Feedback on my current AR/Fire Build
Not terrible, although not slotting Flamethrower hurts my sensibilities.
Slot Ring of Fire with Thunderstrikes. It gives you better defense and Ring of Fire is your best single target attack.
Do that and you can do fine with your build. I would choose to make some other changes if I would play it. I would allow myself to have lower ranged defense in order to slot Flamethrower and Ignite. I'd drop Combustion and take Slug. Maybe something like the following.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
Level 2: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 4: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9)
Level 10: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Acc/Rchg(46), C'ngBlow-Acc/Dmg(48), C'ngBlow-Dmg/EndRdx(48)
Level 12: M30 Grenade -- Acc-I(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15)
Level 16: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 18: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/EndRdx(50)
Level 20: Vengeance -- LkGmblr-Rchg+(A)
Level 22: Build Up -- RechRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), P'Shift-EndMod/Rchg(34), P'Shift-Acc/Rchg(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(48)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), RechRdx-I(40)
Level 35: Burn -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Bonfire -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I like and don't like Flamethrower, I like Fire damage but hate the fact it's a 2.33 second cast. Don't get me wrong if FA is not up it's a great opening attack but between rooting the nearest boss the cutting lose with FA/Buckshot before iginting the immoblized boss I just never have the time in my attack chain for such a long attack, FA's worth it because of it's massive damage nature AND the fact I can use it from such a great range. In teams I find flamethrower utterly worthless, I get a buckshot in, a FA and then it's spamming burst until whatever is left is down.
I see I get a better ROF attack and Flamethrower plus 25% more recharge but trade away .30 endurance redux and healing plus 4% ranged defense hmmm.
Jorrus 50 MercPoison Mastermind / Samuel Geary 50 Warshade/Triform
Relenia 50 DB/Will Scrapper / Jonas Geary 50 Cold/Storm Controller
'They don't call it a "Free Fire Zone" because it's filled with kittens and butterflies"-Obsidius
With enough recharge, buckshot, full auto, and the single target attacks are more than satisfactory for your playstyle. Don't worry about flamethrower IMVHO.
If we are talking about devices as a secondary, I can see the value of having flamethrower, but that is not the case with your combination.
Well, if you do not like Flamethrower, I can see that. Maybe the following would be better for you.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
Level 2: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 4: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Acc/Dmg/Rchg(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9)
Level 10: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Acc/Rchg(46), C'ngBlow-Acc/Dmg(48), C'ngBlow-Dmg/EndRdx(48)
Level 12: M30 Grenade -- Acc-I(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15)
Level 16: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 18: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
Level 20: Vengeance -- LkGmblr-Rchg+(A)
Level 22: Build Up -- RechRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), P'Shift-EndMod/Rchg(34), P'Shift-Acc/Rchg(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(48)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), RechRdx-I(40)
Level 35: Burn -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Rchg(50)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Bonfire -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Need some feedback on a build I have going for my Assault Rifle/Fire blaster who's been idle since Issue 9.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(25), TotHntr-Acc/EndRdx(25), TotHntr-Immob/Acc(27), TotHntr-Acc/Immob/Rchg(27), TotHntr-Dam%(29)
Level 2: Buckshot -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(13), ExStrk-Dam%(13), Det'tn-Acc/Dmg(50), Det'tn-Dmg/EndRdx/Rng(50), Det'tn-Acc/Dmg/EndRdx(50)
Level 4: Combustion -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Acc/Dmg(11), C'ngBlow-Dmg/EndRdx(11), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-Acc/Rchg(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9)
Level 10: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Acc/Rchg(46), C'ngBlow-Acc/Dmg(48), C'ngBlow-Dmg/EndRdx(48)
Level 12: M30 Grenade -- Acc-I(A)
Level 14: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23), RedFtn-EndRdx(23)
Level 16: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 18: Flamethrower -- Acc-I(A)
Level 20: Vengeance -- LkGmblr-Rchg+(A)
Level 22: Build Up -- RechRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Ignite -- Acc-I(A)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), P'Shift-EndMod/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(48)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), RechRdx-I(40)
Level 35: Burn -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Melt Armor -- AnWeak-Acc/Rchg(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Short form is 45% Smashing/Lethal Resistance with 43.8% to Ranged/Negative/Energy so I figure if I'm fighting anything but melee fire/cold/psionic enemies I have some defense against what they are throwing out with, my best shot is fighting Council or Malta and staying at range with those kind of resists. +Acc is on the low side but running tatics will take care of that. The only major ding is lack of Perma-hasten but I'm grabbing the Spirtual Alpha to correct that much as possible.
My attack chain currently is just spamming Burst/Buckshot/Full auto as required with Char and Ring of fire in there for filler/locking down troublemakers. I ended with lots of set mule sets which is withh Fire Sword Circle and Combust are so slotted because each one gives me 2.1% range defense when fully slotted. I was aiming for soft cap but they give me two quick to spam PBAOE attacks.
Feedback is apperciated.
Jorrus 50 MercPoison Mastermind / Samuel Geary 50 Warshade/Triform
Relenia 50 DB/Will Scrapper / Jonas Geary 50 Cold/Storm Controller
'They don't call it a "Free Fire Zone" because it's filled with kittens and butterflies"-Obsidius