Claws/Energy Aura
Hay, im new to the forum so if i sound like an iodet thats why, lol.
So anyway My main that i run is actually a Claws/EA brute and i love it! I can totally see how people would say that its squishy, because it kinda is at face value, but it is a really nifty set. The fact that is has Stealth that dosent break in combat means you can fight one group while another sits right there, without the other group aggroing. Tho you wil never be able to take AVs down single handed, its still alot of fun. Be careful tho, EA is an end HOG! Its kinda a problem till you get your end drain power, after that its cake, you just really gotta pay attention. Hope this helped, if you have any questions feel free to ask!
I don't know a great deal about EA but I have heard its not very good. So I thought I'd take it to mids and see what happens.
It looks like it would be pretty sturdy but am I missing a hole someplace? I know it has low Psi def and low DDR (51.9%) but will that make it feel squishy? My last 2 scraps were /SD and that's a very sturdy set, how would this compare?
I haven't even made this toon yet, just kinda spitballin here but I'd love to get some thoughts on this. Thanks
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Strike -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(37), Dmg/EndRdx/Rchg(50)
Level 1: Kinetic Shield -- Rchg+(A), HO:Enzym(3)
Level 2: Dampening Field -- ResDam(A), ResDam/EndRdx(5), ResDam/EndRdx/Rchg(5)
Level 4: Power Shield -- Rchg+(A), Def(7), Def/EndRdx(7), HO:Cyto(40)
Level 6: Spin -- Acc/Dmg/Rchg(A), Acc/Dmg/EndRdx/Rchg(15), Acc/Rchg(17), Acc/Dmg(17), Dmg/EndRdx(19), Dmg/Rchg(19)
Level 8: Follow Up -- Acc/Dmg(A), Dmg/EndRdx(9), Dmg/EndRdx/Rchg(9), Knock%(13), Dmg/Rchg(13), Acc/EndRdx/Rchg(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Entropy Shield -- EndRdx-I(A)
Level 14: Super Speed -- EndRdx/RunSpd(A)
Level 16: Boxing -- Empty(A)
Level 18: Focus -- Acc/Dmg(A), Dmg/EndRdx(31), Dmg/Rchg(33), Acc/EndRdx/Rchg(33), Acc/Dmg/Rchg(33), Acc/Dmg/Rchg(34)
Level 20: Energy Cloak -- Rchg+(A), Def(21), Def/EndRdx(21)
Level 22: Tough -- ResDam(A), ResDam/EndRdx(23), ResDam/EndRdx/Rchg(23)
Level 24: Weave -- Rchg+(A), HO:Enzym(25), Def/EndRdx(25)
Level 26: Eviscerate -- Acc/Dmg/Rchg(A), Acc/Rchg(27), Acc/Dmg/EndRdx/Rchg(27), Dmg/Rchg(29), Dmg/EndRdx(29), Acc/Dmg(31)
Level 28: Energy Drain -- EndMod/Acc/Rchg(A), EndMod/Rchg(36), EndMod/Acc(37), Acc/Rchg(37)
Level 30: Combat Jumping -- Rchg+(A), Def(31)
Level 32: Shockwave -- Acc/Dmg(A), Dmg/EndRdx(34), Dmg/Rchg(34), Dmg/Rng(36), Acc/Dmg/EndRdx(36), RechRdx-I(50)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Slash -- Acc/Dmg(A), Dmg/Rchg(39), Dmg/EndRdx/Rchg(39), Knock%(39), Acc/End/Rech(40), Acc/Dmg/End/Rech(40)
Level 41: Char -- Acc/Hold(A), Acc/Rchg(42), Rchg/Hold(42), EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Acc/Dmg(A), Dmg/EndRdx(45), Dmg/Rchg(46), Acc/EndRdx/Rchg(46), Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Acc/Dmg(A), Dmg/EndRdx(48), Dmg/Rchg(48), Acc/Dmg/EndRdx(48), Dam%(50)
Level 49: Energy Protection -- ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Regen/Rcvry+(A), Heal(45), Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod(A), EndMod/Rchg(43), EndMod/Acc(43), End%(43)