but co-op zones often paint rogues 'red' and vigilants 'blue.' I'd hope they get the TF/SF treatment for these arcs, but it's all complicated when there's no 'true' grey alignment. Rather, the game switches faction based on zones, and allows all factions for co-ops. You get what I mean, it has to include those that are red/blue 'lite,' while excluding the pureblooded ones.

Then there's the zone lists to come and go. A shared zone would need all points of access, for reds to go redside, blues to go blueside. It would have to 'lock out' travel options to 'pure' alignment characters. But that doesn't seem huge, as other co-op zones can handle this. Hmmm...the easy solution would be two ouro points of access, perhaps split. Rather than the center entry, have one on the right, one on the left of the stepped platform. If you want to make it obvious, make the center starlight thing glow blue/red for the different sides, with the gold strands and symbol.
I mean in this:
http://paragonwiki.com/wiki/File:Ouroportals.jpg
Eh. Or keep the single, and just grey out those you cannot access.

It is a bit complex, but much of this has been done in other parts of the game. It would need redoing the contacts with some new code/dialogue, but would end up being a great QoL feature for their customers that bought Going Rogue and prefer the greyside.


 

Posted

I have never understood why they are separate.