Will/SS/Mu Mastery damage Tank


Blue_Centurion

 

Posted

Found this posted on a Brute forum from almost a year ago by Helincarnate. I desperately want to tweak it onto my Tank as his alt/damage build. Maybe add more full purple set bonuses. But cannot decide if it is better the way it is. Also want to put a proc damage in Jab, cause leading with Jab for Bruising just makes KO Blow even funnier.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

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Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Legacy Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Jab

  • (A) Absolute Amazement - Stun: Level 50
  • (3) Absolute Amazement - Stun/Recharge: Level 50
  • (3) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (5) Absolute Amazement - Accuracy/Recharge: Level 50
  • (5) Absolute Amazement - Endurance/Stun: Level 50
Level 1: High Pain Tolerance
  • (A) Resist Damage IO: Level 50
  • (7) Numina's Convalescence - Heal: Level 50
  • (7) Numina's Convalescence - Heal/Endurance: Level 50
  • (9) Numina's Convalescence - Heal/Recharge: Level 50
Level 2: Mind Over Body
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (9) Gladiator's Armor - Resistance: Level 50
  • (11) Gladiator's Armor - Resistance/Rech/End: Level 50
  • (11) Gladiator's Armor - End/Resist: Level 50
  • (29) Gladiator's Armor - Recharge/Resist: Level 50
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal/Recharge: Level 50
  • (13) Numina's Convalescence - Heal: Level 50
  • (13) Numina's Convalescence - Heal/Endurance: Level 50
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
  • (15) Shield Wall - Defense: Level 50
  • (17) Shield Wall - Defense/Endurance: Level 50
Level 8: Hurdle
  • (A) Jumping IO: Level 50
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (17) Luck of the Gambler - Defense: Level 50
  • (19) Luck of the Gambler - Defense/Endurance: Level 50
  • (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 12: Knockout Blow
  • (A) Hecatomb - Damage: Level 50
  • (21) Hecatomb - Damage/Recharge: Level 50
  • (21) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (23) Hecatomb - Accuracy/Recharge: Level 50
  • (23) Hecatomb - Damage/Endurance: Level 50
  • (25) Hecatomb - Chance of Damage(Negative): Level 50
Level 14: Super Jump
  • (A) Jumping IO: Level 50
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal: Level 50
  • (25) Numina's Convalescence - Heal/Endurance: Level 50
  • (27) Numina's Convalescence - Heal/Recharge: Level 50
  • (27) HamiO:Golgi Exposure
Level 18: Rage
  • (A) To Hit Buff IO: Level 50
Level 20: Quick Recovery
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (31) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (31) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 22: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (29) Numina's Convalescence - Heal/Endurance: Level 50
  • (31) Numina's Convalescence - Heal: Level 50
  • (33) Regenerative Tissue - +Regeneration: Level 30
  • (33) Miracle - +Recovery: Level 40
  • (33) Miracle - Heal: Level 40
Level 24: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (34) Performance Shifter - EndMod/Recharge: Level 50
  • (34) Performance Shifter - EndMod/Accuracy: Level 50
Level 26: Boxing
  • (A) Accuracy IO: Level 50
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (34) Shield Wall - Defense: Level 50
  • (36) Shield Wall - Defense/Endurance: Level 50
  • (36) Shield Wall - Defense/Endurance/Recharge: Level 50
Level 30: Tough
  • (A) Titanium Coating - Resistance: Level 50
  • (36) Titanium Coating - Resistance/Endurance: Level 50
  • (37) Titanium Coating - Resistance/Recharge: Level 50
  • (37) HamiO:Ribosome Exposure
Level 32: Foot Stomp
  • (A) Force Feedback - Chance for +Recharge: Level 50
  • (37) Armageddon - Damage/Recharge: Level 50
  • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (39) Armageddon - Accuracy/Recharge: Level 50
  • (39) Armageddon - Damage/Endurance: Level 50
  • (40) Armageddon - Chance for Fire Damage: Level 50
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (40) Shield Wall - Defense: Level 50
  • (40) Shield Wall - Defense/Endurance: Level 50
  • (42) Shield Wall - Defense/Endurance/Recharge: Level 50
Level 38: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (42) Recharge Reduction IO: Level 50
  • (42) Recharge Reduction IO: Level 50
Level 41: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (43) Positron's Blast - Damage/Endurance: Level 50
  • (43) Positron's Blast - Damage/Recharge: Level 50
  • (43) Positron's Blast - Damage/Range: Level 50
  • (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (48) Positron's Blast - Chance of Damage(Energy): Level 50
Level 44: Ball Lightning
  • (A) Ragnarok - Damage: Level 50
  • (45) Ragnarok - Damage/Recharge: Level 50
  • (45) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (46) Ragnarok - Accuracy/Recharge: Level 50
  • (46) Ragnarok - Damage/Endurance: Level 50
  • (46) Positron's Blast - Chance of Damage(Energy): Level 50
Level 47: Mu Lightning
  • (A) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (48) Apocalypse - Accuracy/Recharge: Level 50
  • (48) Apocalypse - Chance of Damage(Negative): Level 50
  • (50) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Devastation - Accuracy/Damage: Level 50
  • (50) Devastation - Accuracy/Damage/Recharge: Level 50
Level 49: Strength of Will
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonuses:
Absolute Amazement
(Jab)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.751 HP/sec) Regeneration
  • 28.11 HP (1.875%) HitPoints
Gladiator's Armor
(Mind Over Body)
  • 2.5% (0.042 End/sec) Recovery
  • Knockback Protection (Mag -3)
  • 1.575% Resistance(Toxic,Psionic)
  • 33.73 HP (2.25%) HitPoints
  • 3% Defense(All)
Numina's Convalescence
(Fast Healing)
  • 12% (0.751 HP/sec) Regeneration
  • 28.11 HP (1.875%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Combat Jumping)
  • 10% (0.626 HP/sec) Regeneration
  • 33.73 HP (2.25%) HitPoints
  • 3% Resistance(All)
Luck of the Gambler
(Indomitable Will)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.751 HP/sec) Regeneration
  • 28.11 HP (1.875%) HitPoints
Efficacy Adaptor
(Quick Recovery)
  • 16.87 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.751 HP/sec) Regeneration
  • 28.11 HP (1.875%) HitPoints
Miracle
(Health)
  • 2.5% (0.042 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.875%) HitPoints
Luck of the Gambler
(Heightened Senses)
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Heightened Senses)
  • 10% (0.626 HP/sec) Regeneration
  • 33.73 HP (2.25%) HitPoints
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 22.49 HP (1.5%) HitPoints
Armageddon
(Foot Stomp)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Weave)
  • 10% (0.626 HP/sec) Regeneration
  • 33.73 HP (2.25%) HitPoints
Positron's Blast
(Electrifying Fences)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.125% Resistance(Toxic)
Ragnarok
(Ball Lightning)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Mu Lightning)
  • 16% (1.001 HP/sec) Regeneration
  • 44.98 HP (3.001%) HitPoints
Devastation
(Mu Lightning)
  • 12% (0.751 HP/sec) Regeneration
  • 33.73 HP (2.25%) HitPoints
Steadfast Protection
(Strength of Will)
  • 3% Defense(All)


