something different


Golden_Pie

 

Posted

I'm looking for a different tank, but a tank, a meat shield, an agro soaker....so here's my idea Shield/Ice for large teams to taunt and AOE damage.

What do think about this?


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1: Deflection
(A) Luck of the Gambler - Recharge Speed
(3) Luck of the Gambler - Defense
(3) Luck of the Gambler - Defense/Endurance
(5) Aegis - Resistance/Endurance
(5) Aegis - Resistance
(7) Aegis - Resistance/Recharge


Level 1: Frozen Fists
(A) Crushing Impact - Accuracy/Damage
(7) Crushing Impact - Accuracy/Damage/Recharge
(9) Crushing Impact - Accuracy/Damage/Endurance
(9) Crushing Impact - Damage/Endurance/Recharge
(11) Crushing Impact - Damage/Recharge


Level 2: True Grit
(A) Numina's Convalescence - Heal
(11) Numina's Convalescence - Heal/Endurance
(13) Numina's Convalescence - Heal/Recharge
(13) Aegis - Resistance
(15) Aegis - Resistance/Endurance
(15) Aegis - Resistance/Recharge


Level 4: Frost
(A) Positron's Blast - Accuracy/Damage
(21) Positron's Blast - Damage/Endurance
(21) Positron's Blast - Damage/Recharge
(23) Positron's Blast - Chance of Damage(Energy)
(27) Positron's Blast - Accuracy/Damage/Endurance
(33) HamiO:Centriole Exposure


Level 6: Active Defense
(A) HamiO:Membrane Exposure
(27) HamiO:Membrane Exposure
(29) HamiO:Membrane Exposure


Level 8: Battle Agility
(A) Red Fortune - Defense/Endurance
(29) Red Fortune - Defense/Recharge
(31) Red Fortune - Endurance/Recharge
(36) Red Fortune - Defense/Endurance/Recharge
(50) Red Fortune - Defense
(50) Red Fortune - Endurance


Level 10: Against All Odds
(A) Endurance Reduction IO


Level 12: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed


Level 14: Taunt
(A) Perfect Zinger - Chance for Psi Damage


Level 16: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(37) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 18: Hasten
(A) Recharge Reduction IO
(19) Recharge Reduction IO
(19) Recharge Reduction IO
(43) Recharge Reduction IO


Level 20: Boxing
(A) Accuracy IO


Level 22: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(23) HamiO:Ribosome Exposure


Level 24: Weave
(A) Luck of the Gambler - Recharge Speed
(25) HamiO:Cytoskeleton Exposure
(25) Luck of the Gambler - Defense/Endurance


Level 26: Shield Charge
(A) Obliteration - Damage
(31) Obliteration - Accuracy/Recharge
(31) Obliteration - Damage/Recharge
(33) Obliteration - Accuracy/Damage/Recharge
(33) Obliteration - Accuracy/Damage/Endurance/Recharge
(36) Obliteration - Chance for Smashing Damage


Level 28: Freezing Touch
(A) Hecatomb - Damage
(34) Hecatomb - Damage/Recharge
(34) Hecatomb - Accuracy/Damage/Recharge
(34) Hecatomb - Accuracy/Recharge
(36) Hecatomb - Damage/Endurance


Level 30: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(40) Luck of the Gambler - Defense/Endurance
(43) HamiO:Cytoskeleton Exposure


Level 32: Combat Jumping
(A) Luck of the Gambler - Recharge Speed


Level 35: Grant Cover
(A) Endurance Reduction IO


Level 38: Frozen Aura
(A) Armageddon - Damage
(39) Armageddon - Damage/Recharge
(39) Armageddon - Accuracy/Damage/Recharge
(39) Armageddon - Accuracy/Recharge
(40) Armageddon - Damage/Endurance
(40) Call of the Sandman - Chance of Heal Self


Level 41: Electrifying Fences
(A) Positron's Blast - Accuracy/Damage
(42) Positron's Blast - Damage/Endurance
(42) Positron's Blast - Damage/Recharge
(42) Positron's Blast - Accuracy/Damage/Endurance
(43) Positron's Blast - Chance of Damage(Energy)


Level 44: Ball Lightning
(A) Ragnarok - Damage
(45) Ragnarok - Damage/Recharge
(45) Ragnarok - Accuracy/Damage/Recharge
(45) Ragnarok - Accuracy/Recharge
(46) Ragnarok - Damage/Endurance


Level 47: Ice Patch
(A) Endurance Reduction IO


Level 49: One with the Shield
(A) Resist Damage IO


Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------
Level 1: Brawl
(A) Empty


Level 1: Gauntlet
Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO


Level 2: Health
(A) Miracle - +Recovery
(46) Numina's Convalescence - +Regeneration/+Recovery


Level 2: Hurdle
(A) Jumping IO


Level 2: Stamina
(A) Efficacy Adaptor - EndMod
(46) Efficacy Adaptor - EndMod/Recharge
(48) Efficacy Adaptor - EndMod/Accuracy/Recharge
(48) Efficacy Adaptor - Accuracy/Recharge
(48) Efficacy Adaptor - EndMod/Accuracy
(50) Efficacy Adaptor - EndMod/Endurance





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Posted

I guess that Ice Melee is really just that unpopular! lol


 

Posted

Looks Fine and expensive.

Call of the Sandman is interesting. Let me know how it works out for you. In an AoE it might actually be moderately reliable.

Taunt is under slotted as well as Against All Odds. Any scrapper with a taunt aura (besides WP) is going to pull aggro off you very easily. At least put a taunt IO in AAO.

Are you REALLY going to miss the 2 seconds that the 4th Recharge IO grants in Hasten? If not, that free's up a slot you can put in AAO or Taunt.

You could gain an extra 50ish HP by slotting a LotG instead of the Hamio. Could slot a Kismet +ToHit in Grant Cover, just an idea.

The Regen Tissue proc in health would be helpful as well.

(if you do the LotG instead of hamios, and pop the Numina's proc instead of the Heal/rech in True Grit, you can add the Regen proc in health. Keeping the sameish HP and increasing your regen quite a bit)

Why not put the Steadfast Prot +def proc in OwtS and that will free up your slot to add some more res into Tough.

I would personally do 3 or 4 slot of Perf Shifters in Stamina. 6 slots is a little much. Yes I know you get 5% recharge... But at the cost of 6 slots in a power that only needs 3-4 to do well.

Just some pointers to think about.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.