Request for an Energy/Energy/Force Mastery Blaster
I was trying to figure out the right way to respect my 50 blaster to take advantage of the free fitness pool but I can't quite figure out how to slot the single powers with Inventions Ios.
My goes would be to have a nice blapper with many attacks and to slot as many Ios as possible, without going into the Purple department Can someone be so kind to give me an hand on this? |
1.) Are you cool with Cold Mastery - you'll look like an Ice Tank. If not move to question #2
2.) Are you opposed to becoming a villain (involves an alignment change) and then doing the patron pool for Black Scorpion to make up Scorpion Shield?
If no to both then you'll have to settle for a Ranged DEF toon and joust with your melee attacks in combat?
@Deadboy
Sample build (Ranged Defense Build)
This is an almost Ranged soft cap build (hit powerboost and you should be over the softcap) in which you'll need to joust in and out of melee range. This build has perception/Stealth IO + Superspeed/Acrobatics/Medicine pool. This is just a sample build. Other than "blapping" (ie close range blaster) no other things were specified.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
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Level 1: Power Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 1: Power Thrust Empty(A)
Level 2: Energy Punch Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(7), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dam%:50(17)
Level 4: Build Up GSFC-ToHit/Rchg:50(A), GSFC-ToHit/Rchg/EndRdx:50(9), GSFC-ToHit:50(9), GSFC-Build%:50(42), GSFC-ToHit/EndRdx:50(48), GSFC-Rchg/EndRdx:50(50)
Level 6: Power Burst Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(21)
Level 8: Combat Jumping Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(46)
Level 10: Bone Smasher Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Dam%:50(23), Mako-Acc/EndRdx/Rchg:50(23), Mako-Dmg/Rchg:50(31)
Level 12: Aim AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(46), RechRdx-I:50(46), Rec'dRet-Pcptn:20(50)
Level 14: Super Jump Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(50)
Level 16: Hasten RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Super Speed Clrty-Stlth:50(A), Clrty-EndRdx:50(19)
Level 20: Stun Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(33), Stpfy-Acc/EndRdx:50(33), Stpfy-Stun/Rng:50(33), Stpfy-Acc/Stun/Rchg:50(34), Stpfy-KB%:50(34)
Level 22: Boxing Empty(A)
Level 24: Tough S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(25), EndRdx-I:50(25), EndRdx-I:50(27)
Level 26: Weave RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(27), RedFtn-EndRdx/Rchg:50(29), RedFtn-Def/EndRdx/Rchg:50(29), RedFtn-Def:50(31), RedFtn-EndRdx:50(31)
Level 28: Power Boost EndRdx-I:50(A), EndRdx-I:50(48)
Level 30: Power Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(37), Thundr-Dmg/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Acc/Dmg/EndRdx:50(42), Thundr-Dmg/EndRdx/Rchg:50(42)
Level 32: Nova M'Strk-Dmg/Rchg:50(A), Dmg-I:50(43), RechRdx-I:50(43), Sciroc-Dmg/Rchg:50(43)
Level 35: Acrobatics EndRdx-I:50(A), EndRdx-I:50(48)
Level 38: Total Focus Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(40)
Level 41: Personal Force Field LkGmblr-Rchg+:50(A)
Level 44: Temp Invulnerability Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/EndRdx/Rchg:50(45), TtmC'tng-ResDam/EndRdx:50(45)
Level 47: Stimulant Empty(A)
Level 49: Aid Self Empty(A)
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Level 1: Brawl Empty(A)
Level 1: Defiance
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Empty(A), Empty(5), Empty(5)
Level 2: Hurdle Empty(A)
Level 2: Stamina Empty(A), Empty(3), Empty(3)
------------
Set Bonus Totals:
15.5% DamageBuff(Smashing)
15.5% DamageBuff(Lethal)
15.5% DamageBuff(Fire)
15.5% DamageBuff(Cold)
15.5% DamageBuff(Energy)
15.5% DamageBuff(Negative)
15.5% DamageBuff(Toxic)
15.5% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
7.375% Defense(Fire)
7.375% Defense(Cold)
25.19% Defense(Energy)
25.19% Defense(Negative)
3% Defense(Psionic)
5.5% Defense(Melee)
36.13% Defense(Ranged)
7.063% Defense(AoE)
18.75% Enhancement(RechargeTime)
3% Enhancement(Stun)
21% Enhancement(Accuracy)
17% FlySpeed
99.39 HP (8.248%) HitPoints
17% JumpHeight
17% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 9.9%
MezResist(Immobilize) 14.3%
20% Perception
12.5% (0.209 End/sec) Recovery
1.26% Resistance(Fire)
1.26% Resistance(Cold)
22% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Deadboy
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I was trying to figure out the right way to respect my 50 blaster to take advantage of the free fitness pool but I can't quite figure out how to slot the single powers with Inventions Ios.
My goes would be to have a nice blapper with many attacks and to slot as many Ios as possible, without going into the Purple department
Can someone be so kind to give me an hand on this?