 

Posted

It can be more difficult to port a build between Tanker and Brute because they have different values for their armor sets. The set bonuses and armor values will not add up to a desirable amount of defense, most of the time. It may send you far over the soft cap.

The build you posted uses PvP sets when they aren't really adding much (besides cost) to the overall build. If you really want a DPS Willpower Tanker, look for some Willpower builds on these forums. It is generally easier to fit more global recharge in a build when you aim for 32.5% defenses instead of 45%, so try to find one like that.

Please don't use long forum export in Mids'. It adds a lot of unnecessary text to scroll past. Most people will use Mids' to look at your build because you can't figure them out in your head just by reading the text. Short forum export with the data chunk is preferred.


 

Posted

Thx, Syntax. Short form it is. Since I am going for a high damage build I wasnt as concerned about armor levels. When I looked this one over I actually thought it was just a damage build, not softcapped. No Kinetics in it, etc.

I looked through the tank forums for the last year, no Will/SS Damage build. It is a very unpopular build to solo Pylons with I guess lol. But I have a desire to do it(not solo pylons, but get a big damage build), so I will.

I was thinking of throwing 6-7 Purple sets into it, then just cramming w/e else I can to finish it out. The thinking is 5 sets @ 5 for the Rech bonuses (Grav Anchor, Hecatomb, Armageddon, Absolute Amazement, Ragnarok), then 2 sets w/ diff bonuses @ 4 (Apocalypse, Soulbound Allegiance), for the global damage bonus. I am not worried about the cost, but am not sure that is the most efficient way to get to my goal.


 

Posted

How will that ss/wp will do in a farm and what is the hit points for it.Can it Stand to be a lead tank or brute and one more question how much end dose it burn